View attachment 1587122
well, it has been a long (and maybe useles) work
but in the end I did IT!
It is possible to change the parameters of an item stored in the inventory creating whatever item you want
PS to the devs: what language did you use to program the engine?
Just because you know, it's really a good time when the "itemName" objet (or whtever) gets reallocated in another memory region every time i move the item(*hysterical laughter)... but at least the pointer is the first variable in the itemClass so yey, when it doesen't move it's ok. Still cant find the rarity/name_color variable oof (this is not meant to be a complaint... just some programmer frustration from the cheat side)