- Dec 28, 2017
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I don't agree, for me BB is the best visually. I like the character design and soft, bright sets. Still, perhaps I'm wrong - point me to an example something better-looking and I will reconsider 
You misunderstand my friend. I never said BB was bad or that there were much better games out there, I simply said that the bar is set low by BB since the renders are all very flat, by design to speed up render times. If you are aiming for the same just fill your scenes with ghost lights until there are barely any shadows and you will be golden. I would personally try to aspire to be better thoughI don't agree, for me BB is the best visually. I like the character design and soft, bright sets. Still, perhaps I'm wrong - point me to an example something better-looking and I will reconsider![]()
You can use MSI Afterburner to watch how much video memory a scene is using. Very useful if you have a keyboard with an LCD....
The render took 30 minutes on my GTX970. The previous one was 5 minutes. Still, worth it. Do you know how to see how much memory a scene takes in Iray?
That has to be killing her toes!Hm, I tried using a more mat shader, but I like the old one much better, even with the sheen. Also did that framing thing.
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I'm also considering purchasing thisYou must be registered to see the linksto replace the hair
Im inclined to disagree. i render 4k images with a GTX 960 quite happily, it just requires some optimization. I also strongly disagree that Ptolemy renders are better. If dreaming of Dana is anything to go by DarkSilver is leagues aheadFor BB style you will also have to be very good at Photoshop filters. As Darksilver uses a ton of post-processing in Photoshop. His style is ok but makes everything look like it's covered in baby oil.
I work with PTOLEMY His style is really good but the key to that is we do complete renders. There are quite a few game devs that don't let there renders finish and you end up with speckling in the renders. If your using a GTX 970 I hate to say it but quality wise your results will be ok, not great if doing 1080p renders need at least a GTX 1070
I haven't played Timestamps, but from the preview images in the thread it looks good, but overdone. For me the shadows there are too strong, too dark, they don't look like that in real life unless you have special dedicated lighting, so I have to keep disagreeing on that pointYou misunderstand my friend. I never said BB was bad or that there were much better games out there, I simply said that the bar is set low by BB since the renders are all very flat, by design to speed up render times. If you are aiming for the same just fill your scenes with ghost lights until there are barely any shadows and you will be golden. I would personally try to aspire to be better though
A good place to look would beYou must be registered to see the linksThese renders are superior to BB
Indeed. I'm still learning posing properlyThat has to be killing her toes!
I have not played Dana so I can't really say much on that. The renders I posted are complete ones. The graphics card I have can't really fit the scenes I make very well (maybe I'm doing something wrong) and that delegates renders to my processor, which is unfortunate. Still, I can't really justify (financially) upgrading to a 8 or 11 gig card right now. The GTX970 is a good card with 3,5gigs and a lot of CUDA, but they don't matter if it can't fit the scene, right? As for photoshop, I don't use it, so no filtersFor BB style you will also have to be very good at Photoshop filters. As Darksilver uses a ton of post-processing in Photoshop. His style is ok but makes everything look like it's covered in baby oil.
I work with PTOLEMY His style is really good but the key to that is we do complete renders. There are quite a few game devs that don't let there renders finish and you end up with speckling in the renders. If your using a GTX 970 I hate to say it but quality wise your results will be ok, not great if doing 1080p renders need at least a GTX 1070
What sort of optimization do you mean?Im inclined to disagree. i render 4k images with a GTX 960 quite happily, it just requires some optimization. I also strongly disagree that Ptolemy renders are better. If dreaming of Dana is anything to go by DarkSilver is leagues ahead
Cerous how long it takes to do a render in 4k on a 970. I know it can do 4K and 1080 but in production time you need Cuda Cores. We just started our new project which is rendered in 4k I had to bite the bullet on a 1080ti for reducing render time. Can do a well-sized render with lots of objects in about an hour and thirty minutesIm inclined to disagree. I render 4k images with a GTX 960 quite happily, it just requires some optimization. I also strongly disagree that Ptolemy renders are better. If dreaming of Dana is anything to go by DarkSilver is leagues ahead