EDIT: As of playing v10, I give the game 4/5(previously 3/5) for the addition of several quality of life improvements.
I applaud this game for actually being a 3D game instead of a game with images of 3D renders.
However the models suffer from the same thing as so many other games in having exaggerated, unrealistic proportions. One thing I give big props for is the sister's nipples. I was very impressed with her having inverted nipples that can actually get erect.
Writing is not great. Very cheesy, very cliche and the "plot" of the GAIA machine needing cum is pretty contrived.
Animations are pretty good though I have had some camera issues, and some of the preset angles aren't very good. Would have prefered a free-flying camera option.
My biggest criticism is the lack of direction. I found myself bumbling around, not sure what NPCs are where at what times without tedious trial and error.
Some kind of objective log, or record of NPC schedule/locations would make it much more enjoyable. Knowing exactly what I have to do to move things along with an NPC would be good too instead of the vague "you know when you can progress if their outline is green.".
Game performance is also very bad. My computer isn't high-end anymore, but I shouldn't be getting 20fps when this isn't a very complex or graphically intensive game. It's only playable if I set things to very low, and it kinds of makes it ugly to play.
I applaud this game for actually being a 3D game instead of a game with images of 3D renders.
However the models suffer from the same thing as so many other games in having exaggerated, unrealistic proportions. One thing I give big props for is the sister's nipples. I was very impressed with her having inverted nipples that can actually get erect.
Writing is not great. Very cheesy, very cliche and the "plot" of the GAIA machine needing cum is pretty contrived.
Animations are pretty good though I have had some camera issues, and some of the preset angles aren't very good. Would have prefered a free-flying camera option.
My biggest criticism is the lack of direction. I found myself bumbling around, not sure what NPCs are where at what times without tedious trial and error.
Some kind of objective log, or record of NPC schedule/locations would make it much more enjoyable. Knowing exactly what I have to do to move things along with an NPC would be good too instead of the vague "you know when you can progress if their outline is green.".
Game performance is also very bad. My computer isn't high-end anymore, but I shouldn't be getting 20fps when this isn't a very complex or graphically intensive game. It's only playable if I set things to very low, and it kinds of makes it ugly to play.