I have about 6-8 hours of playtime. some of the issues brought up in these reviews are solved by buying items from shops, and some of them are not. In particular though,I find myself fighting with the UX for a lot of the time. for example: during inflation scenes, you need to manually push the plunger with an object or your body, this is not explained when you're able to buy it, and it is also terrible if you want to watch your own character be inflated. (a pushabule button or a pump in reach would easily fix this, and provide a much more fun viewing experience.) in addition, the quest to make kobolds drink milkshakes is made bad due to A: how much of a slog and relative jump in difficulty it is and B: how little direction you have, and C: the liquid system. for some reason liquids arent exactly the best in this game, it's a cool idea to have them quantifiable on the scanner, but when making milkshakes having ice be more liquid then a milkshake and having it start to over-write the product is just bad for users. another example of fighting with the UX is dildos. not only can they clip through some floors in the cabin, but they are also stupidly hard to lock in place the way you want them to, even if you're okay at the controls.
You might be thinking "why is this review so high then?" well, its quite simple, despite it's flaws, the idea and the potential for this game is actually stellar. It's really fun as long as you do what you want and find ways to play in a way that is not frustrating. which means there IS a good game here, it's just a little buried under the weight of the bad UX. (user interface experience.)
Edit: i see a lot of the other reviews have played 30 minutes and left, or have not used the wiki. there is faster travel methods, and there is larger watering stuff. you do need to unlock it and this is never explained to you.