Pretty good update. I really, really like the new growth animation (although where the heck did the fresnel shader go). It's really powerful while remaining super cute and showing off the actual *SURGE* of growth she gets. Two thumbs-up.
As for a bug report, the one and only bug I have for you is the fact that I got stuck behind a now-uncloseable door at some point for like 30 seconds before the giantess stomping around shook me loose. This is actually a fairly interesting concept philosophically, but I can't say it should quite work like this, haha. The screenshot might be a bit tough to interpret, but here.
View attachment 5001937
Random commentary/feedback/criticism:
>I miss the gently-smiling expression of the prior giantess, although you said something wasn't set up correctly about that, so I'll just assume that'll get changed
>Also, in a lot of the new girl's animations, her skirt blocks the view of her panties. Very unfortunate. Maybe some pre-baked physics could solve this.
>The very first growth spurt from 90 -> 180 is just perfect. Thank you for adding the "start at 75% filled gauge" modifier.
>The shrink house is a welcome addition, and honestly the way it breaks up the gameplay is pretty refreshing. It actually ended up being more of a gameplay improvement than a thematic improvement, which is the opposite of what I expected. However, I have to say you can't really "feel" the shrinking very much, because it happens while you're held up in mid-air by the spell. You just kinda blink and go, "woah, I'm suddenly tiny!" I think being able to walk around as you shrink in little spurts over the course of five or so seconds would be superior (and skilled players could use this time to pre-emptively get up onto some of the geometry before the cure pieces spawn)
>Blue gems are in a good place. Red gems are so rare that I never craft anything other than the flashlight and keep the rest in reserve in case I need to rebuild my flashlight due to getting stepped on and it going flying out of my hand to parts unknown.
>The more I think about it, the more I think that the giantess's gauge fill speed should level up each time you complete a drop zone.
>Since you've commissioned this model and more-or-less have control over it, how about giving the giantess alternate equippable panties that have different effects? That could be really neat, not to mention fairly simple with some texture editing.
>I was confused and thought the crafting stone bonus modifier was bugged by not giving two stones per pickup, but I think you changed it to boost spawns instead, right? Might want to reword that for clarity.
>I ran through the game on different difficulties and didn't seem to unlock any other modifiers; just for future reference you should probably post a screenshot with every build you upload showing off the full set of them just so we can make sure we unlocked everything.
>Two different modifier suggestions: A modifier where taking shield damage of any kind makes that used-up energy flow into the giantess and help fill her meter. And then, relatedly, a modifier that makes your shield regenerate 3x faster (and makes shield repairs 3x as effective).
>More testing required for the tanukis, but I think they're in a better place now (aside from still being a bit hard to pick out).
And as of now, I think that's more-or-less all the feedback I have for this one. Good job.