Java - Labyrinth of the Forgotten Goddess [v1.34.0 - Full] [Andrew Gray]

  1. 5.00 star(s)

    Archaneon69

    Very janky but probably the TF based game with the most freedom given to the player.

    It's glitchy as fuck, and it tends to freeze a lot. But if you have a good computer it's playable I'd say.

    I don't think I ever came across an actual game with TF as a core mechanic, and I'm very excited to see where this will go. Of course, a good polishing is in order.
  2. 3.00 star(s)

    El Presidente

    One one hand this is the most instigated game ever made, if you have played games like trap quest, is like that, but then you will realize that almost all of your run will end up with you stuck in a loop.
    Example: one enemy converted you in a doll, after you defeat her you return back to normal but you are surrounded by teddy bears that they stun you. you cannot move or doing any action because you are stuck.

    There are also some things they do not explain, like why one of your body part suddenly grow up and UI is not the best.
  3. 5.00 star(s)

    Itacimi

    It's pretty rough right now, but I see a lot of potential in this game, very buggy and I cant even close the game through anything short of task manager. I really look forward to seeing the progess this game makes; it's got a long way to go methinks.

    My biggest praise for this game; and I never thought I would ever say this, is that it reminds me of a *really old* game called "Duamutef's Glorious Vore RPG" that I used to love; as it stands it is about as polished as that game used to be, and I feel it may even be vaguely inspired by it. I dont even think Duamutef's Glorious Vore RPG is still playable outside of the Windows XP operating system, so I really look forward to seeing this game reach completion.

    4/5

    Edit for current version of the time of this edit, 1.34.0 I think.
    The UI and stability changes ive seen since I made this review make me even more excited! Still has a long way to go though, I reluctantly give this an extra star.
  4. 4.00 star(s)

    Every1sGrudge

    Rev @ Labyrinth of the forgotten Goddess [v1.26]

    Has as much potential as it has complexity, but has the polish of a .126 release rather than a 1.26.

    Art's mixed, repurposed RPGMaker chipset and realporn gifs of various qualities. Some of said gifs are offputting to me personally, but that's very subjective. They're also squirreled away in a corner of the screen and almost hidden, which makes the filesize feel wasted.

    Writing isn't a thing and doesn't need to be. Might be fun to add a more structured scenario editor for us controlled TF fans later on in the dev cycle.

    Porn's golden if you're a pure TF enthusiast. I'm not, so some of the kinks on offer are misses for me personally. Viewer results may vary.

    There are quite a few annoyances with gameplay: I wish the UI was movable or a bit more tidy, especially with the gif presentation. Pickups randomly vanishing is a bit bwuh, and the true random nature of the TFs and curses makes everything feel disconnected and inconsequential. Unfortunately I don't have much for useful suggestions for fixes, just the observation that Somethin Aint Right Here.

    TLDR: Great start, godspeed.
  5. 4.00 star(s)

    qwermhv

    Putting 3 stars would be rude, and 5... unfair.
    I've played for an hour and it confirms what I think... a lot of mechanics, a lot of complexity, and being in such an early state the game is unable to demonstrate its full potential at a technical level and at a content level.
    No pros or cons for now, it's too early and if you like complex things, give it a try.
    See you in 1 to 2 years.