Unity Lethal Fantasy [Alpha v6.2] [LadyAlice]

5.00 star(s) 1 Vote

CattyFruit

Newbie
Feb 23, 2023
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Honestly, this will only make things more confusing. I went around triggering statues because it looked like they were having an effect on her and I thought it might reverse her growth or something. Her batting it away angrily would go a long way towards communicating "She doesn't like this but it doesn't actually hurt her or help you at all."
I think when The GTS gets some voice lines it will help alleviate this problem more. A little angry growl or dialog box pop up when she starts targeting you after the pop will help notify the player that you did something to upset her, then realize that she starts coming after you every time the statue goes off. I will admit that i can see why one could get confused currently, the process is a lil weird. although there is no shrinking effects for the GTS right now i assume if anything effects her height or growth you can look at her growth meter to tell if it effects her or not.
 
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LadyEbony

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Nov 2, 2021
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Will there still be the mid-month update?
It's gonna be a little delayed so middle-end-of-the-month update. Around the 22nd-ish. I'm ultimately waiting on more facial expressions so I'm just adding polish where I can.

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CattyFruit

Newbie
Feb 23, 2023
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It's gonna be a little delayed so middle-end-of-the-month update. Around the 22nd-ish. I'm ultimately waiting on more facial expressions so I'm just adding polish where I can.

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Personally, i always felt that the GTS was more working against the player and on the mischievous and smug side. Like shes there to do what ever she wants, to destroy and grow using the magical power of the village. sometimes she notices your presence whether its from her detecting you or you doing something that bugs her, so she then will chase you around and put you in your place/toy with you/crush an annoying pest. Inherently there is a cruel aspect to destroying a village but i suppose you can overlook that if your not looking too deep into it.

I do find the revival system very interesting, im sure many of us will like being stomped by her multiple times through a level (maybe have something happen when ever she crushes you) and you can give her some really fun attacks since the game will become much more forgiving. im sure its worth trying, sounds like it could be fun.
Flavor wise if you want it upbeat and relaxing, yeah this is probably a good way to go, she can actually crush you and tease you about it without dire consequences.
Story wise it does make sense that your gathering up "magical?" food in the village for her to consume and grow since she cant collect it herself, because thats the core of the game. it dosent make much sense if your working against each other unless you use that idea from a while ago with the different zones that open up as you complete the drop offs, then there is a reason to feed her. She can also "play" with you and the village much more freely with her attacks knowing there is less ramifications if she crushes you.
I know the story isent supposed to be big, but its fun to think about.
I am also for a more "mean/bully" GTS personality/behavior type if at all possible later on, whether its a different gamemode or personality toggle.

Balance wise you could have a lives system naturaly but it does bring us back to her being able to full kill us but now it leaves alot more room for it to be an axident or it could be you run out of clones, either way it dissolves much of the malace. If not that there most likely should be a loss condition, so it could be she got too big and we go back to the ending cutscene idea where she grows giga sized and crushes the whole village axidently. A fun but complicated idea could be your against the clock but instead of a basic timer you are racing against another GTS to see who can get the most power (gained from the dropoffs) and size, then after the time limit they "fight" one way or another. If you got enough drop offs (power) and/or your GTS is big enough you win, otherwise the enemy GTS will beat yours and crush both of you. It gives a risk/reward between making her bigger but its harder to do drop offs, but the size can help in the fight. you can include one or more of these or something else entirely. Thanks for the update.
 
Last edited:
Sep 23, 2021
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Personally, i always felt that the GTS was more working against the player and on the mischievous and smug side. Like shes there to do what ever she wants, to destroy and grow using the magical power of the village. sometimes she notices your presence whether its from her detecting you or you doing something that bugs her, so she then will chase you around and put you in your place/toy with you/crush an annoying pest. Inherently there is a cruel aspect to destroying a village but i suppose you can overlook that if your not looking too deep into it.

I do find the revival system very interesting, im sure many of us will like being stomped by her multiple times through a level (maybe have something happen when ever she crushes you) and you can give her some really fun attacks since the game will become much more forgiving. im sure its worth trying, sounds like it could be fun.
Flavor wise if you want it upbeat and relaxing, yeah this is probably a good way to go, she can actually crush you and tease you about it without dire consequences.
Story wise it does make sense that your gathering up "magical?" food in the village for her to consume and grow since she cant collect it herself, because thats the core of the game. it dosent make much sense if your working against each other unless you use that idea from a while ago with the different zones that open up as you complete the drop offs, then there is a reason to feed her. She can also "play" with you and the village much more freely with her attacks knowing there is less ramifications if she crushes you.
I know the story isent supposed to be big, but its fun to think about.
I am also for a more "mean/bully" GTS personality/behavior type if at all possible later on, whether its a different gamemode or personality toggle.

