I'm giving this game four stars because it's definitely above average but i don't necessarily think it quite reaches the fourth star.
There's a few things i really like about this game and a few things i don't. In terms of quality i think this is definitely a passion project, not just something to pay the bills, the dev has a story to tell and they're determined to tell it. However, i feel some of the actual structure of the game undermines that story.
Throughout the game you are essentially on a timer, you can only do 5 events a week and 1 or 2 on the weekend. This forces you to stick to a predetermined route, there are 4 couple routes, one for each girl and 2 throuple routes. The problem with this is that the MC is worked into the story as being someone who is finding their feet in the company and is doing that by going around and helping other girls with their projects, to have that and a restriction forcing you to focus almost solely on one girl is jarring, on my first playthrough i felt like a dick giving all my help to one girl and basically ignoring the rest. I totally get having 5 work days in a week but the weekend events are what truly clip the game into timed chunks, i'd have preferred the weekends with major events were spaced far enough apart to give at least 1 day a week to each girl and then have enough time to complete 1 or 2 girl's entire set for that segment of the game. But it is what it is, it's not really a solid criticism, just my subjective experience.
The sex scenes are... passable, the dev uses the forward-reverse method to create motion loops so there's never any inertia for example. None of them came close to doing it for me, but they were still some nice fluff to exhibit relationship growth and experimentation.
Graphics are mostly fine, quite nice in some places, but that leads me into my final point.
The one thing i truly love about this game is the world building. It's not exactly new to make a setting in the modern day or 50 years in the future but with magic. What's much harder to do is have it feel natural, having moments like, "of course that wouldn't exist, cause magic" and "oh, duh, if magic existed of course you'd have had that before this" are also not that hard to accomplish but to have them in a way and quantity that makes the world feel like it really did go through a technological revolution with magic rather than in spite of it or having it tacked on later is really not common, at least in my experience. I really enjoyed the world building in this game, it felt believable, it felt interesting, and i was constantly looking forward to more.
Dev said the game is about 70% complete at this point in time so i'll keep on with it till the end i think. Yeah, just shy of four out of five for me.
There's a few things i really like about this game and a few things i don't. In terms of quality i think this is definitely a passion project, not just something to pay the bills, the dev has a story to tell and they're determined to tell it. However, i feel some of the actual structure of the game undermines that story.
Throughout the game you are essentially on a timer, you can only do 5 events a week and 1 or 2 on the weekend. This forces you to stick to a predetermined route, there are 4 couple routes, one for each girl and 2 throuple routes. The problem with this is that the MC is worked into the story as being someone who is finding their feet in the company and is doing that by going around and helping other girls with their projects, to have that and a restriction forcing you to focus almost solely on one girl is jarring, on my first playthrough i felt like a dick giving all my help to one girl and basically ignoring the rest. I totally get having 5 work days in a week but the weekend events are what truly clip the game into timed chunks, i'd have preferred the weekends with major events were spaced far enough apart to give at least 1 day a week to each girl and then have enough time to complete 1 or 2 girl's entire set for that segment of the game. But it is what it is, it's not really a solid criticism, just my subjective experience.
The sex scenes are... passable, the dev uses the forward-reverse method to create motion loops so there's never any inertia for example. None of them came close to doing it for me, but they were still some nice fluff to exhibit relationship growth and experimentation.
Graphics are mostly fine, quite nice in some places, but that leads me into my final point.
The one thing i truly love about this game is the world building. It's not exactly new to make a setting in the modern day or 50 years in the future but with magic. What's much harder to do is have it feel natural, having moments like, "of course that wouldn't exist, cause magic" and "oh, duh, if magic existed of course you'd have had that before this" are also not that hard to accomplish but to have them in a way and quantity that makes the world feel like it really did go through a technological revolution with magic rather than in spite of it or having it tacked on later is really not common, at least in my experience. I really enjoyed the world building in this game, it felt believable, it felt interesting, and i was constantly looking forward to more.
Dev said the game is about 70% complete at this point in time so i'll keep on with it till the end i think. Yeah, just shy of four out of five for me.