Create and Fuck your AI Cum Slut –70% OFF
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4.50 star(s) 31 Votes

Cookiedraggy

Member
Game Developer
Mar 24, 2019
302
633
197
i hate to be that guy...but what program do you and Null use for organizing files and documents, as seen in Null's Xmas post? That pin-up style of organization looks awesome.
No worries. It is called Milanote ( ) and it's amazing for organizing ideas and stuff! I also use it for planning my D&D campaigns.
 

danob

Newbie
Aug 10, 2020
59
59
174
Yeah I'm a bit iffy about the changes to scene initation, the shift to her being a power bottom just isn't my thing. Much safer on the business side of things though so I completely understand.
While I'm also not much for it, it does offer at least one improvement other than making the game less likely to trip up Pateron, it lets you experience the game fully, including all the great pixel animations and art, without having to lose. That means that the player can treat the game like a game first and porn second, which, considering all the continuous gameplay changes and improvements, is something the creators seem to want to achieve. After all, the final game is supposed to be much bigger/longer, so it'd make sense to incentivize the player to play it for the gameplay (and the fun of it) with porn being one of the rewards. People who want just the porn will probably download a 100% save or find a gallery with all the art and animations ripped into it anyway.

Additionally, IIRC Cookie mentioned here once that the reason lewdable enemies stay on the floor once knocked out is because the game was originally supposed to let Kincaid take advantage of them. This would never fly with Patreon though, so it wasn't implemented, and it seems to me that this recent idea is just a way to make it work while complying with their rules even more than the current version of the game is.
 

Stuffie

Fluffy ears!
Donor
Nov 9, 2018
356
6,494
683
RELEASED: Experimental Build "Domcaid"

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Feel free to share your opinion on this, if you haven't already. :3

I personally like this, but as Cookie already knows, both submissive Kincaid and Domcaid are fine with me. I certainly am happy that every enemy has their own individual "taunt" animation, instead of copy-pasting the same thing with just different dialogue. (y)

Consider if you enjoy the game!
 
Last edited:

Sergeraz

Newbie
Dec 10, 2021
52
50
100
RELEASED: Experimental Build "Domcaid"

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Feel free to share your opinion on this, if you haven't already. :3

I personally like this, but as Cookie already knows, both submissive Kincaid and Domcaid are fine with me. I certainly am happy that every enemy has their own individual "taunt" animation, instead of copy-pasting the same thing with just different dialogue. (y)

Consider if you enjoy the game!
very funny(crash every time)
 

Stuffie

Fluffy ears!
Donor
Nov 9, 2018
356
6,494
683
I don't understand where this sudden change in direction is even coming from.
To quote Cookie himself from an earlier Patreon post:

We’re thinking about making this change because it would help with a lot of game design aspects. Getting grappled would not interrupt the flow of combat anymore. We would not have to design enemies around being able to have grapple moves and reach Kincaid in any situation. And it would feel more like a reward. It would also clear up which enemies are lewdable and which won’t be (like the insects).

Basically we’re seeing a whole bunch of benefits to the approach but before making a change like this in the middle of development we wanted to ask you guys what you think! ^w^

Again, this hasn’t been decided yet. We’d just like some initial feedback and thoughts on this! Null is working on a short prototype version of what this would look like that we’re going to release together with a poll in January.
 
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4.50 star(s) 31 Votes