I love this game. This was the first game of it's kind I played, and my gateway into f95zone. I love the characters, the gameplay, the overall goal, the renders. More detail below.
- It's only a small cast of characters, but the developer uses each very well. They each have their own distinctive personalities. I haven't played the game in months and I can look at the banner and know who each character is. Not their name, I know the characters; they are just well written.
- The gameplay is focused and logical. No magic here, the game sets up a drug as the catalyst for the corruption of the characters, and even delves a little into the chemistry behind it. The use of the drug in specific events allows for natural and easy-to-follow progression through the game, unlocking more scenes the more you play.
- There isn't a clear defined goal to the game. I don't recall the game ever saying "This is what you need to do before the end of the game". Rather, the game provides you with the tools to progress, and allows you to set your own goal. You could ignore half the characters if you wanted, and would be rewarded with a different ending.
- Following on from my last point, the presence of multiple endings allows each player to experience things their own way. (Though I admit, to this day I have only received the Harem endings, and have yet to try and focus on the other endings)
- Sure, there are other games with better renders. But I don't want to play other games, I like this one. The renders are good, and lend themselves to a specific style. I would love a remaster of this game, but I wouldn't care if one never got made.
- If I had to choose (maybe for a potential remaster), I wouldn't want the phantom dick render, and would rather see the main character on screen interacting with the characters. This might be personal preference, but it might be a little more immersive.
- Others have mentioned the grind, and I probably found it annoying at first as well. But I edited the game files to give me more money and remove the negative effects of dosing characters (-500 resistance at the end of the day), so I can't actually say more than that.
- When I heard Lab Rats was getting a sequel, I was overjoyed. But nearly everything great about this game is just lacking in the sequel. It's a review for another time, but the negative is that this game is so good that the sequel just doesn't live up to it.