Unity Lethal Fantasy [Alpha v4.2 Bugfix] [LadyAlice]

WeaponMaster46

New Member
Oct 8, 2021
7
6
30 minutes or so. Spent 8 hours fixing numerous small bugs. It's crazy how many small bugs show up at the last second. None of them were horribly game breaking but I didn't like the look of them.
Until yall find bigger bugs that I couldn't find. Please don't that'll hurt my feelings.
I just saw you posted v4 and remembered a minor bug that I think never got fixed :<

If you die with the Late Start mod on (GTS spawns with 75% growth progress, day starts in afternoon), the time of day will advance every time you die. Hopefully minor enough to just add onto v5
 

LadyEbony

Member
Nov 2, 2021
118
475
I just saw you posted v4 and remembered a minor bug that I think never got fixed :<

If you die with the Late Start mod on (GTS spawns with 75% growth progress, day starts in afternoon), the time of day will advance every time you die. Hopefully minor enough to just add onto v5
That's not a bug. That's a feature. All deaths advanced time by 12 hours.
The one thing I forgot to add was a button sequence to unlock everything. I will add that if someone finds a really common, game breaking bug in the next couple hours (and I'm forced to make another build).
 

WeaponMaster46

New Member
Oct 8, 2021
7
6
(ForRealThisTime) Minor game breaking bug - If you get squashed at the same time the crucible sucks up enough food to complete, the giantess gets softlocked. Timing-wise, you must get squashed after the food leaves your inventory, but before the food crashes into the crucible.

The game reloaded the scene, and upon spawning she said the "See, just like how I told you" line for when the crucible unlocks, but the crucible was reset back to $350.
View attachment LethalFantasy 2025-08-01 17-20-45.mp4
 
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LadyEbony

Member
Nov 2, 2021
118
475
(ForRealThisTime) Minor game breaking bug - If you get squashed at the same time the crucible sucks up enough food to complete, the giantess gets softlocked. Timing-wise, you must get squashed after the food leaves your inventory, but before the food crashes into the crucible.

The game reloaded the scene, and upon spawning she said the "See, just like how I told you" line for when the crucible unlocks, but the crucible was reset back to $350.
View attachment 5100464
I can't believe I didn't reset my gts revive logic on a new scene. I didn't notice since I don't normally die when the gts is grabbing the magic.

Well, that's a bad enough bug so I'll release a new update tonight. If anyone else finds any bad bugs, let me know.
 

WeaponMaster46

New Member
Oct 8, 2021
7
6
Other small bug: BEEG carrot. If you enter another shrink house very quickly after exiting a different shrink house, the event to give your items and UI back after leaving is fired off after you've already started shrinking for the next house.

And another bug that I don't have a photo of (that was present in v4alpha, but I didnt test in v4): If the giantess knocks the shrink house over while the key fragments are spawning (ex: she's walking to the pink orb), the key UI element will stay on screen even though it kicks you back out to normal size.

Also, while I'm mentioning shrink houses: The shrink layout with the key piece floating in the air is much harder to grab than the rest of the keys, and is now much harder to pick up because of the jump pad cooldown. Would it be possible to have keys automatically pick up when you enter their radius? Or maybe that key piece can have a floating book platform or something to land on.
1754090415924.png
 
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LadyEbony

Member
Nov 2, 2021
118
475
Other small bug: BEEG carrot. If you enter another shrink house very quickly after exiting a different shrink house, the event to give your items and UI back after leaving is fired off after you've already started shrinking for the next house.

And another bug that I don't have a photo of (that was present in v4alpha, but I didnt test in v4): If the giantess knocks the shrink house over while the key fragments are spawning (ex: she's walking to the pink orb), the key UI element will stay on screen even though it kicks you back out to normal size.

Also, while I'm mentioning shrink houses: The shrink layout with the key piece floating in the air is much harder to grab than the rest of the keys, and is now much harder to pick up because of the jump pad cooldown. Would it be possible to have keys automatically pick up when you enter their radius? Or maybe that key piece can have a floating book platform or something to land on.
View attachment 5100742
Appreciate it. If it's only small bugs you are finding, then the game seems hopefully stable enough.
 
