Unity Lethal Fantasy [Alpha v8.1] [LadyAlice]

5.00 star(s) 1 Vote
Sep 23, 2021
106
45
170
One thing this game does really well is making you feel the difference in size. However, right now, when Akipo reaches a certain height, she just doesn’t step on the village anymore. That makes it feel less dangerous, and it turns into more of a food-gathering simulator. I think that once she hits a certain threshold, like 5000 m, she could start attacking in different ways: dragging her finger around the village, making the area poisonous with her smell so you’d need to hide inside a house, or something like that. I mostly envision her sitting down or lying down and playing around with the tiny space. I know this isn’t the main focus of development right now, so maybe this is something to revisit later
I totally agree with the idea of having a different attack variation, for example when the giantess when she's over 5000m. It would create a new chapter, and players would be eager to try to that point
 
  • Like
Reactions: ARTLOVER9015

donttalktomeeee

New Member
Jul 16, 2022
3
0
95
Here is my mod, i have 2 versions since 8.0 is for testing but 7.1 is public. If Anon30000 wants, we can merge them together so you can have both modified versions on the same C#.

-For Lethal Fantasy 7.1 public ver this C# changes the following:

1- Height limit removed (you can't select it since the max height slider is broken, removed the float value and its code lines.)
2- Infinite growth (doesnt stop at 11500m, Akipo keeps growing.)
3- Key "G" added the growth function. Press G and akipo will grow, its accumulative so if you press G 4 times she'll grow 4 times. (on final minigame you have to wait until Akipo's stomp animation order stops, sometimes it glitches her behaviour and it wont make her grow after some time. I bet you won't survive long enough to see)
4- Decreased Akipo's growth spurts through the game a litte,
5- Increased Akipo's final growth spurt after finishing collecting food.
6- Increased crystals RNG (from 150% to "1125%" chance ingame if im correct, which means around 5-7 crystals for each one)

mega 7.1

I also include version 8.0, however its a test build, its made for supporters so i dont know if it will be useful

-For Lethal Fantasy 8.0 test ver this C# changes the following:

1- Height limit removed (you can't select it since the max height slider is broken, removed the float value and its code lines.)
2- Infinite growth (doesnt stop at 11500m, Akipo keeps growing.)
3- Key "G" added the growth function. Press G and akipo will grow, its accumulative so if you press G 4 times she'll grow 4 times. (on final minigame you have to wait until Akipo's stomp animation order stops , sometimes it glitches her behaviour and it wont make her grow after some time. I bet you won't survive long enough to see)
4- Increased crystals RNG (from 150% to "1125%"chance ingame if im correct, which means around 5-7 crystals for each one)
5- Lowered the cooldown to create new artifacts to 10%.
6- Enchantments with cooldowns are reduced to 10% aswell, which means for example the contract will hapen each 6 seconds instead of 60 seconds. Same with the death one (can't remember the name) which gives you 300 seconds but will apply on 30 seconds so don't grab it.

mega 8.0

Instructions are the same.

1- Create a backup file for your original "Assembly-CSharp.dll" file and move it outside the folder ...\LethalFantasy_Data\Managed
2- Overwrite the Assembly-CSharp.dll with the modded one (only works on your right ver.)
3- Execute the game.
Can confirm as well that the mod doesn't work. It insta-crashes the game on startup for version 8.0.
 

juzisyrup

New Member
Feb 16, 2025
3
0
37
If I set anti-aliasing to 8x, the game seems to lag a lot, but 0x~4x doesn't have this problem.
*I'm using a translator to provide feedback, please forgive my grammatical mistakes.
 

YukinoLover01

New Member
Sep 13, 2022
14
28
37
Your mod is sadly not working on the free release ver.
Do you plan making an update to it? I really liked playing around with it in the previous version.
Mod wouldn't work because it was made for patreon supporters on alpha test and it's not meant to be played on the public release, so i understand.

Yes i can update it, sorry if i didnt update them, besides i lost mega acc so both C# files are lost.I'll reupload 7.1 and 8.1 public updates. I'm sorry for the inconvenience, i'll do it right now
 

ARTLOVER9015

Newbie
Feb 12, 2022
28
32
57
Mod wouldn't work because it was made for patreon supporters on alpha test and it's not meant to be played on the public release, so i understand.

Yes i can update it, sorry if i didnt update them, besides i lost mega acc so both C# files are lost.I'll reupload 7.1 and 8.1 public updates. I'm sorry for the inconvenience, i'll do it right now
Don't worry mate! You are doing are great job just by making it and sharing it for us!
 

YukinoLover01

New Member
Sep 13, 2022
14
28
37
For Lethal Fantasy 7.1 public ver this C# changes the following (outdated):

1- Height limit removed (you can't select it since the max height slider is broken, removed the float value and its code lines.)
2- Infinite growth (doesnt stop at 11500m, Akipo keeps growing.)
3- Key "G" added the growth function. Press G and akipo will grow, its accumulative so if you press G 4 times she'll grow 4 times. (on final minigame you have to wait until Akipo's stomp animation order stops, sometimes it glitches her behaviour and it wont make her grow after some time. I bet you won't survive long enough to see)
4- Decreased Akipo's growth spurts through the game a litte,
5- Increased Akipo's final growth spurt after finishing collecting food.
6- Increased crystals RNG (from 150% to "1125%" chance)



For Lethal Fantasy 8.1 public ver this C# changes the following:

1- Height limit removed (you can't select it since the max height slider is broken, removed the float value and its code lines.)
2- Infinite growth (doesn’t stop at 11500m, Akipo keeps growing.)
3- Key "G" added the growth function. Press G and akipo will grow, its accumulative so if you press G 4 times she'll grow 4 times. (on final minigame you have to wait until Akipo's stomp animation order stops, sometimes it glitches her behaviour and it won’t make her grow after some time. I bet you won't survive long enough to see)
4- Increased crystals RNG (from 150% to "3375%"chance ingame ,which means around 6 crystals for each one)
5- Modified enchantments:

-Aegisward 15,5+ > 31+​
-second wind 45% > 90%​
-Fleetfoot 15% > 30%​
-Panic step 35% > 70%​
-Mending 2,5/min > 5/min​
-Colossal pact reduced cooldown to 15~ seconds​

Instructions are the same.

