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Unity Lethal Fantasy (Giantess, Rougelite) [Game Dev Diary + Alpha v2.1]

LadyEbony

Newbie
Nov 2, 2021
83
382
As for the enemy, I have an idea. When the statue is destroyed by some way. There will be a smaller blue twins giantess . She will patrol within a certain range,And she can grow by eating food.
It's a nifty idea but I'm not so sure. I don't want a scenario where a girl gets crushed. Maybe if it was skinned as a ghost giantess then maybe. Thanks for the suggestion though.

I very much like the idea of starting her off smaller, along with giving her more room to "grow", i think it would make interactions with her feel more dynamic and interesting if she had more stages of growth early on. Could always test something with us by making it a modifier or a separate test level.

I also want to ask, any chance we can get a sneak peak at the new GTS model? :) or is it a surprise? im so curious. Honestly, i really like the tabi girl in game right now but im really looking forward to seeing what was cooked.
I'm waiting for the new GTS model to be fully setup with all the textures, shaders, and such.
 

LadyEbony

Newbie
Nov 2, 2021
83
382
My idea to spawn crafting crystals throughout the map besides just the giantess' steps. The crystals can spawn throughout the map naturally but they spawn more frequently in these new quarry tiles. No special equipment or anything, just grab them.

I want to add some bigger crystals that require an explosion (or giantess impact) to destroy for even more crafting crystals, which I hope will make the player feel happy seeing the giantess destroy stuff (gameplay wise) and provide more value using tanuki explosion for your own benefit (besides just destroying statues).

With that, I'll add a few more good-to-destroy obstacles, and I'll see what that does gameplay fun wise. And also add an upgrade that greatly increases the tanuki's explosive timer.

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LadyEbony

Newbie
Nov 2, 2021
83
382
Progress report

I still haven't received the fixes for the giantess model so I been going through the checklist of things that need to get done.
  • More quarry variants
  • Large crystals that require an explosion or a stomp to get its contents
  • Throw trajectory
  • Rework the house trap to be a generic outdoor landmine (nerd talk below if you into that)
  • A variant of the stairs-in-between-tiles that require the most basic of jumping skills since it's a tall wall
  • And a bunch of other small polish stuff
You probably notice the different skybox as well. I added some variations to the skyboxes and grass colors so each level has a slightly different visual look.

Today I have a plan to implement a minigame with the small lobby giantess within a day of work. This is an experiment to see how quick I could add extra content to the lobby room for no other reason but to do something quick and fun with the giantess. I have neglected the purpose of the lobby room (a place to interact with the giantess for fun) for a long while, which is why I'm adding some content there.

If I don't receive the fixes to the giantess model, I'll be doing them myself. The new model + new animations will come out this update.

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Bafffouille

New Member
Aug 4, 2018
1
1
As a bit of a nerd myself, I often struggle shaders too, so well done for completing it.

By the way, I would recommend Claude.ai rather than ChatGPT for help with programming. I don't really like the look of AI generated code, but being able to talk with something to solve undocumented problems can help !

I can't wait to see what happens next !
 
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