I notice that most (perhaps all) games avoid using real names of either people or brands. For example, I've played a couple of games now that centre around rock music, but I've never seen a Fender guitar or Marshal amp. Also, when they mention a band or artist, the name will always be coded - e.g. The Tumbling Dice for Rolling Stones.
Because I'm using Blender to develop my game, I've been able to source realistic models of Fender, Gibson and Rickenbacker guitars, Yamaha keyboards etc. including names and logos, and I'd like to add to the realism by keeping them that way.
Also, one of the locations I'm developing is a backstage area, complete with period (1980s) graffiti including "Bon Scott Lives!" I was planning to code the names of any bands or people that actually appear in, or are referenced in the story, but hope to keep the graffiti as is to help ground the story's setting.
So my question is, is this just a Daz thing or do I need to avoid using real names and brands completely?
Because I'm using Blender to develop my game, I've been able to source realistic models of Fender, Gibson and Rickenbacker guitars, Yamaha keyboards etc. including names and logos, and I'd like to add to the realism by keeping them that way.
Also, one of the locations I'm developing is a backstage area, complete with period (1980s) graffiti including "Bon Scott Lives!" I was planning to code the names of any bands or people that actually appear in, or are referenced in the story, but hope to keep the graffiti as is to help ground the story's setting.
So my question is, is this just a Daz thing or do I need to avoid using real names and brands completely?