1- Create a backup file for your original "Assembly-CSharp.dll" file and move it outside the folder ...\LethalFantasy_Data\Managed
2- Overwrite the Assembly-CSharp.dll with the modded one (only works on your right ver.)
3- Execute the game.
 

donttalktomeeee

New Member
Jul 16, 2022
3
0
95
Say less. I think i managed to create this idea decently well.

As you enter the village now you feel a defensive aura hit you and it causes you to shrink a bit every time you enter a level, your able to dispel it but just barely. The statues now have that same magic that shrinks unwelcome guests, when ever they tag you and send the offensive magic at Akipo the magical explosion not only causes Akipo discomfort but reverberates back to you and disrupts your defenses to the shrink magic, causing a slight lapse that shrinks you slightly (Akipos growth magic counteracts any shrinking so she just gets flash banged still).

Spent the day researching DNSpy and reading LadyAlices code, had a bunch of trial and error but i figured it out, the code was well written so that helped a good bit. Its not perfect of course and had to do some fiddling to get things right but it works decently well if i do say so myself, i was able to complete a whole run while shrunk about half way for most of the run.

It looks liked most things work well in my limited testing, you can get semi soft locked in tiles where you need to jump up boxes to get to a higher tile and dont jump inside the cauldron. Akipo can boost you out of areas with her stomps though so not all hope is lost, double jump would probably be very useful too. other than that try not to get shot by a statue and enter a shrinkhouse at the same time, i think its still playable though. It also seems like you can get stuck on the castle walls more easily too. Any feedback or bugs you think would be the result of this mod i welcome you to discuss.

1563064441 -Map: Dawn- Good seed for testing, has 2 shrink houses and 2 statues right at spawn

Mega

Instructions are the same. This was created on version v8_0_Test

1- Create a backup file for your original "Assembly-CSharp.dll" file and move it outside the folder ...\LethalFantasy_Data\Managed
2- Overwrite the Assembly-CSharp.dll with the modded one (only works on your right ver.)
3- Execute the game.


List of features:
when you enter a level you shrink by 10%.
Every time a statues projectile blows up on akipo you shrink by 10%.
As you shrink it gets harder and harder to manuever the larger level, and dodge Akipos even bigger feet.
For fun i made the lobby Akipo half her normal height.

Disclaimer:
of course back up the .dll file unless you want to extract the game again.
No crashes or anything like that with my testing but of course idk what could happen with these changes so know that unpredictable things from the program could result from this.
Feel free to modifly or share this mod however you please, if you want to improve upon it be my guest.
Do you plan on updating the mod for the latest version?
 

CattyFruit

Newbie
Feb 23, 2023
53
51
187
Do you plan on updating the mod for the latest version?
Oh yeah ill update it, i didn't know if anyone was interested, guess it doesn't help that it was only usable on a test version. I was kinda planning on updating it when the v8 update was finalized and it looks like the bugfix patch dropped so ill get on it, i also wanted public update people to be able to try it. Ill see if i can do it in a few hours, if not it might have to be tomorrow or the day after.
 

LadyEbony

Member
Game Developer
Nov 2, 2021
171
632
162
Oh yeah ill update it, i didn't know if anyone was interested, guess it doesn't help that it was only usable on a test version. I was kinda planning on updating it when the v8 update was finalized and it looks like the bugfix patch dropped so ill get on it, i also wanted public update people to be able to try it. Ill see if i can do it in a few hours, if not it might have to be tomorrow or the day after.
The update is fine for now. The thread has been updated too.
 

CattyFruit

Newbie
Feb 23, 2023
53
51
187
The update is fine for now. The thread has been updated too.
Appreciate you letting us know, dont gotta worry about a jumpscare update now.

If peeps really like the mods and keep wanting them updated ill see if i can look into a way to make the mods more reliable, as in use a different method that lets us carry over mods easier after each update. It will probably involve more setup to use and create the mods though so not 100% sure on that. For these simpler mods the current method is fine for now.
 

CattyFruit

Newbie
Feb 23, 2023
53
51
187
ok i think that should do it, the mod is updated to current public version, enjoy! Do let me know if there are any game breaking issues or any feedback on things you think should be added or tweaked. it should be the same as the other version except i didn't make lobby Akipo smaller. Remember you can unstuck in the pause menu if you get softlocked or knocked out of bounds.

v8.1 Statues shrink you on hit mod:


Instructions are the same.

1- Create a backup file for your original "Assembly-CSharp.dll" file and move it outside the folder ...\LethalFantasy_Data\Managed
2- Overwrite the Assembly-CSharp.dll with the modded one (only works on your right ver.)
3- Execute the game.
 
5.00 star(s) 1 Vote