Other small bug: BEEG carrot. If you enter another shrink house very quickly after exiting a different shrink house, the event to give your items and UI back after leaving is fired off after you've already started shrinking for the next house.
And another bug that I don't have a photo of (that was present in v4alpha, but I didnt test in v4): If the giantess knocks the shrink house over while the key fragments are spawning (ex: she's walking to the pink orb), the key UI element will stay on screen even though it kicks you back out to normal size.
Also, while I'm mentioning shrink houses: The shrink layout with the key piece floating in the air is much harder to grab than the rest of the keys, and is now much harder to pick up because of the jump pad cooldown. Would it be possible to have keys automatically pick up when you enter their radius? Or maybe that key piece can have a floating book platform or something to land on.
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