Unity Lethal Fantasy [Alpha v7.1] [LadyAlice]

5.00 star(s) 1 Vote

mysticedit1

New Member
Jan 2, 2024
4
1
37
I modded the game too, removed the height limit, kept the growth (can be changed RNG values) and made a key to bind growth on Akipo. im learning C#, C++ and blender so i could help developers on the game or mostly LadyEbony.

However i wont make it public to respect devs work unless they give me permission to do so.
Would you please post that with instructions, that sounds hella fun. I wish this community had a discord for this game so we can find everything in one spot
 
  • Like
Reactions: Kijanginopa2000

YukinoLover01

New Member
Sep 13, 2022
12
20
37
Would you please post that with instructions, that sounds hella fun. I wish this community had a discord for this game so we can find everything in one spot
It can be a bit tricky since you have to tweak a lot of things on the code test them in-game and then rewrite if they don't work /crash. However its kinda fun to try new things, so i get that feeling.

That said, im not sure if im allowed to share the gamecode from LadyEbony's game as i see that as intellectual property and i totally respect that, or maybe drop my modded Assembly-C# file instead.

Alternatively, I could create a pdf/word file including the guide on how to read or use DNSpy to mod variables (i couldnt add functions since i dont have the unity project file, so instead play with the ones ingame), i firstly used DNSpy so its more comfortable to me. But i bought some books about coding on C++ and Unity game developing, so please dont expect too much from me for now. :unsure:
 

anon30000

Newbie
Sep 17, 2022
15
15
37
The developer has given permission. If you guys have mods for this game, can you share them? So those of us without coding skills can join in the fun! :D
I think YukinoLover01 is gonna have the better mod, but here's my own mod that I've been using for myself if you want it. Here's what it does:

Stay shrunken for a minute and a half after leaving a shrink house
Akipo leaves the village around 1100m instead of ~700m
Magical Influence powerup multiplied by 5, for more growth when spending crystals

I could upload a different version if you don't want all of the modifications in one file, just lmk, again it's just what I use for myself.

Instructions:
1. Make a backup of your Assembly-CSharp.dll file so you can revert your game to an unmodded version if you wish.
File location is in ...\LethalFantasy_Data\Managed
2. Ovewrite existing Assembly-CSharp.dll with mine
3. That's all

Also I made it for the most recent release, 8.0, so it probably only works for 8.0.

 

PvtRyan96

Newbie
Apr 17, 2020
60
57
96
Is the shrunken state an either/or kind of thing, or does it handle intermediate heights just fine? Would love to see a mod (or an official feature!) that makes the statues shrink you a little bit when they hit you.
 
  • Like
Reactions: CattyFruit

YukinoLover01

New Member
Sep 13, 2022
12
20
37
Here is my mod, i have 2 versions since 8.0 is for testing but 7.1 is public. If Anon30000 wants, we can merge them together so you can have both modified versions on the same C#.

-For Lethal Fantasy 7.1 public ver this C# changes the following:

1- Height limit removed (you can't select it since the max height slider is broken, removed the float value and its code lines.)
2- Infinite growth (doesnt stop at 11500m, Akipo keeps growing.)
3- Key "G" added the growth function. Press G and akipo will grow, its accumulative so if you press G 4 times she'll grow 4 times. (on final minigame you have to wait until Akipo's stomp animation order stops, sometimes it glitches her behaviour and it wont make her grow after some time. I bet you won't survive long enough to see)
4- Decreased Akipo's growth spurts through the game a litte,
5- Increased Akipo's final growth spurt after finishing collecting food.
6- Increased crystals RNG (from 150% to "1125%" chance ingame if im correct, which means around 5-7 crystals for each one)



I also include version 8.0, however its a test build, its made for supporters so i dont know if it will be useful

-For Lethal Fantasy 8.0 test ver this C# changes the following:

1- Height limit removed (you can't select it since the max height slider is broken, removed the float value and its code lines.)
2- Infinite growth (doesnt stop at 11500m, Akipo keeps growing.)
3- Key "G" added the growth function. Press G and akipo will grow, its accumulative so if you press G 4 times she'll grow 4 times. (on final minigame you have to wait until Akipo's stomp animation order stops , sometimes it glitches her behaviour and it wont make her grow after some time. I bet you won't survive long enough to see)
4- Increased crystals RNG (from 150% to "1125%"chance ingame if im correct, which means around 5-7 crystals for each one)
5- Lowered the cooldown to create new artifacts to 10%.
6- Enchantments with cooldowns are reduced to 10% aswell, which means for example the contract will hapen each 6 seconds instead of 60 seconds. Same with the death one (can't remember the name) which gives you 300 seconds but will apply on 30 seconds so don't grab it.



