I would love to add different races, but it could greatly increase the amount of artwork I would need to produce for the paperdoll.
It would be easy to add
extra body parts like tails, wings, ears: since they don't change the overall shape of the character, they can just be pasted on. Likewise, it would be relatively simple to add different skin / hair colors and even skin patterns.
But anything that involves changing the
"outline" of the character (i.e. height, weight, body / limb shape) means I have to redraw all clothing items to fit that particular body. For example, it would be easy to make catgirls that only had cat ears and a tail but otherwise human arms and legs. If they had catlike paws instead, that would change the shape of the character.
So if I do end up implementing monster girls or different races, it will likely be only for non-generic NPCs and not for the playable character.
You can talk to NPCs by clicking on the options at the center of the screen. Currently the game doesn't have a lot of content since I'm focusing on developing the main gameplay systems and collecting feedback. You can talk to
Sioffran in the
Oddities of the Occult shop (accessible from the main square) to experiment with the quest, shop, combat and sex systems. Once I have a solid foundation for the gameplay I will begin adding new content (areas, quests, NPCs, lore).
There are many programs you can use to make pixel art, though I personally recommend
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or
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. I also use a script to automatically generate the different color variations for skin and hair.