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Unity Lethal Fantasy [Alpha v6.2] [LadyAlice]

5.00 star(s) 1 Vote

CattyFruit

Newbie
Feb 23, 2023
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Sorry for the all the yapping and if its kinda scatter brained. I know there is a lot to work on and its gonna be a while before a lot of this stuff can be considered but i have a big interest in this game and i hope that some of my ramblings can help give inspiration or ease the design process a bit and i thank you if you read this.
 
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Jad miller

New Member
Jun 3, 2024
2
1
30
Hey friends, can anyone explain to me what I should do in this game? I just walk and collect things and I don't know what to do next, and there is another problem. I can't increase health after taking damage and I want to ask if there is a way to not take damage. Thank you all, friends, especially the creator of this wonderful game.
 

CattyFruit

Newbie
Feb 23, 2023
47
43
136
Hey friends, can anyone explain to me what I should do in this game? I just walk and collect things and I don't know what to do next, and there is another problem. I can't increase health after taking damage and I want to ask if there is a way to not take damage. Thank you all, friends, especially the creator of this wonderful game.
When you collect food you deposit them at drop off points around the map, they shoot a yellow beam into the sky from time to time and make a sound when they do so you can find one easier. You keep filling them until you finish the level.

In your inventory (press tab) there is a crafting menu, you can use blue crystals that you find around the map or from GTS steps to replenish lost max shield by buying the respective upgrade. there are also a lot of other craftable upgrades/Items that are very useful as well, like upgrading your shield, movespeed, ect. If you want to avoid taking damage you just have to avoid the dangers the best you can, the GTS this latest update has cracked tracking and will be changed next update. shes honestly pretty hard to avoid at larger sizes right now so dont feel too bad if shes crushing you alot. I believe you can also jump to take less damage from the shock wave of her footstep if you time it correctly.

If you talk to the GTS in the lobby she says some things that might help you understand other parts about the game. She also says some things in game that might inform you about game mechanics when they happen.
 
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Jad miller

New Member
Jun 3, 2024
2
1
30
When you collect food you deposit them at drop off points around the map, they shoot a yellow beam into the sky from time to time and make a sound when they do so you can find one easier. You keep filling them until you finish the level.

In your inventory (press tab) there is a crafting menu, you can use blue crystals that you find around the map or from GTS steps to replenish lost max shield by buying the respective upgrade. there are also a lot of other craftable upgrades/Items that are very useful as well, like upgrading your shield, movespeed, ect. If you want to avoid taking damage you just have to avoid the dangers the best you can, the GTS this latest update has cracked tracking and will be changed next update. shes honestly pretty hard to avoid at larger sizes right now so dont feel too bad if shes crushing you alot. I believe you can also jump to take less damage from the shock wave of her footstep if you time it correctly.

If you talk to the GTS in the lobby she says some things that might help you understand other parts about the game. She also says some things in game that might inform you about game mechanics when they happen.
Thank you very much my friend
 
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LadyEbony

Member
Game Developer
Nov 2, 2021
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Sorry for the all the yapping and if its kinda scatter brained. I know there is a lot to work on and its gonna be a while before a lot of this stuff can be considered but i have a big interest in this game and i hope that some of my ramblings can help give inspiration or ease the design process a bit and i thank you if you read this.
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LadyEbony

Member
Game Developer
Nov 2, 2021
162
592
136
I recently got the performance to a more stable 100-120fps on the large map. For comparison, the pervious version would run the same map at around 70fps. There is still popping since I haven't completely finished the new rendering system, but the results are certainly really great.

I may add an optional fog mode to really reduce rendering distances if your computer needs that extra help. The GTS will still be visible through the fog don't worry.
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Malik177

Active Member
Jul 23, 2022
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I recently got the performance to a more stable 100-120fps on the large map. For comparison, the pervious version would run the same map at around 70fps. There is still popping since I haven't completely finished the new rendering system, but the results are certainly really great.

I may add an optional fog mode to really reduce rendering distances if your computer needs that extra help. The GTS will still be visible through the fog don't worry.
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would you add an extra mode that would allow us to play as the giantess?
 
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Bafffouille

New Member
Aug 4, 2018
3
4
100
I have mostly finished normal regular performance. The game is finally playable again! (mostly) This is a nerd's ramblings of what I'm looking to do to improve destruction performance.
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That sounds nice !

