bobdillan

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I meant it as remaining loyal that no matter how many men she fucks, she always goes running back to Hero but yeah I can touch up the writing a bit.
yeah, is what i thought you meant.

Touching it up would be good, cause loyalty means she is only a whore for MC, and no one else can touch her, cause she is loyal.


So there is a lot of NTR of the Hero stealing women from other men, Netorase where he shares the women with other men for political means, and there is one girl the Hero can lose entirely if you make certain decisions.
Thought I should mention, NTR(Netorare) is where the hero is stolen from.
When the hero does the stealing, it is Netori.

You may wish to update the tags in that file for the ones that are MC only corruption routes (i.e. routes where only MC touches the LI, you would want to have Netori listed on them, since hero isn't stolen from).
Although I assume most have both. (Asuna one sounds like everyone she is ever with gets NTR'd at some point, whether it be kirito or MC).


BTW I had a potential idea for the drop system you may like, it is semi-runescape inspired.

Basically you would have 2-3 drop categories, the "Main drop" i.e. a drop/drop table, that drops often. And Secondary/Tertiary drops. Ones that are more rare.
Each one rolling independently of the other. (before drop modifiers, doubling the amount or w/e, i.e. if you have a roll that gives a chance of multiple drops, it would roll each new table, basically, instead of rolling the same table, it would cause the main 3 tables to roll a second or third time, you could even implement it so that it must roll something on the two base tables, but not on the rare third table which is armor and such)

So basically, the player would always get a drop from the main table (Mero if nothing rolls), and have a chance at a 2nd and 3rd drop from the secondary table and Tertiary table respectively.

So they can get up to 3 drops before and chance modifiers and such.

I find this system would be more friendly on players (so non-relevant drops like secondary and tertiary don't replace the main drops of that monster).

You could also have the main drop table roll more than once for certain monsters (e.g. if you want a monster to be more rare total, say only have 4 of them in an area max, but don't want to make the drops that much harder to get, instead of buffing the drop-rate, you could just have them roll the table more than once, so main drop would say roll 2-4 times, secondary 2-3, and tertiary 1-2).

Here is an example for Ribbon Pig:
note: pulled numbers out of my ass for the DR.
1681201927348.png

Note: Meso would roll a Meso drop table for that region, assuming you want to limit how much meso drops per region instead of a universal meso table.

I would also suggest adding the drop-rate to the bestiary so players have a better idea of what to expect. (and maybe show boosted DR when on quests).

Another thing is a PITY system, where each kill the player goes without getting a specific item, the chance increases (you can cap it to, e.g. if base is 0.1%, pity increase to up to 5% for example, if you want to keep it rare, but also balance it so the player isn't getting too much of the same item but none of the other rare items).

With this you could also have it on Boss monsters, but in a way where certain tables roll more than once because it is a boss. E.g. main drop rolls 2-3 times (along with the boosted DR of things like the beast card because it is a boss).

Card you may even wish to put on it's own sole drop table, so it can only be rolled so many times itself. e.g. if you only want card table to roll once, unless a drop modifier scroll is used.

Don't know how the current system works, so took some assumptions here.
 
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bobdillan

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its updated. check thread for new .exe
the hammering is too sensible, better to use another method.
I think the current method, where it limits how many clicks are actually done, works quite well.

Although the skip button skipping all dialogue is kinda annoying :S (I use autoclicker for dialogue now XD )

That may have been fixed in the further updated .exe tho.
 

baka

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theres already a system.
- leftover have a 16% chance to drop
- mission drop gets an additional 1-4% chance to drop (singular chance)
- normal drop 1-4+item/bonus% for item drop (and that of course its random what u get)
- when nothing of above, u get a 50% chance for money drop
- codex-card is depending on monster-type. normal monster u need to kill 50 before u can get it. the drop is "outside" the normal drop. so its an "added" drop.

