Unity Lethal Fantasy [Alpha v6.2] [LadyAlice]

5.00 star(s) 1 Vote

LadyEbony

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Game Developer
Nov 2, 2021
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Hi dev, are you interested in adding a god mode option? the reason why I suggesed that is because I want to watch the giantess grow and continue to stomp around without worring about getting crushed lol. and I'll admit I like seeing the land shake as the giantess walks around while destroying stuff it turns me on ngl lmao. So I hope you can make that as an option in the future for this game.
The best I could do is an infinite revive system. That's the easiest way for me to implement it. It's not a priority but it may make it to the v5.1 update.
 
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Sep 23, 2021
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I can't speak for every gts fan, but I find size differences much more appealing than the sex itself. It's that thought process that went into this game. If you don't see the appeal in that, then this game is probably not going to interest you.
I totally agree with you. It's very clear that the theme of this game is about giantesses, of course, a game that includes characters who have very large body sizes, not sexual interactions that are prioritized. For me personally, sexual scenes are less suitable when combined with giantess content, because I mean when I hear the word giantess, what comes to my mind is the comparison of body size and height that is very different, and how players feel small and helpless in front of giantesses, of course not in sexual terms
 

WeaponMaster46

New Member
Oct 8, 2021
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Within the next few days, I'll be releasing an update that fixes the crashes once the gts reaches 800m+ along with adjusting her behaviour at 800m+ to stand idle outside the village (she will still walk through the village). And other various changes.
In the long term, I want to add more mechanics and content to the existing features. I don't want to add any drastically new features since I just want to polish with what I got first. I especially want to add more ways to interact with the gts. I'm also in the works of commissioning two new gts (twins) that I hope to release early next year.
Is an "endless" mode like REPO / Lethal Company going to fit in somewhere in this road map or will you be focusing more on the current "mission" structure?
 

Malik177

Active Member
Jul 23, 2022
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The best I could do is an infinite revive system. That's the easiest way for me to implement it. It's not a priority but it may make it to the v5.1 update.
Oh also would it be possible for you to make the maps more bigger? Its kinda cramped
 

LadyEbony

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Game Developer
Nov 2, 2021
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Is an "endless" mode like REPO / Lethal Company going to fit in somewhere in this road map or will you be focusing more on the current "mission" structure?
Endless mode is the eventual goal, just don't know when I should focus on that. There needs to be enough content to warrant it imo. I want the current mission structure to be fun enough that people want to continously load in a new level.

Oh also would it be possible for you to make the maps more bigger? Its kinda cramped
I'm limited by technical reasons (performance) on the map size. My goals are to make the current villages have more content, and add more tile/building variations so it isn't just houses everywhere. For example, I think just adding a few tiles that is just a forest or park with a bunch of trees would make the village feel less cramped imo.
 

Swamp Thing

Newbie
Aug 30, 2018
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Fun game. Only real issue is that I can't seem to throw the teleport stone over walls. Is that intentional? I understand that it might be to keep players from leaving the map, but it's a shame I can't get past internal walls as well.
 

LadyEbony

Member
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Nov 2, 2021
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Fun game. Only real issue is that I can't seem to throw the teleport stone over walls. Is that intentional? I understand that it might be to keep players from leaving the map, but it's a shame I can't get past internal walls as well.
I took a lazy approach to make sure that players couldn't leave the map. As you can see, the internal walls have the same sky-high colliders. I would like to fix it but it's not on my priority list.
 

Ben1453

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Apr 20, 2025
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I checked my rig again and there are no skirt bones. I'm sorry to disappoint but I cannot fix her skirt physics for a while.
Thank you for the detailed reply and rechecking. I hope this can be improved in the future when possible.
 

CattyFruit

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Feb 23, 2023
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im gonna post here because i dont think i can post images on patreon.
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LadyEbony

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Nov 2, 2021
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im gonna post here because i dont think i can post images on patreon.
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LadyEbony

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im gonna post here because i dont think i can post images on patreon.
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CattyFruit

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If possible can you add a growth button cheat code, that fills her meter some every time you press it. These new size behavior threshold changes would be easier to test if that was a thing. Also maybe another cheat to get to the endgame mini game faster, id like to test that more when its fixed up.

Edit: Yeah i think you resolved it, ig ill keep my spiel posted anyways for confirmation.
 