Just in case you may learn a thing or two, I'm sharing some little things I learned during all my games development ;-)
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LadyEbony

Member
Game Developer
Nov 2, 2021
162
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That sounds nice !

Just in case you may learn a thing or two, I'm sharing some little things I learned during all my games development ;-)
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I appreciate all of your suggestions. Unfortunately, I have done all of those already. And the stuff I listed above where the slowest elements I found on the Profiler. Still I appreciate your advice.
 

Bafffouille

New Member
Aug 4, 2018
3
4
100
I appreciate all of your suggestions. Unfortunately, I have done all of those already. And the stuff I listed above where the slowest elements I found on the Profiler. Still I appreciate your advice.
Sorry I couldn't help... :'(

If you still want to improve performances during destructions after all performances improvements you planned, the last things I can think are :
1 - Simplify collision shapes (if you are using MeshCollider for house debris, try to use a box or sphere collider)
2 - Skip the destruction phase for building not in view (using bounding boxes) may help.
3 - If physics calculations are still a problem, you may try to bake building destructions as animations (you loose interactivity with debris, but because you're playing an animation, no physics calculations are needed)

But this means you'll lose quality for performance...
 
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nokorag

Newbie
Jun 4, 2025
35
40
27
Regarding physics performance you could try
Would be awesome if there was a giantess game that uses it. I plan on using it once I've learned enough, at least I know enough already to know it would be a major refactor for any existing game.
 
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LadyEbony

Member
Game Developer
Nov 2, 2021
162
592
136
Sorry I couldn't help... :'(

If you still want to improve performances during destructions after all performances improvements you planned, the last things I can think are :
1 - Simplify collision shapes (if you are using MeshCollider for house debris, try to use a box or sphere collider)
2 - Skip the destruction phase for building not in view (using bounding boxes) may help.
3 - If physics calculations are still a problem, you may try to bake building destructions as animations (you loose interactivity with debris, but because you're playing an animation, no physics calculations are needed)

But this means you'll lose quality for performance...
1 - Already do that. Closeby debris colliders have detailed colliders but further debris colliders have simple box colliders.
2 - Destruction already doesn't appear for houses not in view. My previous culling system just used portal checks. My new culling system uses both portal checks and camera view culling. That means that buildings won't destroy visually if you aren't facing them. I wonder if people would notice.
3 - Roof tiles debris is particle system based now. Animations would be the ultimate performance save, but you are right, it would look worse :(

Regarding physics performance you could try
Would be awesome if there was a giantess game that uses it. I plan on using it once I've learned enough, at least I know enough already to know it would be a major refactor for any existing game.
Ill keep it in mind. Ill have to test it to see if its truly a performance save.
 

WeaponMaster46

New Member
Oct 8, 2021
11
12
13
1 - Already do that. Closeby debris colliders have detailed colliders but further debris colliders have simple box colliders.
2 - Destruction already doesn't appear for houses not in view. My previous culling system just used portal checks. My new culling system uses both portal checks and camera view culling. That means that buildings won't destroy visually if you aren't facing them. I wonder if people would notice.
3 - Roof tiles debris is particle system based now. Animations would be the ultimate performance save, but you are right, it would look worse :(


Ill keep it in mind. Ill have to test it to see if its truly a performance save.
On point #2 with camera based culling being noticable: It might reduce people noticing the culling if you also include a proximity check. Mark buildings not in view to not be simulated if behind the camera, but if they're too close to the player, simulate it anyways.

That way you will still get the effect of debris flying in from behind you if the house just behind you gets smashed from a shockwave.

If it's still too expensive, maybe you could also "fake it" by just spraying a few random debris chunks in the player's direction instead of a full simulation.
 

LadyEbony

Member
Game Developer
Nov 2, 2021
162
592
136
On point #2 with camera based culling being noticable: It might reduce people noticing the culling if you also include a proximity check. Mark buildings not in view to not be simulated if behind the camera, but if they're too close to the player, simulate it anyways.

That way you will still get the effect of debris flying in from behind you if the house just behind you gets smashed from a shockwave.