Instructions are the same.

1- Create a backup file for your original "Assembly-CSharp.dll" file and move it outside the folder ...\LethalFantasy_Data\Managed
2- Overwrite the Assembly-CSharp.dll with the modded one (only works on your right ver.)
3- Execute the game.
 
Last edited:

CattyFruit

Newbie
Feb 23, 2023
49
48
187
Is the shrunken state an either/or kind of thing, or does it handle intermediate heights just fine? Would love to see a mod (or an official feature!) that makes the statues shrink you a little bit when they hit you.
Say less. I think i managed to create this idea decently well.

As you enter the village now you feel a defensive aura hit you and it causes you to shrink a bit every time you enter a level, your able to dispel it but just barely. The statues now have that same magic that shrinks unwelcome guests, when ever they tag you and send the offensive magic at Akipo the magical explosion not only causes Akipo discomfort but reverberates back to you and disrupts your defenses to the shrink magic, causing a slight lapse that shrinks you slightly (Akipos growth magic counteracts any shrinking so she just gets flash banged still).

Spent the day researching DNSpy and reading LadyAlices code, had a bunch of trial and error but i figured it out, the code was well written so that helped a good bit. Its not perfect of course and had to do some fiddling to get things right but it works decently well if i do say so myself, i was able to complete a whole run while shrunk about half way for most of the run.

It looks liked most things work well in my limited testing, you can get semi soft locked in tiles where you need to jump up boxes to get to a higher tile and dont jump inside the cauldron. Akipo can boost you out of areas with her stomps though so not all hope is lost, double jump would probably be very useful too. other than that try not to get shot by a statue and enter a shrinkhouse at the same time, i think its still playable though. It also seems like you can get stuck on the castle walls more easily too. Any feedback or bugs you think would be the result of this mod i welcome you to discuss.

1563064441 -Map: Dawn- Good seed for testing, has 2 shrink houses and 2 statues right at spawn



Instructions are the same. This was created on version v8_0_Test

1- Create a backup file for your original "Assembly-CSharp.dll" file and move it outside the folder ...\LethalFantasy_Data\Managed
2- Overwrite the Assembly-CSharp.dll with the modded one (only works on your right ver.)
3- Execute the game.


List of features:
when you enter a level you shrink by 10%.
Every time a statues projectile blows up on akipo you shrink by 10%.
As you shrink it gets harder and harder to manuever the larger level, and dodge Akipos even bigger feet.
For fun i made the lobby Akipo half her normal height.

Disclaimer:
of course back up the .dll file unless you want to extract the game again.
No crashes or anything like that with my testing but of course idk what could happen with these changes so know that unpredictable things from the program could result from this.
Feel free to modifly or share this mod however you please, if you want to improve upon it be my guest.
 
Last edited:

LadyEbony

Member
Game Developer
Nov 2, 2021
170
624
162
Hello, when is ver 8.0 releasing to public ?
Will there be nudity in this game btw??
Version 8.0 is nearly complete. We are finishing up the new dialogues and almost got the translations done. There's still some gameplay stuff we have to finalize. I'll be released a few days.

And as for nudity, there's going to be a lot of horniness but no straight up nudity. My opinion can change on this, but for the foreseeable future, no nudity.

And I'll let y'all know on a little secret that y'all can't share, as an apology for no nudity. We have underboob outfits for the twins.
 

ARTLOVER9015

Newbie
Feb 12, 2022
27
31
57
Version 8.0 is nearly complete. We are finishing up the new dialogues and almost got the translations done. There's still some gameplay stuff we have to finalize. I'll be released a few days.

And as for nudity, there's going to be a lot of horniness but no straight up nudity. My opinion can change on this, but for the foreseeable future, no nudity.

And I'll let y'all know on a little secret that y'all can't share, as an apology for no nudity. We have underboob outfits for the twins.
1768459831141.jpeg
 
  • Like
Reactions: ...T...

PvtRyan96

Newbie
Apr 17, 2020
60
57
96
Personally, I don't need nudity at all. Keep them clothed (but a bra-and-panties alt would be nice).