Balance wise you could have a lives system naturaly but it does bring us back to her being able to full kill us but now it leaves alot more room for it to be an axident or it could be you run out of clones, either way it dissolves much of the malace. If not that there most likely should be a loss condition, so it could be she got too big and we go back to the ending cutscene idea where she grows giga sized and crushes the whole village axidently. A fun but complicated idea could be your against the clock but instead of a basic timer you are racing against another GTS to see who can get the most power (gained from the dropoffs) and size, then after the time limit they "fight" one way or another. If you got enough drop offs (power) and/or your GTS is big enough you win, otherwise the enemy GTS will beat yours and crush both of you. It gives a risk/reward between making her bigger but its harder to do drop offs, but the size can help in the fight. you can include one or more of these or something else entirely. Thanks for the update.
The last paragraph is very interesting because it can provide a new game mode and many possible scenarios that can occur
 
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LadyEbony

Member
Game Developer
Nov 2, 2021
162
592
136
Personally, i always felt that the GTS was more working against the player and on the mischievous and smug side. Like shes there to do what ever she wants, to destroy and grow using the magical power of the village. sometimes she notices your presence whether its from her detecting you or you doing something that bugs her, so she then will chase you around and put you in your place/toy with you/crush an annoying pest. Inherently there is a cruel aspect to destroying a village but i suppose you can overlook that if your not looking too deep into it.

I do find the revival system very interesting, im sure many of us will like being stomped by her multiple times through a level (maybe have something happen when ever she crushes you) and you can give her some really fun attacks since the game will become much more forgiving. im sure its worth trying, sounds like it could be fun.
Flavor wise if you want it upbeat and relaxing, yeah this is probably a good way to go, she can actually crush you and tease you about it without dire consequences.
Story wise it does make sense that your gathering up "magical?" food in the village for her to consume and grow since she cant collect it herself, because thats the core of the game. it dosent make much sense if your working against each other unless you use that idea from a while ago with the different zones that open up as you complete the drop offs, then there is a reason to feed her. She can also "play" with you and the village much more freely with her attacks knowing there is less ramifications if she crushes you.
I know the story isent supposed to be big, but its fun to think about.
I am also for a more "mean/bully" GTS personality/behavior type if at all possible later on, whether its a different gamemode or personality toggle.

Balance wise you could have a lives system naturaly but it does bring us back to her being able to full kill us but now it leaves alot more room for it to be an axident or it could be you run out of clones, either way it dissolves much of the malace. If not that there most likely should be a loss condition, so it could be she got too big and we go back to the ending cutscene idea where she grows giga sized and crushes the whole village axidently. A fun but complicated idea could be your against the clock but instead of a basic timer you are racing against another GTS to see who can get the most power (gained from the dropoffs) and size, then after the time limit they "fight" one way or another. If you got enough drop offs (power) and/or your GTS is big enough you win, otherwise the enemy GTS will beat yours and crush both of you. It gives a risk/reward between making her bigger but its harder to do drop offs, but the size can help in the fight. you can include one or more of these or something else entirely. Thanks for the update.
I agree that destroying a village is inherently cruel, but it's just kinda what the gts fetish is at times from my experience. Personally, I like it when the cruelty is played down or magically excused away which is why I've been making these changes.

Balance-wise is something I'll be really thinking about for the next update. Y'all really want that gts vs gts fight huhs? I can see myself doing once I get a second gts model.
 

LadyEbony

Member
Game Developer
Nov 2, 2021
162
592
136
There's a developer saying or something, it goes like "all delivery estimates should be doubled."

I am happy to say that I was only one week off from the two week delivery I promised. I'll be releasing a preview/test build tomorrow or the day after. I have most of the update generally ready but considering how late I am, I may as well create a public update at the end of the month. This update is mostly the previous update, but polished and improved based on feedback. Oh and dialogue I suppose, probably important. I'll be looking for feedback on what I should focus on for the last week of development time.
 
Sep 23, 2021
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I agree that destroying a village is inherently cruel, but it's just kinda what the gts fetish is at times from my experience. Personally, I like it when the cruelty is played down or magically excused away which is why I've been making these changes.

Balance-wise is something I'll be really thinking about for the next update. Y'all really want that gts vs gts fight huhs? I can see myself doing once I get a second gts model.
IMO if in the future this game have giantess vs giantess, i hope we are still playing as a normal character not play as giantess, because looking up is more interesting than looking down
 

jwjdjf

Newbie
Oct 9, 2023
22
21
55
I agree that destroying a village is inherently cruel, but it's just kinda what the gts fetish is at times from my experience. Personally, I like it when the cruelty is played down or magically excused away which is why I've been making these changes.

