[v1.06]
It's okay, its fairly short, has both better and worse aspects than a standard Minesweeper formula but other than some subjectively diagreebale design, its well polished.
It's overall okay, but not much more.
It's okay, its fairly short, has both better and worse aspects than a standard Minesweeper formula but other than some subjectively diagreebale design, its well polished.
-Can't reach diagonals (unless using near end-game skill);
-Some chest are traps;
+Enemy function and type variety;
-Lost of reading about what enemy might do: proactive, reactive and even special actions exist;
+/- Some negatives (debuffs) are positives (have upsides);
-Some debuffs just fuck with the player;
+Different stage themes;
-Very limited stages;
+Different types of items with different levels and modifiers;
-Almost all of it goes against its own "item level" system;
-Various different skill choices for unique playstyle available;
-Fairly limited skill choices (options become 2 or 1 from usual 4);
+Achievement based power growth;
-Some achievements are grindy (kill 100 of type x);
-UI and star rating are kind of weird;
The amount of polish for art and gameplay features clashes with weird balance and design;It's overall okay, but not much more.