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Lessons in Love AutoVN Mod (Linear Mod) [v0.45.0]

YOUDIDIT

Newbie
Jul 15, 2022
45
142
A question, the new happy event is special in its requirements to watch it, would the mod just give you the scene as cleared so you could replay it, or would it send you to the happy event required to unlock the happy event?
New one - you mean the event from 0.45?
I haven't made a mod for 0.45 yet. But I think I'll leave it as is - if Selebus wants to mock its players, then so be it.

I haven't looked at the game code yet, and I haven't figured out how this event works - can you see it in the Ami event during a normal playthrough, or it works only if you open an old save? I don't know yet.
 

vehemental

Member
Jun 4, 2017
415
1,775
New one - you mean the event from 0.45?
I haven't made a mod for 0.45 yet. But I think I'll leave it as is - if Selebus wants to mock its players, then so be it.

I haven't looked at the game code yet, and I haven't figured out how this event works - can you see it in the Ami event during a normal playthrough, or it works only if you open an old save? I don't know yet.
You either have to restart the game from the beginning to see it, or load a save before the Amy event to see it. It won't trigger if you're in replay.

You can jump straight to it with "jump alexisevent" at the end of the update and it should work correctly.

Screenshot 2024-11-03 012328.png
 
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YOUDIDIT

Newbie
Jul 15, 2022
45
142
Mod updated to version v0.45.0

If mod ON, the scene "Alexisthymia" will be unlocked after completing all events (since 0.46 has not been released yet, you must perform any action after this). You can see it in Event Tracker.
 

Karakes

Newbie
Jan 11, 2019
57
43
Weird issue. Using the mod exclusively, and I somehow missed Makoto's Daddy's Girl event. Any ideas?
 

bcy301

New Member
Jul 29, 2020
8
1
I was hoping to get some clarification on exactly how to use this mod properly. So, for saving we should turn the mod off in the middle of an event and save at the in-between point like morning/afternoon/night. Then when we load back in we turn the mod back on and how do we get the auto events to start back up in the right place?
 

YOUDIDIT

Newbie
Jul 15, 2022
45
142
So, for saving we should turn the mod off in the middle of an event and save at the in-between point like morning/afternoon/night.
Not quite right. This is just a recommendation to do it before updating the game.
If you are just playing the game, you can save wherever you want without disabling the mod. After loading, everything will be ok.
But before updating the game, it is better to save at a point between events - in the menu after school or on weekends.
Or when you want to make a save for yourself as a keepsake - it is also better to do this at a point between events, otherwise after several updates your save may stop working.
Actually, this is a general recommendation when updating this game, regardless of the presence of any mods.

Then when we load back in we turn the mod back on and how do we get the auto events to start back up in the right place?
If you loaded at a point between events, then you can
1) just perform any action, and then new event will start automatically
2) or rewind a little back to the end of the previous event, enable the mod in the settings, and after this event the next one will start automatically.
The second option is a bit boring, so it is better to use the first one.
 

bcy301

New Member
Jul 29, 2020
8
1
Not quite right. This is just a recommendation to do it before updating the game.
If you are just playing the game, you can save wherever you want without disabling the mod. After loading, everything will be ok.
But before updating the game, it is better to save at a point between events - in the menu after school or on weekends.
Or when you want to make a save for yourself as a keepsake - it is also better to do this at a point between events, otherwise after several updates your save may stop working.
Actually, this is a general recommendation when updating this game, regardless of the presence of any mods.



If you loaded at a point between events, then you can
1) just perform any action, and then new event will start automatically
2) or rewind a little back to the end of the previous event, enable the mod in the settings, and after this event the next one will start automatically.
The second option is a bit boring, so it is better to use the first one.
Perfect...Thank you for clearing that up.
 
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YOUDIDIT

Newbie
Jul 15, 2022
45
142
Sorry no, I went back to an autoload after I noticed it didn't kick, and manually grinded Makoto lust.
Are you on the good uncle path (no sex whith Ami)?
I think I recognise the bug.

Fixed it.
Mod updated.
 

opqopqopqopqa

New Member
Sep 25, 2021
2
1
Dear modder, I have found a bug. After installing your mod, the Eggside Octopus event in Chapter 3 does not trigger even when the conditions are met. However, when I uninstall the mod, the event triggers correctly. This seems to be a bug.
 

YOUDIDIT

Newbie
Jul 15, 2022
45
142
Dear modder, I have found a bug. After installing your mod, the Eggside Octopus event in Chapter 3 does not trigger even when the conditions are met. However, when I uninstall the mod, the event triggers correctly. This seems to be a bug.
Can you give me the save file?
 

SuFNoK

New Member
Dec 4, 2020
1
0
Does the mod make you a good or a bad homie? My question being, how does the mod handles when certain event depends on if you've seen another event or not?
 

YOUDIDIT

Newbie
Jul 15, 2022
45
142
Does the mod make you a good or a bad homie? My question being, how does the mod handles when certain event depends on if you've seen another event or not?
The conditions in the triggers have been expanded so that important events are only launched after the necessary ones have been completed.
Therefore, if the mod is always enabled, you will get a full walkthrough, without any missed events.
However, if you disabled the mod and went down the wrong path yourself, the mod will not bring you back.
 

bcy301

New Member
Jul 29, 2020
8
1
Makoto's White Oak Doors "makotolust30" event still isn't triggering. I've played the whole game using the mod and don't have any missed events up to this.
 

bcy301

New Member
Jul 29, 2020
8
1
Makoto's White Oak Doors "makotolust30" event still isn't triggering. I've played the whole game using the mod and don't have any missed events up to this.
I think I found the problem... In avn_overrideevent.rpy it has:

label sadgirls7_avn:

if not _in_replay and avnmode == True and makoto_lust < 30:
$ makoto_lust = 30
$ if "sadgirls7" in config.label_overrides: del config.label_overrides["sadgirls7"]
jump sadgirls7


Should be:

label sadgirls7_avn:

if not _in_replay and avnmode == True and makoto_lust < 30:
$ makoto_lust = 30

$ if "sadgirls7" in config.label_overrides: del config.label_overrides["sadgirls7"]
jump sadgirls7


Its just missing that space. I tested it and it seems to fix it.
 

YOUDIDIT

Newbie
Jul 15, 2022
45
142
I think I found the problem... In avn_overrideevent.rpy it has:

label sadgirls7_avn:

if not _in_replay and avnmode == True and makoto_lust < 30:
$ makoto_lust = 30
$ if "sadgirls7" in config.label_overrides: del config.label_overrides["sadgirls7"]
jump sadgirls7


Should be:

label sadgirls7_avn:

if not _in_replay and avnmode == True and makoto_lust < 30:
$ makoto_lust = 30

$ if "sadgirls7" in config.label_overrides: del config.label_overrides["sadgirls7"]
jump sadgirls7


Its just missing that space. I tested it and it seems to fix it.
I don't understand the problem. Both your texts are the same.

If you wanted to write about the line:
"if not _in_replay and avnmode == True and amifingered == True and makoto_lust < 30:"

Then this bug has already been found and fixed - see the links.
 

bcy301

New Member
Jul 29, 2020
8
1
I don't understand the problem. Both your texts are the same.

If you wanted to write about the line:
"if not _in_replay and avnmode == True and amifingered == True and makoto_lust < 30:"

Then this bug has already been found and fixed - see the links.
There isn't a space between

$ makoto_lust = 30
$ if "sadgirls7" in config.label_overrides: del

I changed it to

$ makoto_lust = 30

$ if "sadgirls7" in config.label_overrides: del

and it worked. See the difference?

I'm using the most updated mod.