thank you!Updated the OP link with a patch that translates the voice lines!
I manually transcribed the audio, MTL'd and cleaned up the text/word wrapping. I still don't speak Japanese, so if there's any errors/better way to phrase things, let me know!
The first one has already been translated. The voice lines also translated, now the second one is translated.What about the other games?
i mean like this one : https://f95zone.to/threads/translation-request-arekara4nen-as-i-thought-devil.96327/The first one has already been translated. The voice lines also translated, now the second one is translated.
Only thing left is 1.5
I don't know if there's a translation out for that one but I don't think so. It would be cool if someone did it though since it looks as good as creatures.
Only time I've seen one of this devs games crash was due to the file path being too long.When I try to start it both with and without the patch it just crashes straight without even an error message.
I am using Locale Emulator so it should normally work. Any ideas?
That's what we love to see! Looks like the space theme is very popular, and it's probably the body suits! Closest thing you'll get to a Samus style character.
It only creates a dmp file without any information. I don't have a savedata folder to begin with, do I just need to create an empty folder for it? Here's how my MR2 folder looks if that helps, without the patch currently due to just wanting to see if I can make it work first. Is the file path in general too long? Cause it worked just fine with the other two Reaction games in the same overarching folder.Only time I've seen one of this devs games crash was due to the file path being too long.
Did a krkr.console.log file generate in the savedata folder? That might have a clue.
Yeah, that looks like everything is there, there's not a savedata folder to begin with, one gets generated on startup like right away normally. The file path doesn't look like it's too long, either. If you post the crash dumps I could try taking a look.It only creates a dmp file without any information. I don't have a savedata folder to begin with, do I just need to create an empty folder for it? Here's how my MR2 folder looks if that helps, without the patch currently due to just wanting to see if I can make it work first. Is the file path in general too long? Cause it worked just fine with the other two Reaction games in the same overarching folder.
Zipped the .dmp files since otherwise it doesn't let them through. I've never been too savvy with these types of files, so are these the right ones?Yeah, that looks like everything is there, there's not a savedata folder to begin with, one gets generated on startup like right away normally. The file path doesn't look like it's too long, either. If you post the crash dumps I could try taking a look.
OK, I used WinDbg to look at the file and you're getting a virtual memory access violation (Access violation - code c0000005), which sucks because that's one of the most general errors out there, it could be a ton of things. I'm not an expert on these kinds of files myself, but looking at the stack trace, it looks like the problem is maybe on Locale Emulator's side, something is going wrong creating a font (though there is a message in the stack trace between Locale Emulator and some Win32 system functions that some info is unavailable, I don't know how that impacts this analysis).Zipped the .dmp files since otherwise it doesn't let them through. I've never been too savvy with these types of files, so are these the right ones?