I very much like the idea of this where you are having a protagonist face enemies that corrupt them and it manifests in gameplay mechanics. However either due to AI translation or bad design, you're either forced to just kinda watch the same thing over and over to where said 'corruption mechanics' just drag out the game rather than really unlocking something new and interesting.
Still I like(d) what I did see, it's just that I stopped liking it about halfway through however far I got into the game. You can easily get yourself 'stuck' not in the sense that you can't progress, but if you get one of the curses/corruption mechanics that the game explains in broken english how to fix and none of the things you 'think' it infers to do to get rid of it works. Good job, you just wasted a bunch of time trying to waste less time.
Maybe if this gets a proper translation or at least a lookover to fix some of the problems in the translation this could be decent. Right now it feels like it's barely functioning. (Especially with how the 'skip' or 'speed up' function in battle almost makes the engine shit itself with slowdown. but the normal speed is already dial-up connection levels of pacing.)
Still I like(d) what I did see, it's just that I stopped liking it about halfway through however far I got into the game. You can easily get yourself 'stuck' not in the sense that you can't progress, but if you get one of the curses/corruption mechanics that the game explains in broken english how to fix and none of the things you 'think' it infers to do to get rid of it works. Good job, you just wasted a bunch of time trying to waste less time.
Maybe if this gets a proper translation or at least a lookover to fix some of the problems in the translation this could be decent. Right now it feels like it's barely functioning. (Especially with how the 'skip' or 'speed up' function in battle almost makes the engine shit itself with slowdown. but the normal speed is already dial-up connection levels of pacing.)