- amount of drops is depending on monster level. stronger more drop chances. elites/prime monsters give u a lot more
so, its favorable to wait until elites/prime start to spawn, those will give u a lot more chances
 

HaseoOfDeath

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What baka said. If you Right Click and Mouse Click in the library or the Beastiary, you can Increase and Decrease what spawns and what doesn't.

Tru also gives you tips under his Quest Menu
 
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bobdillan

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What baka said. If you Right Click and Mouse Click in the library or the Beastiary, you can Increase and Decrease what spawns and what doesn't.

Tru also gives you tips under his Quest Menu
O that's neat, cheers for letting me now, gonna be using that a lot now. (must have missed it :S )
 

bobdillan

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theres already a system.
- leftover have a 16% chance to drop
- mission drop gets an additional 1-4% chance to drop (singular chance)
- normal drop 1-4+item/bonus% for item drop (and that of course its random what u get)
- when nothing of above, u get a 50% chance for money drop
- codex-card is depending on monster-type. normal monster u need to kill 50 before u can get it. the drop is "outside" the normal drop. so its an "added" drop.

- amount of drops is depending on monster level. stronger more drop chances. elites/prime monsters give u a lot more
so, its favorable to wait until elites/prime start to spawn, those will give u a lot more chances
ah I see.

Is there a way to see drop-rates? (not that it is too important now that i know of the right clicking on drops thing).
 

baka

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if u check inventory u can see the stats in the right bottom corner
 

bobdillan

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HaseoOfDeath I believe you are the one to ask this.

Does the whole Camilla choosing MC now, or choosing MC later. (i.e. she needs MC, but will become a lady first thing), change the content/story much? or is it more or less the same end result, just different ways to get there?
 

baka

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all items uses the same drop-rate except for leftovers, that uses that 16% rate.
those are usually the first items in the bestiary. its the "common" item that most mobs has, at least 1.
leftovers are always "etc" items.
 

baka

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screenshot.2023.04.11.12.52.51.png
so, how to get items?
- hunt a map and wait until elites/primes spawn. those gives more drop-chances. also elites gives higher drop-rates for "drops"
- if the item is from a quest and u "activate" it (u need to get the quest from the npc) u get additional drop-chance
- use Finders Coupon for rare items that u want, use the library/bestiary to setup the items that u want
- some items can be bought from NPC. Haseo has added a bit of that.
- exchange shops can sometimes be useful if the "rewards" have something u need
- use Drop Coupons. (u can get it from gachapon, quests and monster drops)
 
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HaseoOfDeath

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HaseoOfDeath I believe you are the one to ask this.

Does the whole Camilla choosing MC now, or choosing MC later. (i.e. she needs MC, but will become a lady first thing), change the content/story much? or is it more or less the same end result, just different ways to get there?
The end game will change way more. Camila will have more benefits to The Ardyn as a proper lady than she would just straight up choosing the Hero. But you will still be getting her POV here and there with some sex scenes sprinkled in
 

Blankrex

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Hello HaseoOfDeath I dont know if its a bug but just wanted to inform you that "Making enemies within the bowmen" and "The Libratas hold over victoria island " both seems to be completed totally but they are still showing up in progress tab and their 1 part seems to be saying its available (For the former one part 6 and latter one part 4) despite being it completed and to be honest those quests were proceeding smoothly.

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And save file
 

HaseoOfDeath

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Hello HaseoOfDeath I dont know if its a bug but just wanted to inform you that "Making enemies within the bowmen" and "The Libratas hold over victoria island " both seems to be completed totally but they are still showing up in progress tab and their 1 part seems to be saying its available (For the former one part 6 and latter one part 4) despite being it completed and to be honest those quests were proceeding smoothly.

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And save file
I fixed one of them but the Athena is actually a bonus sex scene I added this update. You can see the Lightbulb for it blinkingin The Road to the Dungeon outside of Henesys
 
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Blankrex

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I fixed one of them but the Athena is actually a bonus sex scene I added this update. You can see the Lightbulb for it blinkingin The Road to the Dungeon outside of Henesys
Just correct me if I am wrong but wasnt there another scenario at that quest part where the protag and athena sleep on the grass and wake up in the afternoon and later on hero sprays his cum again on athena? There wasnt any actual sex scene on that part just athena stripping all her clothes and the scenario seems to be replaced as well with dialogues. I cant seem to find that scene in recollection room btw.
 