What I need is a giantess whose gimmick is breast expansion. My pitch for this would be a giantess who has a sort of "withering gaze" effect that shrinks you the longer you're in her line of sight, while you slowly re-grow to normal when she's not observing you. However, if you make her chest bigger, then that gives her a bigger blind spot immediately in front of her, allowing you to move more freely around the map (so long as you can dodge her steps).
 

ARTLOVER9015

Newbie
Feb 12, 2022
27
31
57
Personally, I don't need nudity at all. Keep them clothed (but a bra-and-panties alt would be nice).

What I need is a giantess whose gimmick is breast expansion. My pitch for this would be a giantess who has a sort of "withering gaze" effect that shrinks you the longer you're in her line of sight, while you slowly re-grow to normal when she's not observing you. However, if you make her chest bigger, then that gives her a bigger blind spot immediately in front of her, allowing you to move more freely around the map (so long as you can dodge her steps).
Kinda of agree on the first part if the dev doesn't use the nudity for something. A good example would be in Glitter invitation, where the nude scenes are only present when they are meaningful.

Though I think the dev should do what they want first, let 'em finish all the bases and stuff planned and after that take suggestions.
 

B_W_S

New Member
Apr 25, 2022
3
7
112
LadyEbony So how many more days will that take ? When is it releasing ?
Sheesh. Can't catch a break.
Anyway, the update is here. I'll fix the main page once the update is stable.
Alpha v8.0
...But when mysticedit1 needed her most, she returned



Giantess enjoyers eatin' good tonight (and so will the giantess from what the patch notes present)
Thanks and cheers.
 

ARTLOVER9015

Newbie
Feb 12, 2022
27
31
57
Here is my mod, i have 2 versions since 8.0 is for testing but 7.1 is public. If Anon30000 wants, we can merge them together so you can have both modified versions on the same C#.

-For Lethal Fantasy 7.1 public ver this C# changes the following:

1- Height limit removed (you can't select it since the max height slider is broken, removed the float value and its code lines.)
2- Infinite growth (doesnt stop at 11500m, Akipo keeps growing.)
3- Key "G" added the growth function. Press G and akipo will grow, its accumulative so if you press G 4 times she'll grow 4 times. (on final minigame you have to wait until Akipo's stomp animation order stops, sometimes it glitches her behaviour and it wont make her grow after some time. I bet you won't survive long enough to see)
4- Decreased Akipo's growth spurts through the game a litte,
5- Increased Akipo's final growth spurt after finishing collecting food.
6- Increased crystals RNG (from 150% to "1125%" chance ingame if im correct, which means around 5-7 crystals for each one)

mega 7.1

I also include version 8.0, however its a test build, its made for supporters so i dont know if it will be useful

-For Lethal Fantasy 8.0 test ver this C# changes the following:

1- Height limit removed (you can't select it since the max height slider is broken, removed the float value and its code lines.)
2- Infinite growth (doesnt stop at 11500m, Akipo keeps growing.)
3- Key "G" added the growth function. Press G and akipo will grow, its accumulative so if you press G 4 times she'll grow 4 times. (on final minigame you have to wait until Akipo's stomp animation order stops , sometimes it glitches her behaviour and it wont make her grow after some time. I bet you won't survive long enough to see)
4- Increased crystals RNG (from 150% to "1125%"chance ingame if im correct, which means around 5-7 crystals for each one)
5- Lowered the cooldown to create new artifacts to 10%.
6- Enchantments with cooldowns are reduced to 10% aswell, which means for example the contract will hapen each 6 seconds instead of 60 seconds. Same with the death one (can't remember the name) which gives you 300 seconds but will apply on 30 seconds so don't grab it.

mega 8.0

Instructions are the same.

1- Create a backup file for your original "Assembly-CSharp.dll" file and move it outside the folder ...\LethalFantasy_Data\Managed
2- Overwrite the Assembly-CSharp.dll with the modded one (only works on your right ver.)
3- Execute the game.
Your mod is sadly not working on the free release ver.
Do you plan making an update to it? I really liked playing around with it in the previous version.
 