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Sep 23, 2021
76
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V4: The maximum shield level feels very fragile, i mean, the players die instantly when stomped by giantess at a height of around 250 meters. This was not the case in previous versions.
 
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jwjdjf

Newbie
Oct 9, 2023
15
14
Found a bug : You will respawn under the ground if you were stepped in the third shrinking room (The room has a straight aisle, with stacks of boxes on both sides).
Image_1754106272777.png
 

LadyEbony

Member
Nov 2, 2021
118
475
V4: The maximum shield level feels very thin, i mean, the players die instantly when stepped on by a female giant at a height of around 250 meters. This was not the case in previous versions.
I did a quick test. The shields don't have any issues. The giantess deals more damage as she gets bigger, but it's not a huge amount. Do you mean her jump attack? That's an instant kill to make it real threatening, but if that's too much, I can make it deal a lot of damage instead.


Found a bug : You will respawn under the ground if you were stepped in the third shrinking room (The room has a straight aisle, with stacks of boxes on both sides).
View attachment 5101412
I thought I caught the cause of the bug but it looks like I didn't. It's weird because I now forcefully disable the foot colliders if the player died, so there should be nothing that pushes the player out of bounds.

I give up. I will add an unstuck button.
 

LadyEbony

Member
Nov 2, 2021
118
475
New update


See below for changes from v3 to v4:
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Fixes most of the small bugs found today.

Added unstuck button
Added unlock-everything cheat code (Konami code)
 
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WeaponMaster46

New Member
Oct 8, 2021
7
6
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Fixes most of the small bugs found today.

Added unstuck button
Added unlock-everything cheat code (Konami code)
V4.1 bug - Pretty major: Dying resets the Giantess's move speed (and animation speed I think?) but does not reset her height. Now if you die while she's huge, she'll take extremely small steps as if she is tiny(-er). Edit: but her "tracking range" is still the same, she will be taking mini steps and then maliciously go out of her way to stomp on you 1 mile away.
 
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CattyFruit

Newbie
Feb 23, 2023
28
24
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Not sure how the respawn mechanic works right now but it seems like you can respawn in a bunch of different places, perhaps you could make it so the player respawns at a dropoff for now so its more consistent. Maybe later you can make respawn becons that you can activate, better yet have them beam you right to the hand of the GTS and have her magic you back to life and place you down somewhere. Since i see you are explaining part of the revive by her using some of her accumulated power (size) to revive you quicker it would fit better and be cute if she did an animation for it.
 
Sep 23, 2021
76
32
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Not sure how the respawn mechanic works right now but it seems like you can respawn in a bunch of different places, perhaps you could make it so the player respawns at a dropoff for now so its more consistent. Maybe later you can make respawn becons that you can activate, better yet have them beam you right to the hand of the GTS and have her magic you back to life and place you down somewhere. Since i see you are explaining part of the revive by her using some of her accumulated power (size) to revive you quicker it would fit better and be cute if she did an animation for it.
That happened to me in V4.2 but is solve when i click "unstuck"
 

LadyEbony

Member
Nov 2, 2021
118
475
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Not sure how the respawn mechanic works right now but it seems like you can respawn in a bunch of different places, perhaps you could make it so the player respawns at a dropoff for now so its more consistent. Maybe later you can make respawn becons that you can activate, better yet have them beam you right to the hand of the GTS and have her magic you back to life and place you down somewhere. Since i see you are explaining part of the revive by her using some of her accumulated power (size) to revive you quicker it would fit better and be cute if she did an animation for it.
I very much enjoy the idea of reviving on top of the gts hand. I will probably only do it once in a run before I switch to a simple, she towers over you while she revives you.
I found a bug(maybe),If she is in the initial area,she may walk in place.
Does this happen at the start of a level or after she revives? She shouldn't do that but maybe I left a mistake somewhere.
What is the cheat code (Konami code) ?
Up up down down left right left right
I forgot to mention that it only works on the level select screen