At first I wasn't sure what to expect from this game, considering this is only the third game from this circle and their other games aren't translated. But after completing it, I can confidently say that this is a fantastic game.
Story
The story is well written and executed. While fairly lengthy at 13 chapters, most are short and engaging enough to make you want to keep playing. The plot is centered around Karin, a seemingly normal girl who works at a sweets shop but has a double life as a famous thief. The game eases you in, making you think the plot is just robbing the rich repeatedly but by chapter 5 the real story begins.
Regarding the main cast, the MC and party members are all very likable. Karin herself is the star of the show. You always want to root for her and hope she'll pull through whatever ordeal she's facing. This is further reinforced when combined with the many bad ends she might encounter. There are numerous side characters but a few manage to rise above the sea of NPCs and stand on their own.
Gameplay
The devs made a smart decision to allow the player total freedom. There are no time limits, no penalties for waiting or anything of that sort. If you want to delay the main story to grind money and xp endlessly then you can do that.
For the combat, you can fight in traditional RPG fashion through turn based battles or sneak up behind enemies to insta kill them. Unfortunately the only way to gain XP is to do the latter. Fighting enemies the normal way doesn't earn you any XP which is a very odd design choice that I heavily dislike. If it couldn't get any worse, some enemies are programmed to seek you out relentlessly so stealth is useless against them.
Provided you didn't neglect your team, most bosses will be easy to take down. But if you did, then there are a bunch of healing items and permanent stat buffs that can patch up any deficiencies. I spread out my upgrades evenly across the team but looking back now, the best strategy would be to use eveything on Karin.
Dungeons are straightfoward and easy to navigate with lots of items to find so you're encouraged to explore. Rushing the boss is fine too, since most dungeons can be explored again after you've beaten them.
Now for the most important part, all the H content. The majority of it is accessed through events as regular Karin. The exceptions to this are the boss defeat scenes and some enemies that have sexual attacks. There's a huge amount of events and the variety is just as big too. Some events are divided into 4 stages, with each stage progressively corrupting the heroine. Stages don't repeat, instead they keep on going until their own ending, which results in a game over. I don't like this system, I'd rather have the stages repeat themselves depending on the level of Karin's corruption. Sadly, other events that only consist of one stage also don't vary from corruption level. A nice quality of life feature is that you have the option to avoid H events. It's great because it shows that the MC isn't a gullible idiot and can sense danger.
Corruption is easy to gain and easy to lose. So if you've whored her out too much and want to see pre-slut Karin, just pray to the shrine a few times. I say corruption, but the only major difference is only when the stat reaches 100. Unfortunately it's not a gradual decline and you can only see the difference during prostitution scenes; where it's either normal or lewd and no in between.
I greatly enjoy games where prostitution is a focus rather than an afterthought. Here it's very much a focus, to the point of being integrated into the main story. At night, normal Karin can approach men on the street to do various lewd things or she can become a formal prostitute in the town's red light district. Sometimes after one round, a customer can request another go, which is a simple idea but very effective.
Art
The art is superb. Characters have realistic proportions and aren't exaggerated. It's also clean and not cluttered, to which you can clearly identify what's happening on screen immediately. Their designs aren't totally outlandish but are accurate to the time period the game's set in.
Summary
Kunoichi Karin is an outstanding game and one that totally deserves a playthough. The devs spent over two years making this game and the high quality matches the time spent making it. From the in depth story, to the simple gameplay, the vast amount of unique CGs, this is a top tier game.
Edit: Apparently, gaining XP through battles was broken due to the MTL and not by design from the devs. So if you find yourself underleveled or think the game is unnecessarily grindy then it's because the MTL broke the game. For example, by the end of the game my party was all lvl 40, a whole 10 levels down from the final boss.
How a substantial bug can pass by unnoticed is beyond me. So don't let that negatively affect your perception of the game since this current version isn't indicative of it's true performance.
Story
The story is well written and executed. While fairly lengthy at 13 chapters, most are short and engaging enough to make you want to keep playing. The plot is centered around Karin, a seemingly normal girl who works at a sweets shop but has a double life as a famous thief. The game eases you in, making you think the plot is just robbing the rich repeatedly but by chapter 5 the real story begins.
Regarding the main cast, the MC and party members are all very likable. Karin herself is the star of the show. You always want to root for her and hope she'll pull through whatever ordeal she's facing. This is further reinforced when combined with the many bad ends she might encounter. There are numerous side characters but a few manage to rise above the sea of NPCs and stand on their own.
Gameplay
The devs made a smart decision to allow the player total freedom. There are no time limits, no penalties for waiting or anything of that sort. If you want to delay the main story to grind money and xp endlessly then you can do that.
For the combat, you can fight in traditional RPG fashion through turn based battles or sneak up behind enemies to insta kill them. Unfortunately the only way to gain XP is to do the latter. Fighting enemies the normal way doesn't earn you any XP which is a very odd design choice that I heavily dislike. If it couldn't get any worse, some enemies are programmed to seek you out relentlessly so stealth is useless against them.
Provided you didn't neglect your team, most bosses will be easy to take down. But if you did, then there are a bunch of healing items and permanent stat buffs that can patch up any deficiencies. I spread out my upgrades evenly across the team but looking back now, the best strategy would be to use eveything on Karin.
Dungeons are straightfoward and easy to navigate with lots of items to find so you're encouraged to explore. Rushing the boss is fine too, since most dungeons can be explored again after you've beaten them.
Now for the most important part, all the H content. The majority of it is accessed through events as regular Karin. The exceptions to this are the boss defeat scenes and some enemies that have sexual attacks. There's a huge amount of events and the variety is just as big too. Some events are divided into 4 stages, with each stage progressively corrupting the heroine. Stages don't repeat, instead they keep on going until their own ending, which results in a game over. I don't like this system, I'd rather have the stages repeat themselves depending on the level of Karin's corruption. Sadly, other events that only consist of one stage also don't vary from corruption level. A nice quality of life feature is that you have the option to avoid H events. It's great because it shows that the MC isn't a gullible idiot and can sense danger.
Corruption is easy to gain and easy to lose. So if you've whored her out too much and want to see pre-slut Karin, just pray to the shrine a few times. I say corruption, but the only major difference is only when the stat reaches 100. Unfortunately it's not a gradual decline and you can only see the difference during prostitution scenes; where it's either normal or lewd and no in between.
I greatly enjoy games where prostitution is a focus rather than an afterthought. Here it's very much a focus, to the point of being integrated into the main story. At night, normal Karin can approach men on the street to do various lewd things or she can become a formal prostitute in the town's red light district. Sometimes after one round, a customer can request another go, which is a simple idea but very effective.
Art
The art is superb. Characters have realistic proportions and aren't exaggerated. It's also clean and not cluttered, to which you can clearly identify what's happening on screen immediately. Their designs aren't totally outlandish but are accurate to the time period the game's set in.
Summary
Kunoichi Karin is an outstanding game and one that totally deserves a playthough. The devs spent over two years making this game and the high quality matches the time spent making it. From the in depth story, to the simple gameplay, the vast amount of unique CGs, this is a top tier game.
Edit: Apparently, gaining XP through battles was broken due to the MTL and not by design from the devs. So if you find yourself underleveled or think the game is unnecessarily grindy then it's because the MTL broke the game. For example, by the end of the game my party was all lvl 40, a whole 10 levels down from the final boss.
How a substantial bug can pass by unnoticed is beyond me. So don't let that negatively affect your perception of the game since this current version isn't indicative of it's true performance.