HaseoOfDeath

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Just correct me if I am wrong but wasnt there another scenario at that quest part where the protag and athena sleep on the grass and wake up in the afternoon and later on hero sprays his cum again on athena? There wasnt any actual sex scene on that part just athena stripping all her clothes and the scenario seems to be replaced as well with dialogues. I cant seem to find that scene in recollection room btw.
I've yet to remove any sex scenes but I do remember the scene that follows after you bring Raul back into her life. I also cannot add every single sex scene to The Recollection Room due to size restraints. It's why I only add scenes that have CG nowadays.
 

Blankrex

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I've yet to remove any sex scenes but I do remember the scene that follows after you bring Raul back into her life. I also cannot add every single sex scene to The Recollection Room due to size restraints. It's why I only add scenes that have CG nowadays.
Ah I see I know you have mentioned it as bonus but just confirming it again since you said it isnt removed but is it a replacement of that scene or just addition?

And I am a bit curious why some of the scenes lack CGs? protag and their partner mostly just jerk off to each other. Why add those scenes which lack CGs in the game and since you cant add them to recollection why not just make those scenes with CGs? Or Are you planning to add those CGs later on?
 

baka

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I can not answer for Haseo, but I can answer from my own point of view.
the first 2 years of production we did have very slow art-production.
after that we started to get some income from patrons and allowed us to do 1, maybe 2 art each months.
more we got more we could add. but it was also a problem when artist changed and we needed to "restart".
while waiting for money and art to be made we developed the game.
me, coding and tools and Haseo the story and missions (that took 3 years to master, since the editor is quite complex)
both me and Haseo are hard working when "needed". and if we could decide we would have +100 more art in-game.
but as u can see in our patron, we are not rich and even if Haseo spend a bit of his own money, its not the best way moving forward. we need support to increase production. at this right moment me and Haseo have earn 0$. everything we get is spent on art-production. and we need x2 of that money to feel "comfortable" with the spending. above that we can start to get money to spend on the next production we plan to do. so its a long journey.
 

Blankrex

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I can not answer for Haseo, but I can answer from my own point of view.
the first 2 years of production we did have very slow art-production.
after that we started to get some income from patrons and allowed us to do 1, maybe 2 art each months.
more we got more we could add. but it was also a problem when artist changed and we needed to "restart".
while waiting for money and art to be made we developed the game.
me, coding and tools and Haseo the story and missions (that took 3 years to master, since the editor is quite complex)
both me and Haseo are hard working when "needed". and if we could decide we would have +100 more art in-game.
but as u can see in our patron, we are not rich and even if Haseo spend a bit of his own money, its not the best way moving forward. we need support to increase production. at this right moment me and Haseo have earn 0$. everything we get is spent on art-production. and we need x2 of that money to feel "comfortable" with the spending. above that we can start to get money to spend on the next production we plan to do. so its a long journey.
I see dont worry about it, I just appreciate all the love and efforts you have been putting up into the game and to be frank I havent seen any dev yet being active with the community like you guys are doing fixing up the bugs and answering all the questions and replying to even silly questions ^^.

I hope by the end of season 1 ( I believe haseo mentioned this ) your game will gain more popularity, you guys will get more support and everything will be better. I hope one day this game will get to its completion stage and I am looking forward to it so just chill out for now and stay positive thats all I can say ^^
 

bobdillan

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The end game will change way more. Camila will have more benefits to The Ardyn as a proper lady than she would just straight up choosing the Hero. But you will still be getting her POV here and there with some sex scenes sprinkled in
hmmm, does it change the sexual genre's at all? (i.e. miss out on scenes, get more scenes, change the tags, not as wholesome w/e)
 
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