My photo to attract attention to the post
I also add this link to the first post to answer some of your questions.
Big game world
I create a series of games that, although they have completely different plots, are united by a common world, and some heroes. Thanks to the online services, you will have access to crossover quests, where you start the task in Last Man, continue in Red Pill, and finish in another game, which will greatly expand your gaming experience. Also, of course, they will have other joint bonuses, achievements and events.
Cross-platform game and cloud saves
Now that the game is available on any platform, you can play on any devices you own: on a computer, tablet or phone. Continue the game at work or on vacation at sea. You do not need to engage in copying saves, files or settings. You simply enter the game from any device and continue where you’ve finished. The game saves your progress in the cloud, and you can come back and continue even after a few years.
Multiplayer
The games already have online events where you can, at will, fight with other players. And there will be more and more of such events. Somewhere you will be rivals, and somewhere you will be able to help each other, or exchange game items. In the planned updates for Dare to Play and PARTY 18, you will be able to track the progress of the challenges of your favorite half, or even find a mate/gf for playing live.
Development
The game is divided into two parts. The mechanics and logic of the game are written in php and placed on the server, and the GUI and textures are in the client you are downloading. Thus, the development of the game never stops even if you are too lazy to download a new build. If one of the players finds a bug and reports it through the bugtracker, I can immediately reproduce it thanks to a copy of the saves from the cloud. After that, I make corrections right on the server, and players do not need to download anything, the game is fixed right away for everyone. Such hot fixes usually occur 2-3 times a week, completely transparent to players. Also, recently, new complex functions in the game are being launched in waves for random players, as Google or Microsoft does with their software, so that I can collect early reviews.
Convenience for Patreon/Club subscribers
If you like my games and you decide to support me, then in order to receive rewards you do not need to download anything, install secret patches, and so on. All bonuses are attached directly to your account and immediately available in your game.
Security
Thanks to cloud saves, my games are one of the few that can be played in the new sandbox in Windows 10. It will fully protect your computer if you downloaded the game from an unreliable website and you won’t lose your progress after stopping this protected mode.
Online cons
Of course, the main disadvantage is the requirement to stay online and create an account on my website. For your convenience, registration requirements have been simplified as much as possible, you only need an email, even a disposable one will be ok, and any username and password. No other information is stored. Plus, one account gives access to all my games. And, of course, as always, use different passwords for different sites.