Elyngas

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Sep 19, 2017
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I died during Kirito's Ring Quest, and when I go back to the portal used to get there, it takes me to the normal monster den, is there a way for me to get back there?
 

HaseoOfDeath

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Sep 13, 2017
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I died during Kirito's Ring Quest, and when I go back to the portal used to get there, it takes me to the normal monster den, is there a way for me to get back there?
He's back at The Domain to take you back. He even mentions that if you get seperated, that's where he'll be
 
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Jan 30, 2018
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Ive noticed a couple more quest-related problems (again, not sure if theyre fixed in the patron release):

-After you encounter Renka in the abandoned town, it says the next step will be available after the events of the Domain, but i was able to go back to Henesys and do her next quest "Coffee Talk" before the Domain events.

-I saw the Book Collector quest in Rien was available, but decided to put it off until I had more of the books, but I noticed that after the events of the Domain, the quest didnt show up in the "available" section of the log. Going to the quest giver in Rien, he doesnt have the light bulb over his head, or the option to start it, just the greyed-out "The Book Collector" option. Not 100% sure on this one, tbh, but im almost certain the quest was available when i played last night, before going to the Domain the first time.

Edit: I forgot i had JUST noticed the book quest issue, so i actually have a save i can throw up in case its needed.
 

HaseoOfDeath

Engaged Member
Game Developer
Sep 13, 2017
3,097
5,840
Ive noticed a couple more quest-related problems (again, not sure if theyre fixed in the patron release):

-After you encounter Renka in the abandoned town, it says the next step will be available after the events of the Domain, but i was able to go back to Henesys and do her next quest "Coffee Talk" before the Domain events.

-I saw the Book Collector quest in Rien was available, but decided to put it off until I had more of the books, but I noticed that after the events of the Domain, the quest didnt show up in the "available" section of the log. Going to the quest giver in Rien, he doesnt have the light bulb over his head, or the option to start it, just the greyed-out "The Book Collector" option. Not 100% sure on this one, tbh, but im almost certain the quest was available when i played last night, before going to the Domain the first time.

Edit: I forgot i had JUST noticed the book quest issue, so i actually have a save i can throw up in case its needed.
For the Renka one, probably just missing a Variable

For the Books, I'll do a deeper look but both will be fixed for Friday's Public Release
 

baka

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ok. if u close it the game should start without problems.
if u want to play easy just check the first map, u can use the medal to safety that will make all monsters pacified (they will not attack) except some quest-monsters, but those are few.
also theres many helper stuff to make the game easier.
 

HaseoOfDeath

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was an app i use for steam games when im bored and want to play games again without the grinds called wemod
As baka said, the game comes with an Easy Mode and you'll never have to grind for long periods of time if it all. You basically cannot die, enemies will never attack, and you have access to other stuff for exp, money, etc.

We've made it so you won't need to cheat anything, ever.
 

Elyngas

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Sep 19, 2017
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I don't know if it's on purpose or if it's an oversight, but I got the ring for Kirito before the Clash, and during the event, I had two dialogue options for him, one with the ring and the other one without. So even for someone who prepared everything possible for the Clash, it's possible to get the Defeat message at the end of the encounter with Magnus just by clicking the wrong dialogue. The way I understood the events, if you have the ring, there's really no reason for Kirito not to use it, so the Defeat option shouldn't appear at all. Unless you just wanted to give players the option to choose the outcome during the Clash itself, but since there's no explanation about what both option will bring, I am assuming it's an oversight :p
 
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Elyngas

Member
Sep 19, 2017
153
55
Hi, just noticed an event that happens a bit earlier than it should. The event 'The Matchmaker', where Ayan talks about getting Sophia and Lily together can be triggered after the celebration following the Clash, but it refers Lily and Anna together, which won't happen until the City is fully opened.
 