If it's still too expensive, maybe you could also "fake it" by just spraying a few random debris chunks in the player's direction instead of a full simulation.
Ya, I was thinking of adding a flat camera proximity check and it would be really cheap compute wise.
Also, since the game's existence, buildings not in view don't make destruction sounds. Now I have to finally fix that issue due to the new camera culling.
 

freezingglare45

New Member
Sep 17, 2025
5
2
3
Just discovered this game. I like what I've seen thus far, and I'm happy to say that it runs MUCH better than the majority of giantess Unity projects I've played. I'm a huge fan of gentle giantesses (which this game seems to lean towards) so I'm very excited to try this game out! There's just one teensy-tiny problem I'm having right now:

When I first booted up the game, I initially skipped the giantess' opening dialogue because I assumed there would be a way to delete my save data and start again, but it turns out that I can't, and now I have no idea what I'm doing.

I even tried deleting the "LadyAlice" folder from my AppData/LocalLow and re-installing the game by unpacking the zip file again, and the game still remembered. If I had to guess, there's probably a file hidden somewhere on my computer related to my options settings (which it also remembered), but I couldn't find said file after an hour of searching.

So yeah, it might be a good idea to add a "delete save data" button in the options at some point (could be useful for testing, not just for resolving my issue). In the meantime, does anyone know where that elusive file might be?
 

LadyEbony

Member
Game Developer
Nov 2, 2021
162
592
136
Just discovered this game. I like what I've seen thus far, and I'm happy to say that it runs MUCH better than the majority of giantess Unity projects I've played. I'm a huge fan of gentle giantesses (which this game seems to lean towards) so I'm very excited to try this game out! There's just one teensy-tiny problem I'm having right now:

When I first booted up the game, I initially skipped the giantess' opening dialogue because I assumed there would be a way to delete my save data and start again, but it turns out that I can't, and now I have no idea what I'm doing.

I even tried deleting the "LadyAlice" folder from my AppData/LocalLow and re-installing the game by unpacking the zip file again, and the game still remembered. If I had to guess, there's probably a file hidden somewhere on my computer related to my options settings (which it also remembered), but I couldn't find said file after an hour of searching.

So yeah, it might be a good idea to add a "delete save data" button in the options at some point (could be useful for testing, not just for resolving my issue). In the meantime, does anyone know where that elusive file might be?
The save data is stored in the Registry Editor at the moment. Look for \HKEY_CURRENT_USER\SOFTWARE\LadyAlice\LethalFantasy and open the folder. You can delete the whole folder for a full reset, but you can also just delete the "game_intro_played" key to reset the intro scene. Reference this picture. Ignore the red boxes over the keys, that was for something else.
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You should also be able to understand the game through the questions you can ask the gts in the "Select Level" screen. Some are simple dialogue. Some explain the game's objective a bit more.

And you are correct. I should add an easy to use reset button.
 
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freezingglare45

New Member
Sep 17, 2025
5
2
3
The save data is stored in the Registry Editor at the moment. Look for \HKEY_CURRENT_USER\SOFTWARE\LadyAlice\LethalFantasy and open the folder. You can delete the whole folder for a full reset, but you can also just delete the "game_intro_played" key to reset the intro scene. Reference this picture. Ignore the red boxes over the keys, that was for something else.
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You should also be able to understand the game through the questions you can ask the gts in the "Select Level" screen. Some are simple dialogue. Some explain the game's objective a bit more.

And you are correct. I should add an easy to use reset button.
This seems to have fixed it! Thank you kindly!
 

Amogulussususujs

New Member
Jun 19, 2025
10
6
13
So I've played the game for more time and It's extremely good, theres just this list of criticisms I would give it:
1. Explain the Tanuki mechanics better,I only understood them after a lot of trial and error.
2. The red crystal houses are sometimes impossible if you're carrying too much, based on rng. Sometimes carrying even just 4 lbs can be a death sentence.
3. Please make it so that when the giantess rotates, her next steps are more readable and less unpredictable; if I'm too close to her I can basically do nothing but pray.
4. Sometimes houses just... explode. For no reason.
5. Please balance the modifiers that raise the cost of the altars and the one that makes the giantess remain in the town at 800m+, all negative modifiers is nearly impossible because of them.
6. Sometimes I'll have a red crystal and not respawn.
Thank you very much for reading, and for making this incredible game!
 
5.00 star(s) 1 Vote