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LadyEbony

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Nov 2, 2021
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out

I had to remove the gts pov victory screen due to time constraints. I will reimplement it.

Nothing is certain, but I would like to focus on purely performance and stability next update, as well as implement my backlog of animations.

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yequalskx

New Member
Feb 17, 2025
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I found some problems and some opinions:

1. Sometimes blue crystals don't generate underfoot (maybe I didn't see it, but it's not as obvious as before)

2. I saw that "exponential growth" has been updated, but sometimes it is still 180 to 270, and I don't know the logic in it... (By the way, are the two growth animations completely random? I feel that one grows much more than the other)

3. The final finish is really quite shocking, and I was stepped to death many times. QAQ

4. The update of the shield mechanism makes me feel that the game has become difficult.

5. I feel that after the size becomes larger, the fps will become very low (although RTX3050 is not a very good graphics card, it is indeed a little abnormal for more than a dozen frames)

6. Can I add an option to select the costume? It's really a little troublesome to rely on random selection every time...
 
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LadyEbony

Member
Game Developer
Nov 2, 2021
162
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I found some problems and some opinions:

1. Sometimes blue crystals don't generate underfoot (maybe I didn't see it, but it's not as obvious as before)

2. I saw that "exponential growth" has been updated, but sometimes it is still 180 to 270, and I don't know the logic in it... (By the way, are the two growth animations completely random? I feel that one grows much more than the other)

3. The final finish is really quite shocking, and I was stepped to death many times. QAQ

4. The update of the shield mechanism makes me feel that the game has become difficult.

5. I feel that after the size becomes larger, the fps will become very low (although RTX3050 is not a very good graphics card, it is indeed a little abnormal for more than a dozen frames)

6. Can I add an option to select the costume? It's really a little troublesome to rely on random selection every time...
Blue crystals have a random chance of spawning. The chance increases as she gets big. However, I don't think I updated that feature with her new size growth changes.

I think I explained it wrong. How much size she gets per growth spurt increases exponentially. That means, her first growth spurt is making her ~90m taller, and her growth spurt at 800m is making her ~360m taller,. My bad.

Quite shocking in a good way or a bad way?

The game is harder in a good way or a bad way? You can upgrade your good magical anomalies to make the game easier.

I want to make improvements so game runs faster. It is a hard challenge but I will do my best.

Yes I am sorry that you cannot select costume. I keep delaying it, but I will not next update.
 

yequalskx

New Member
Feb 17, 2025
7
4
22
Blue crystals have a random chance of spawning. The chance increases as she gets big. However, I don't think I updated that feature with her new size growth changes.

I think I explained it wrong. How much size she gets per growth spurt increases exponentially. That means, her first growth spurt is making her ~90m taller, and her growth spurt at 800m is making her ~360m taller,. My bad.

Quite shocking in a good way or a bad way?

The game is harder in a good way or a bad way? You can upgrade your good magical anomalies to make the game easier.

I want to make improvements so game runs faster. It is a hard challenge but I will do my best.

Yes I am sorry that you cannot select costume. I keep delaying it, but I will not next update.
Thank you for your answer. In addition, I have some opinions:

1. The design of the last ending link is very interesting(I mean"quite shocking" in a good way(the original word is "震撼",sorry I didn't check the translation carefully.)), but I feel that the randomness of the map makes me have nowhere to escape. No matter how I walk, I am just under her feet, and there is a spontaneous sense of frustration. Although I know that the design of this link is to end the game at the beginning, maybe it can slow her down a little. After the player persists for a certain period of time, it will become 4000m and end the game? ( It's like just playing at the beginning. Later, she found that she couldn't step on the player and ended the game with anger to show the maximum size)Maybe this will be more interactive?

2. As she grew bigger and bigger, her footprints were getting bigger and taller, so I was often stuck when I was dodging.

3. The second addition is another reason why I can't avoid it. I can't jump when I have no energy. I think it's very... well, not flexible.

4.The transport tool can't throw across the wall,I think it can't be very useful(one of the reason is the village)

These are my feelings after playing. Thank you again for your production and patient answer.
 
Sep 23, 2021
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Alpha v5.2 out

I had to remove the gts pov victory screen due to time constraints. I will reimplement it.

Nothing is certain, but I would like to focus on purely performance and stability next update, as well as implement my backlog of animations.

