I'm a bit of a completionist. So I clear every floor of all enemies, open every chest, and do every quest. So yeah, it might be a playstyle issue.I was probably not clear enough.
Unless you insist on doing altar quests and side areas early, there's literally no danger in default dungeon's first floors on default settings.
Enemies are either too slow or too predictable.
Even orb breaking is not even remotely as punishing as it would be once you'll hit... I believe, it's -10% rep with corresponding Goddess when Living %stuff% collars start appearing from orb breaking, right?
Unless player is obliviously trying to make his own life harder, it's generally possible to reach first boss generally unscathed by just being reasonable. Even traps are so forgiving so one might say these exist just to annoy the player.
In late game 1 (one) animated yoke from some very lucky trap can make you entertained for hours of real-world time, thanks to how yokes work... And overall enemy density (+ variety of immunities some enemies would have by that time) makes it significantly harder to be reasonably cautious in less dramatic cases...
...in other words, steepness and direction of difficulty curve depends on if you'd like to take risks until you get "decorated", escape then sell all that bling... or a more level-headed approach.
Which is absolutely alright! I'm genuinely happy that both hardcore and softcore (strategy-wise, not porn-wise) players can enjoy this game equally well! It's a rare sight nowadays.
Playing that way makes the first few floors a trial but you power-spike very early on.