bobdillan
Forum Fanatic
- Nov 18, 2016
- 4,554
- 11,183
The drop-rates are in some desperate need of rebalancing.
On low.. it is just abysmal, which makes it worse for quests despite the supposed buff to drops on quests. (which is barely notice-able)
With the slider being locked to patrons only you sometimes have to kill hundreds of mobs cause RNG says "Fuck you"
e.g. currently doing the quest for lolico pants and chest, also the quest for wooden sword. I have killed around 2-3 hundred MuruMuru (which was annoying in of itself since they are spread out, so are slow to kill even on highest spawn rate).
The quests require one of each item.
From that 2-3 hundred I have gotten this:
50-60 murumuru balls (can't give exact since i had some from the previous culling quest).
2 wooden swords.
3 lolico pants (I actually have 4, because of the previous 150 I killed for quest)
0 lolico Armor (this one really doesn't want to drop).
So in around 350-450 (the amount i have just killed plus the 150 from cull quest both of which I had the lolico quest on for), I have gotten 0 lolico armor.
If the low droprate is really needed to be kept (which I personally don't get why it is so drastically low tbh, by the time you can kill them decently fast, the armor and weapons they drop aren't useful anymore), then I suggest a escalating odds system for quest items. this basically mean the chance to get the item increases after each kill until it reaches 100% chance (assuming one is extremely unlucky for it to even get to 100).
Basically while on quest, the game would check if the item has dropped after killing that mob, and if not it will increase the chance each kill until the item drops resetting to base chance. (repeating for items you need multiple of).
One other thing, this low droprate, really makes boses kinda pointless... since they drop barely anything, so best just skipping them and coming back later to afk with a autoclicker or something when you can kill them decently fast.
I assume the way to play isn't intended to be using an auto clicker on a high speed (that is low enough to dodge the detection), and afk the boses.
But with how the droprates are and being unable to change them unless you pay for that ability... kinda forces the player to do so.
p.s. I know there is an easy mode and that may or may not allow you to skip such things, but that doesn't fix the actual problem when playing normally.
On low.. it is just abysmal, which makes it worse for quests despite the supposed buff to drops on quests. (which is barely notice-able)
With the slider being locked to patrons only you sometimes have to kill hundreds of mobs cause RNG says "Fuck you"
e.g. currently doing the quest for lolico pants and chest, also the quest for wooden sword. I have killed around 2-3 hundred MuruMuru (which was annoying in of itself since they are spread out, so are slow to kill even on highest spawn rate).
The quests require one of each item.
From that 2-3 hundred I have gotten this:
50-60 murumuru balls (can't give exact since i had some from the previous culling quest).
2 wooden swords.
3 lolico pants (I actually have 4, because of the previous 150 I killed for quest)
0 lolico Armor (this one really doesn't want to drop).
So in around 350-450 (the amount i have just killed plus the 150 from cull quest both of which I had the lolico quest on for), I have gotten 0 lolico armor.
If the low droprate is really needed to be kept (which I personally don't get why it is so drastically low tbh, by the time you can kill them decently fast, the armor and weapons they drop aren't useful anymore), then I suggest a escalating odds system for quest items. this basically mean the chance to get the item increases after each kill until it reaches 100% chance (assuming one is extremely unlucky for it to even get to 100).
Basically while on quest, the game would check if the item has dropped after killing that mob, and if not it will increase the chance each kill until the item drops resetting to base chance. (repeating for items you need multiple of).
One other thing, this low droprate, really makes boses kinda pointless... since they drop barely anything, so best just skipping them and coming back later to afk with a autoclicker or something when you can kill them decently fast.
I assume the way to play isn't intended to be using an auto clicker on a high speed (that is low enough to dodge the detection), and afk the boses.
But with how the droprates are and being unable to change them unless you pay for that ability... kinda forces the player to do so.
p.s. I know there is an easy mode and that may or may not allow you to skip such things, but that doesn't fix the actual problem when playing normally.