It's a highly customizable game with an interesting system - it's a case where the mechanics shine better than the actual pornography, and yet you can tell that the complex system of bondage is woven into the mechanics enough that the porn is inseparable from the mechanics.
The game is mostly about bondage - you are an explorer, your goal is to get to the bottom of the dungeon. You have a host of abilities/spells that allow you to defeat enemies, and you can use this to capture enemies. They can do the same to you. It's an honest-to-god roguelike game.
The leveling progression disincentivizes fighting, which is great - you power up by getting orbs, which give you more abilities and spells. There's also a few spots where you can power up your HP/MP/Will/Distraction, and so on and so forth. Moreover, there's varying factions/goddesses who may favor/disfavor you based on your actions.
However, the unique element of this game is the complex system of bondage. Your enemies can tie you up with their various abilities/spells, and this can disable you in certain ways. There's a complex set of ways to struggle out of these things - even in combat - and if you're tired/horny you might just fail to get out of the bondage. In the worst case, you might get captured, have all your stuff taken, and be tied up in a very desperate situation. You can *also* capture enemies the same way with your own spells.
The best part of this is that the eroticism is very tightly coupled with the game mechanics. The game is extremely boring without this twist, and this twist is very essentially about bondage - it can't really be replaced with any other mechanism realistically. Most importantly, without this the game becomes a very dull and bland roguelike: the eroticism isn't just a painted-on element, it's woven into the mechanics in a way that makes it truly essential to the core gameplay.
It's a very well crafted game, and the removal of any part of it would make it noticeably worse. If it were not porn, one could imagine it being taught as a case study on what to do right in a video game.
The game is mostly about bondage - you are an explorer, your goal is to get to the bottom of the dungeon. You have a host of abilities/spells that allow you to defeat enemies, and you can use this to capture enemies. They can do the same to you. It's an honest-to-god roguelike game.
The leveling progression disincentivizes fighting, which is great - you power up by getting orbs, which give you more abilities and spells. There's also a few spots where you can power up your HP/MP/Will/Distraction, and so on and so forth. Moreover, there's varying factions/goddesses who may favor/disfavor you based on your actions.
However, the unique element of this game is the complex system of bondage. Your enemies can tie you up with their various abilities/spells, and this can disable you in certain ways. There's a complex set of ways to struggle out of these things - even in combat - and if you're tired/horny you might just fail to get out of the bondage. In the worst case, you might get captured, have all your stuff taken, and be tied up in a very desperate situation. You can *also* capture enemies the same way with your own spells.
The best part of this is that the eroticism is very tightly coupled with the game mechanics. The game is extremely boring without this twist, and this twist is very essentially about bondage - it can't really be replaced with any other mechanism realistically. Most importantly, without this the game becomes a very dull and bland roguelike: the eroticism isn't just a painted-on element, it's woven into the mechanics in a way that makes it truly essential to the core gameplay.
It's a very well crafted game, and the removal of any part of it would make it noticeably worse. If it were not porn, one could imagine it being taught as a case study on what to do right in a video game.