Mod Ren'Py Lab Rats 2 mod ~ Diconica

4.00 star(s) 1 Vote

Diconica

Well-Known Member
Apr 25, 2020
1,135
1,189
LR2Logo.png

Overview:
This mod has been removed from F95zone. You can see why by following the link to gitgud repository.
I'm not going keep providing a mod where staff don't appreciate it!

This mod primarily focuses on fixing bad programming choices and making quality of life changes to game play.
Stats, skills, and likes/dislikes are tied together rather than being purely random.
Contract system builds potions under the same rules you have to and based on what you have available.​

Updated: 02/11/2022
Game/Creator: Lab Rats 2 / Vren
Modder: Diconica
Mod Version: 49.2
Game Version: 49.2

Features:
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Installation:
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Change-Log:
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No longer available to find out why follow the link!

Download:

 
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Sick&Alone

Member
Aug 30, 2020
380
154
WOW thank you VERY VERY MUCH! :) "Random" stuff really really sucks when it doesn't make sense. In reality, most things/people R very biased----pure "Random" anything is quite rare.
Even true in Chemistry, physics, gravity....

Games aren't fun unless the path forward (2 progress) is fairly obvious.
 

pythia23

Member
Aug 2, 2017
108
40
So it seems like so far, this mod is only doing code cleanup. Not to be ungrateful, that's a super important thing and I'm very thankful for it! Just curious though, are there plans to implement any other things such as cheats and event frequency controls?
 

Diconica

Well-Known Member
Apr 25, 2020
1,135
1,189
So it seems like so far, this mod is only doing code cleanup. Not to be ungrateful, that's a super important thing and I'm very thankful for it! Just curious though, are there plans to implement any other things such as cheats and event frequency controls?
If you mean things like raising clarity and energy up. Not really.
If I do add more cheats it will be through game mechanics
It will be after I clean up a good bit more code.
The way the code is currently written in a lot of areas makes it hard to expand and make use of to a full extent.
Take serums for example. You have to do a good bit of work to add simply a new trait.
Also it is poorly tied to the character class. So adding a trait in that has a new effect can be even a good bit more work.

Say for example if I wanted to create a serum that made the player feel hot mentally so that they would strip their clothing.
Or what if I wanted want to give her the urge to scratch an itch uncontrollably that itch causing her to masturbate.
Or maybe she has the urge to suddenly milk herself were ever she is.

The character class isn't that well designed to deal with it even if you fixed the serum class.
Maybe, you want her have effects like feeling embarrassed, humiliated after doing it in public.

To be honest Renpy isn't something I'm good with. I learned python not that long ago. My forte is C/C++.
I can tell you how I would do it with C/C++ game engine or even the one I ported to python using SDL2.
So I have a bit of a learning curve. I spent about 20 minutes trying the renpy development system by itself. In that time it frustrated me so much I went and ported c++ game engine to pygame found that was still to slow so then ported it using SDL.

I also have my own projects I am working on to earn a living.
 

ravenhawk

Member
Jul 2, 2017
381
468
Got an error when attempting to hire new employee. Report is in spoiler. When I turned OFF "Recruitment Sex Skill Improvement", the error stopped popping up. I'm not sure if that's your mod or base, but I thought I'd report it here first.

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Diconica

Well-Known Member
Apr 25, 2020
1,135
1,189
Got an error when attempting to hire new employee. Report is in spoiler. When I turned OFF "Recruitment Sex Skill Improvement", the error stopped popping up. I'm not sure if that's your mod or base, but I thought I'd report it here first.

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thanks, for notifying me. I believe this will fixed it.

You can download that file and install it separately or you can download the mod and just install over it.
You should be able to just restart and keep playing.
 

ravenhawk

Member
Jul 2, 2017
381
468
thanks, for notifying me. I believe this will fixed it.

You can download that file and install it separately or you can download the mod and just install over it.
You should be able to just restart and keep playing.
Does it go in the game folder? If so, I got this:
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dnulho

New Member
Dec 12, 2020
2
1
Hey, Just installed and tried to run the mod, and I seem to be having an error with generating all of the prebuilt characters. Here is the Traceback:
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I was unable to identify where the missing 'NoneType' definition is located or compare the modded file to the original. Not sure if I am doing something incorrectly, but I tried reinstalling several times, and it works prior to overwrite of your files, and doesn't after overwrite.
 
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Diconica

Well-Known Member
Apr 25, 2020
1,135
1,189
Hey, Just installed and tried to run the mod, and I seem to be having an error with generating all of the prebuilt characters. Here is the Traceback:
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I still have some more bugs to resolve but I did find that problem there are others though.

I was unable to identify where the missing 'NoneType' definition is located or compare the modded file to the original. Not sure if I am doing something incorrectly, but I tried reinstalling several times, and it works prior to overwrite of your files, and doesn't after overwrite.
Thanks for feed back.
Sorry, about that. Should be fixed now.
The issue was that the list for sex skills wasn't being updated. Because he put the stuff in 3 files. So when I removed it from the original files it wasn't being passed along. He also changed the name 3 times.
Yesterday, I placed the generation in the create_random_person() function. But I forgot to remove the array name change at the end. So it just passed the old array through without the change.No idea why he didn't just use sex_array through the entire thing or why he duplicated code so much. Its a process cleaning that crap up.
 
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Edwarf

Member
Jun 8, 2017
391
440
I'm trying this mod with no errors for now.(y)

Managed to adjust main NPCs to my likings via console, but base game UI sucks as its difficult to read sometimes.:eek:

Very good job Diconica. ;)
 
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pythia23

Member
Aug 2, 2017
108
40
Does this mod remove/change anything about the long-lost friend story arc? the one that begins with the friend being a door-to-door solar panel salesperson? I've already had alexia join the staff, and the aunt/cousin come and go through the house, and it hasn't triggered yet.
 

Diconica

Well-Known Member
Apr 25, 2020
1,135
1,189
Does this mod remove/change anything about the long-lost friend story arc? the one that begins with the friend being a door-to-door solar panel salesperson? I've already had alexia join the staff, and the aunt/cousin come and go through the house, and it hasn't triggered yet.
What you are talking about is part of the other mod.
You can find it here. https://f95zone.to/threads/lab-rats-2-mods.32881/
The two mods are not compatible with one another.
They also don't serve the same purpose. That mod is more based around cheat systems.
This mod is more based around quality of life improvements and fixing bad choices on the programmers part.
 
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dnulho

New Member
Dec 12, 2020
2
1
Thanks for the fix/update Diconica.
I will absolutely agree with you on the "bad code sucks to interact with", at a user, a coder/writer, and a modder level.
 
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4.00 star(s) 1 Vote