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In here Alpha v5.2 but in Google Drive it's say Alpha v5.1
 

LadyEbony

Member
Game Developer
Nov 2, 2021
162
592
136
Thank you for your answer. In addition, I have some opinions:

1. The design of the last ending link is very interesting(I mean"quite shocking" in a good way(the original word is "震撼",sorry I didn't check the translation carefully.)), but I feel that the randomness of the map makes me have nowhere to escape. No matter how I walk, I am just under her feet, and there is a spontaneous sense of frustration. Although I know that the design of this link is to end the game at the beginning, maybe it can slow her down a little. After the player persists for a certain period of time, it will become 4000m and end the game? ( It's like just playing at the beginning. Later, she found that she couldn't step on the player and ended the game with anger to show the maximum size)Maybe this will be more interactive?

2. As she grew bigger and bigger, her footprints were getting bigger and taller, so I was often stuck when I was dodging.

3. The second addition is another reason why I can't avoid it. I can't jump when I have no energy. I think it's very... well, not flexible.

4.The transport tool can't throw across the wall,I think it can't be very useful(one of the reason is the village)

These are my feelings after playing. Thank you again for your production and patient answer.
1. Ya, I understand that the minigame could be more interactive. I think when I add more features to the village, those could be used to survive longer and make the whole experience more interactive.

2. I think I should look into more physics based movement, so the player could use the footstep hills in a more interactive way. That would make them less frustrating, but it's not a current priority of mine. Do you think I should make the footstep hills more smaller?

3. I understand that jumping requiring energy isn't flexible. I know when I start to add more powers, one of them will heavily reduce jump energy. This can break the game since you move faster in the air, but breaking the game is fun.

4. I want to eventually add visually clear out-of-bounds walls at only the edges of the village AND remove the current sky walls for the inner walls of the village, so the inner walls don't block stuff like the transport tool.

And thank you for your feedback. It is always helpful.
 

CattyFruit

Newbie
Feb 23, 2023
47
43
136
1. Ya, I understand that the minigame could be more interactive. I think when I add more features to the village, those could be used to survive longer and make the whole experience more interactive.

2. I think I should look into more physics based movement, so the player could use the footstep hills in a more interactive way. That would make them less frustrating, but it's not a current priority of mine. Do you think I should make the footstep hills more smaller?

3. I understand that jumping requiring energy isn't flexible. I know when I start to add more powers, one of them will heavily reduce jump energy. This can break the game since you move faster in the air, but breaking the game is fun.

4. I want to eventually add visually clear out-of-bounds walls at only the edges of the village AND remove the current sky walls for the inner walls of the village, so the inner walls don't block stuff like the transport tool.

And thank you for your feedback. It is always helpful.
1. Maybe more movement options would help the player feel like they have more control when evading her foot steps at massive sizes, the warp crystal is very nice but by itself the cool down is long when considering her stomping constantly. i also found my crystal was getting destroyed by her foot collider often, which is enormous and active most of the time during the minigame (example vid attached).

I also tried what you said when you described her behavior during the minigame, trying to get behind her and not camp her feet. I dont know if she was just too big when i got to the minigame (she was mostly 2000m when i got there) but like yequalskx said i feel like i am always under her feet because she just out paces me when shes so big that i feel i am always avoiding her feet underneath her and shes so big that i cant even reach anywhere near behind her before she adjusts and stomps again. Maybe when shes that big she could use a new attack thats devastating but slow like she drags her foot through the town, or for now just slow her down as shes bigger or give her an exhaustion period.

2. The massive hills has been bugging me for a bit, I do like the idea of her terraforming the land as she gets massive but the way they are right now it feels kinda cumbersome and weird at bigger sizes. when she gets super big every time she steps it feels like dirt fills in out of nowhere constantly, sometimes making jagged terrain and when the houses regen they delete the dirt to restore the plot so it gets disorientating quickly when you constantly have dirt filling in and you get stuck in it and then houses respawn all around you and you fall in the hole thats made and you get stuck in there. Could maybe tone down the hills a bit as shes gets bigger.

Although these things mostly happen when shes really big and during the minigame, thats not what your designing around so maybe it could be a your just screwed moment, she got too big which is fine. Ill keep playing as we go along and feel it out better. I hope its not too annoying to impliment a cheat to skip to the endgame cause that would be nice for testing.

Forgot to mention before but the subtle toe animations are much appreciated :)
 
5.00 star(s) 1 Vote