- Apr 26, 2021
- 12
- 26
Hey everyone!
There are three progression paths in my game now: dreams, peeping and the main storyline. I've also implemented an intelligence point system which you can spend on hints for the main storyline or progressing the peeping storyline. You can earn intelligence by making good choices. I still need to add a system for the computer.
I'm thinking about adding randomly found napping and workout events. What else would you like to see implemented? Does the gameplay feel smooth and easy? Thanks and enjoy.
Windows link (166mb):
(The end of the games current development is where Daisy locks herself in her room. If you reach this point without seeing all the peeping events you'll have to restart to see them.)
There are three progression paths in my game now: dreams, peeping and the main storyline. I've also implemented an intelligence point system which you can spend on hints for the main storyline or progressing the peeping storyline. You can earn intelligence by making good choices. I still need to add a system for the computer.
I'm thinking about adding randomly found napping and workout events. What else would you like to see implemented? Does the gameplay feel smooth and easy? Thanks and enjoy.
Windows link (166mb):
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(The end of the games current development is where Daisy locks herself in her room. If you reach this point without seeing all the peeping events you'll have to restart to see them.)