Balance-wise is something I'll be really thinking about for the next update. Y'all really want that gts vs gts fight huhs? I can see myself doing once I get a second gts model.
It's ok if someone ask for that mod...I just want to play as a naughty tiny to be punished by the giantess~
 

CattyFruit

Newbie
Feb 23, 2023
47
43
136
I agree that destroying a village is inherently cruel, but it's just kinda what the gts fetish is at times from my experience. Personally, I like it when the cruelty is played down or magically excused away which is why I've been making these changes.

Balance-wise is something I'll be really thinking about for the next update. Y'all really want that gts vs gts fight huhs? I can see myself doing once I get a second gts model.
Im in that boat as well, While I do enjoy playful bullying/teasing, im not a big fan of stuff like straight up torture and gore or overly psychotic cruelty. I think I prefer things that are more "cartoony" with the violence, like when someone gets crushed by a body part they get squished into it but never pop into a mess.

The GTS fight could go pretty hard, I would love seeing a grow off then the size difference after. If we have a buddy GTS it would be cool to have an antagonist GTS too.
There's a developer saying or something, it goes like "all delivery estimates should be doubled."

I am happy to say that I was only one week off from the two week delivery I promised. I'll be releasing a preview/test build tomorrow or the day after. I have most of the update generally ready but considering how late I am, I may as well create a public update at the end of the month. This update is mostly the previous update, but polished and improved based on feedback. Oh and dialogue I suppose, probably important. I'll be looking for feedback on what I should focus on for the last week of development time.
All things considered I feel like you make great time with your updates with the amount of things you have been adding or changing. I may be naive but these updates always impress me. For the last week I would like to see the start of an enemy NPC being added.
 

LadyEbony

Member
Game Developer
Nov 2, 2021
162
592
136
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Please let me know what y'all think should be priotized for this last week of development for this update. I know someone said to start the enemy process, but there's no time. That's next update don't worry.

 

jwjdjf

Newbie
Oct 9, 2023
22
21
55
It's really a nice update this time. both the expressions of hers and the the game optimization are quite great progress. I finsih it and experience it as quick as I can. I must say you really depict a naughty gir successfully !! Sometimes the light emitted from the collection makes player more convenient to find it. what's more, the jump area in the shrinking game solves the most of physical engine issues which makes player easilier to finish it. Oh, right—forgot to mention, the chat plots are reasonable I think which explains the game generally.
As for my feeling to the revive system. it's makes the game to a casual game lol which feel there is No difficulty and I am just playing with her. But it's really nice when finding a good maps to play with the giantess (Optimal chunk distribution and building density). When the girl grow to huge, you can just suicide so that she can come back to smaller size(I find she will become to 90 meters everytime I am dead).
As for my suggestions are here.
1. Pls add the clothes system for her so that I don't need to restart the game over and over again.
2. As for the revive system, I think you could just add it into a choice of the buffs. because it really makes the game easier. I think it's really a nice system after passsing the three parts of the game.
3. The facial expressions during idle and growing animations look slightly rigid. But I do like her naughty expressions now when she is crushing houses. Maybe some satisfied and shyness expressions are next?
4. I think you could add a system that when the giantess aborb too much magic or get too giant, she will can't hold herself anymore and become more aggressive. Maybe also a system that when the player help her a lot. Her affinity toward the player gradually increases. Maybe finally her becomes yandere or possesive or so. And the chat plots and the movement of the giantess will be also changed for that.
5. Some games in the lobby with the giantess are needy. Such as hide and seek. (She will check the houses nearby and flatten them to make you just wanting to hide well). Or she will punish players and feel flustered when the player watching her upskirts too long. Additional concepts are acceptable—the core intent is to make the lobby also interesting.
6. I dont know whether the lock of the collections before you finish the last one is a bug. Before this update. I often try to make every collections are in a almost finished state so that I can pass the game easilier. but now, I use more red crystals to make a better maps so that I can find other collection areas. I can't unlock them when I havent finished the first one.
 
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jwjdjf

Newbie
Oct 9, 2023
22
21
55
Found a bug I can't do anything.
Prerequisites are here:
I trigger the statue. My sheild is in almost 1/5 durability (quite low). She is in her 90 meters limits and will grow after reaching me.
phenomenons:
She can't kill me because she is 90 meters and just kick me to the nearby by of her foot. After doing that, she begin to grow(I am still on the fly now). Shields were constantly losing maybe because I touched her feet during her growing process and She kept bounced me away by her foot. Then I can't move my perspective and open my bag..... 1000007151.png
 