  • Like
Reactions: Kijanginopa2000

ple-be-ian

New Member
Sep 18, 2025
6
4
3
Sheesh. Can't catch a break.
Anyway, the update is here. I'll fix the main page once the update is stable.
The update is fun! And I didn't notice any bugs.
Potions are great and add a fun boost once I learned to not hold on to them.
Enchantments are a fun gamble too, especially when you get ones with big buffs with huge drawbacks, I think I had the 5 minute reaper one (is there a special death?) and one with huge stamina boost at cost of weakened shields so I was running around like a chicken with an axe above it's head for the last crucible. But are we still able to turn 5 gems to a red?

I don't know how the item spawner works, but if it is of interest to customize the run as much as we like, can we set individual weights to potion spawns [common],[uncommon],[rare] and [off]? I would potentially like to be able to turn off individual enchantments in the different pools too, because I expect some players would prefer to not have to deal with ones with drawbacks. Perhaps eventually all these settings could rolled into a (separate?) seed# that we can share around and have nascent scenarios to play through.

Apologies if it seems like I'm just asking for feature creep, but the game is really coming into its own now. Good work and good luck to the team.
 
  • Like
Reactions: Kijanginopa2000

LadyEbony

Member
Game Developer
Nov 2, 2021
170
624
162
The update is fun! And I didn't notice any bugs.
Potions are great and add a fun boost once I learned to not hold on to them.
Enchantments are a fun gamble too, especially when you get ones with big buffs with huge drawbacks, I think I had the 5 minute reaper one (is there a special death?) and one with huge stamina boost at cost of weakened shields so I was running around like a chicken with an axe above it's head for the last crucible. But are we still able to turn 5 gems to a red?

I don't know how the item spawner works, but if it is of interest to customize the run as much as we like, can we set individual weights to potion spawns [common],[uncommon],[rare] and [off]? I would potentially like to be able to turn off individual enchantments in the different pools too, because I expect some players would prefer to not have to deal with ones with drawbacks. Perhaps eventually all these settings could rolled into a (separate?) seed# that we can share around and have nascent scenarios to play through.

Apologies if it seems like I'm just asking for feature creep, but the game is really coming into its own now. Good work and good luck to the team.
I can probably add a blue gem to red gem converter for the anvil.

The enchantments are pure random, though maybe I could make it based on seed. You don't have to grab the blue enchantment (the risky ones), as they disappear over time. I should probably add a discard prompt to inform the player that they don't have to grab it.

I don't think I'll add customization for item spawns and such, since I rather spend the time to add customization to the giantess.
 

ARTLOVER9015

Newbie
Feb 12, 2022
27
31
57
Oh yeah, I forgot to do my review.


I think the update really upped the game. The shrines are way cooler and more challenging than just gathering blue crystals and getting overpowered. I don’t know if you upgraded Akipo’s AI, but her tracking feels way better now, which is really good.


The random enchantments are really cool too, although I wish there were more drawbacks to them. Once you get around eight of them, you just breeze through the game. Maybe the red ones (the rarest) could also give Akipo a big buff, like increasing her speed or making her grow faster, or apply a debuff to the player, slower movement, lower shield, something like that.


Adding different difficulty modes could also help with that, if you think it would integrate well with the game. Alternatively, certain maps could have harsher conditions, such as debuffs, instead of just increasing the number of crucibles.


One thing this game does really well is making you feel the difference in size. However, right now, when Akipo reaches a certain height, she just doesn’t step on the village anymore. That makes it feel less dangerous, and it turns into more of a food-gathering simulator. I think that once she hits a certain threshold, like 5000 m, she could start attacking in different ways: dragging her finger around the village, making the area poisonous with her smell so you’d need to hide inside a house, or something like that. I mostly envision her sitting down or lying down and playing around with the tiny space. I know this isn’t the main focus of development right now, so maybe this is something to revisit later.


I don’t think the potions integrate into the game loop very well. I’ve seen one or two cases where they were useful, but personally, I don’t think the player needs more buffs. If anything, it’s Akipo who needs to be stronger.


The new high heels are incredible. The sound design with them is on a whole other level, and I think that’s something that really makes this game stand out. That said, I’d love to have the option to change Akipo’s sock and footwear colors as well.


Sorry if I rambled a bit about things I wanted, but that’s only because I think the game is already very solid. The gameplay loop is really fun, the randomness reminds me of Balatro (which is a good thing), and the interactions with Akipo are great. I hope you’re having as much fun developing this game as we are playing it.


I can’t wait to see more of this. It’s definitely my favorite GTS game of all time, I never thought we’d reach this level of detail in this community.
 
5.00 star(s) 1 Vote