To improve security, we will soon start forcing password resets for any account that uses a weak password on the next login. If you have a weak password or a defunct email, please update it now to prevent future disruption.
The main part about a character is their looks, mainly face and hair, which I'm looking for. The body I can mostly recreate without help, though not 100% correctly but close enough.
It's hard to recreate a character's face from visuals only so I'd rather have a list of morphs used for the character so it'd be easier.
I might already have the necessary model morphs already, but if I don't, it's not hard to search for them.
You can't really recreate the model as morphs require the excact same vertex count. So if you dont have the original model the morphs are completely useless.
That's not exactly what I'm looking for.
I know the characters are initially modelled in DAZ Studio, with which I'm very familiar with. Plus, ripping the models from the game gets me low quality models.
That's not exactly what I'm looking for.
I know the characters are initially modelled in DAZ Studio, with which I'm very familiar with. Plus, ripping the models from the game gets me low quality models.
If you're familiar with DAZ, then you also know that practically all characters used in games, and especially ones that busty, use morphs. So the only thing you can do if you can't use the ripped models is to recreate them as close as you can with morphs to fit the necessary modifications. You should know that.
But why do you want them in high polycount? Are you aiming to create renders based on the game?