LadyEbony

Member
Game Developer
Nov 2, 2021
162
592
136
It's really a nice update this time. both the expressions of hers and the the game optimization are quite great progress. I finsih it and experience it as quick as I can. I must say you really depict a naughty gir successfully !! Sometimes the light emitted from the collection makes player more convenient to find it. what's more, the jump area in the shrinking game solves the most of physical engine issues which makes player easilier to finish it. Oh, right—forgot to mention, the chat plots are reasonable I think which explains the game generally.
As for my feeling to the revive system. it's makes the game to a casual game lol which feel there is No difficulty and I am just playing with her. But it's really nice when finding a good maps to play with the giantess (Optimal chunk distribution and building density). When the girl grow to huge, you can just suicide so that she can come back to smaller size(I find she will become to 90 meters everytime I am dead).
As for my suggestions are here.
1. Pls add the clothes system for her so that I don't need to restart the game over and over again.
2. As for the revive system, I think you could just add it into a choice of the buffs. because it really makes the game easier. I think it's really a nice system after passsing the three parts of the game.
3. The facial expressions during idle and growing animations look slightly rigid. But I do like her naughty expressions now when she is crushing houses. Maybe some satisfied and shyness expressions are next?
4. I think you could add a system that when the giantess aborb too much magic or get too giant, she will can't hold herself anymore and become more aggressive. Maybe also a system that when the player help her a lot. Her affinity toward the player gradually increases. Maybe finally her becomes yandere or possesive or so. And the chat plots and the movement of the giantess will be also changed for that.
5. Some games in the lobby with the giantess are needy. Such as hide and seek. (She will check the houses nearby and flatten them to make you just wanting to hide well). Or she will punish players and feel flustered when the player watching her upskirts too long. Additional concepts are acceptable—the core intent is to make the lobby also interesting.
6. I dont know whether the lock of the collections before you finish the last one is a bug. Before this update. I often try to make every collections are in a almost finished state so that I can pass the game easilier. but now, I use more red crystals to make a better maps so that I can find other collection areas. I can't unlock them when I havent finished the first one.
I like all the suggestions and can look into adding them for the public update (except for 5, maybe it's better if I focus on lobby activities next update). For number 6, that's intended but I forgot to add a sound or something that tells the player that it isn't allowed until you finish the previous drop off zone.

Also the bug you reported, huh, crazy find. I'll look into it.
 

jwjdjf

Newbie
Oct 9, 2023
22
21
55
jwjdjf,帖子:17624013,会员:6587631 said:
发现一个错误,我无能为力。
先决条件如下:
我触发了雕像。我的护盾几乎只剩下五分之一的耐久度(相当低)。她已经到达了90米的极限,到达我这里后会逐渐增大。
现象:
她杀不死我,因为她离我90米远,直接把我踢到她脚边就行了。然后她就开始发育了(我现在还在飞)。护盾一直在消失,可能是因为在她发育的过程中我碰到了她的脚,她一直用脚把我弹开。然后我就没法移动视角,也没法打开我的包了…… View attachment 5074000
[/引用]Maybe it's just because of the setting that player will not to die when the girl is 90 meters tall? I got frozen again when the girl is at 90 meters tall as my shield was eliminated by her.
 

CattyFruit

Newbie
Feb 23, 2023
47
43
136
First off I LOVE the Personality addition. Her expressions and dialogue are really cute and portray that friendly but playful and smug personality great. I really like her teasing, like with the shrink house or after you upset her with the statue. She definitely needs some dialogue for growing and crushing. ALSO the freakin chibi in the dialogue box is awesome, who drew those? All in all, shes really coming to life AND SHE TALKS NOW!!!

The intro was great, it really ties the basis of the game together. its short and to the point, it allows new players to understand what they are supposed to do and adds a nice little flavor of story to the game.

The new drop offs are really cool, the effects look great and im appreciating the signal to its position more than I thought i would. Its nice not wandering around for a long time or trying to craft a map all the time, although it does devalue the map for now. Now i have to say the new drop off conduits are well made and their fitted decently into the lore right now but it is a shame that they appear to be replacing the food basket idea, which i was quite fond of.

The shrink events are nicer now with the jump pads and different rooms, although they may be on the easier side now and if we are doing the revive system they could probably afford to be harder.

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WeaponMaster46

New Member
Oct 8, 2021
11
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Its possible for you to softlock inside at least one of the shrink trap houses, thanks to the fact that the door opens when you collect all keys. Maybe for a quick and dirty solution, make the door collision disable after "winning".

Edit: Also if you're looking for a "game over" state, you could always take a cop-out and have an in-game day time limit. Something like 3 day/night cycles, and dying progresses the timer <X> amount of hours. If you go this route, I would have it so respawning doesn't reset the giantess's growth as it does now.
 
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CattyFruit

Newbie
Feb 23, 2023
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My game got stuck "DeterminingLootZones" loading into a level, I also just disabled the new high quality terrain option. I loaded in on my second try though. This is what i picked for the level:
1753418002214.png
 
5.00 star(s) 1 Vote