Unity Lethal Fantasy [Alpha v7.1] [LadyAlice]

5.00 star(s) 1 Vote
Sep 23, 2021
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One thing this game does really well is making you feel the difference in size. However, right now, when Akipo reaches a certain height, she just doesn’t step on the village anymore. That makes it feel less dangerous, and it turns into more of a food-gathering simulator. I think that once she hits a certain threshold, like 5000 m, she could start attacking in different ways: dragging her finger around the village, making the area poisonous with her smell so you’d need to hide inside a house, or something like that. I mostly envision her sitting down or lying down and playing around with the tiny space. I know this isn’t the main focus of development right now, so maybe this is something to revisit later
I totally agree with the idea of having a different attack variation, for example when the giantess when she's over 5000m. It would create a new chapter, and players would be eager to try to that point
 
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LadyEbony

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Game Developer
Nov 2, 2021
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bug fix update
I also never posted the change list


 
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5.00 star(s) 1 Vote