Elyngas

Member
Sep 19, 2017
153
55
I was thinking, and feel free to ignore it if it doesn't appeal to you, but could it be possible to improve the scroll enhancement system? Like maybe if the scroll fails, you don't lose a slot? or maybe make it so that if you want to apply more scrolls then the limit, instead of not being able to, it just delete a previous enchantment? It's just that with the best scrolls only having 10% success rate, it's a bit annoying when you only have 1 or 2 success at best before not being able to try anymore, especially with high level gear, since I won't be getting better items soon :/
In order to keep the items balanced, you could maybe reduce the number of attempts but make it a guaranteed success?
I don't know if it's possible to implement things like that, but it would certainly make gear optimization feel a lot better :p
 
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HaseoOfDeath

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Sep 13, 2017
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I was thinking, and feel free to ignore it if it doesn't appeal to you, but could it be possible to improve the scroll enhancement system? Like maybe if the scroll fails, you don't lose a slot? or maybe make it so that if you want to apply more scrolls then the limit, instead of not being able to, it just delete a previous enchantment? It's just that with the best scrolls only having 10% success rate, it's a bit annoying when you only have 1 or 2 success at best before not being able to try anymore, especially with high level gear, since I won't be getting better items soon :/
In order to keep the items balanced, you could maybe reduce the number of attempts but make it a guaranteed success?
I don't know if it's possible to implement things like that, but it would certainly make gear optimization feel a lot better :p
So if you're a Supporter, you can open up your settings and under Scroll, set that to Unlimited. It's been a feature for years but not used a lot.
 

baka

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in settings u have "scroll settings", the default one is how its supposed to work, but supporters gets 2 extra modes.
Failsafe that protects against failure and unlimited.

the dark scrolls gives u 30% chance instead of 10% with a risk of destroying the item.
but it can be used as the first attempt on an item.
the coin shop gives u a bunch of stuff, like the "white scroll", to increase slots and the 2 medal scrolls to improve chances and protection against the dark-scroll effect.
those 3 scrolls can be found in-game as well. in quests and drop.
 

Elyngas

Member
Sep 19, 2017
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So if you're a Supporter, you can open up your settings and under Scroll, set that to Unlimited. It's been a feature for years but not used a lot.
in settings u have "scroll settings", the default one is how its supposed to work, but supporters gets 2 extra modes.
Failsafe that protects against failure and unlimited.

the dark scrolls gives u 30% chance instead of 10% with a risk of destroying the item.
but it can be used as the first attempt on an item.
the coin shop gives u a bunch of stuff, like the "white scroll", to increase slots and the 2 medal scrolls to improve chances and protection against the dark-scroll effect.
those 3 scrolls can be found in-game as well. in quests and drop.
Yeah, I used all that, but for the scrolls Mai sells, you can't use unlimited chances :p which makes sense because it could make the items super powerful otherwise but they still have failure chance, so you could end up no really improving the item ^^
And the scrolls improving your chances, protecting your gear and adding tries are useful, but since they need coins to buy, they are limited too :p
But I'm not really complaining, I think the items are good by themselves, I don't have problems fighting enemies with my gear :p I just thought I'd ask about any possible changes for that system. It may also be because I'm personally not a big fan of randomness :p
I guess I'm just unlucky since I haven't dropped any coin shop scrolls during the game
 

baka

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yeah. those are rare.
the thing is I already use a "godly-system" where the drop items have a wider range.
sure, to create your godly-equip with scrolls require time, effort and luck.
but its not intended to be easy. its intended to mimic the original (pre-bbb) feeling when scrolling.
 

Elyngas

Member
Sep 19, 2017
153
55
yeah. those are rare.
the thing is I already use a "godly-system" where the drop items have a wider range.
sure, to create your godly-equip with scrolls require time, effort and luck.
but its not intended to be easy. its intended to mimic the original (pre-bbb) feeling when scrolling.
Alright, if it's the intended way, I'll just have to put more effort into it :p
 

Elyngas

Member
Sep 19, 2017
153
55
Hi, I noticed using Shumi's Coin to skip the second part of the Jump Quest makes you skip the winning dialogue and keep part 10 of her quest, 'Winning Part 2', as unfulfilled. So the Quest is going to stay in the Quest Log even after you finish the whole Questline :/
Also, for the Jump Quest itself, maybe you could add something like checkpoints or shortcuts that unlocks after passing different points? It would make the Jump Quest less frustrating and cancel the need for the skip item :) It's just that it can be frustrating when no matter where you fall, you need to start over from the beginning :/ (it happened several times to me when I got to the last lasers :'(, which made me use the skip eventually)
 
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