Unity Lethal Fantasy (Giantess, Rougelite) [Game Dev Diary + Demo v2]

PvtRyan96

Newbie
Apr 17, 2020
31
16
It's not an exaggeration to say that your game is one of the primary ones I keep tabs on when browsing this site. The progress you're showing off is pretty exciting.

On the topic of growth animations and sounds, since you seem well-versed in tinkering with the game's rendering, have you considered using a nice fresnel shader to give the giantess a gentle glow as she's growing? I always appreciate it giving a little extra visual oomph to the growth, especially if the viewpoint is moving around and changing the location of all the size-reference objects in the PoV (as is probably going to be happening a lot, since the player's hopefully not going to just stand in one place to watch the giantess grow when she gets bigger).

(In case it's not clear what I mean, basically, like using the fresnel node in Unity to give an object (in this case, the giantess) something like a glowing outline)
 

LadyEbony

Newbie
Nov 2, 2021
53
200
It's not an exaggeration to say that your game is one of the primary ones I keep tabs on when browsing this site. The progress you're showing off is pretty exciting.

On the topic of growth animations and sounds, since you seem well-versed in tinkering with the game's rendering, have you considered using a nice fresnel shader to give the giantess a gentle glow as she's growing? I always appreciate it giving a little extra visual oomph to the growth, especially if the viewpoint is moving around and changing the location of all the size-reference objects in the PoV (as is probably going to be happening a lot, since the player's hopefully not going to just stand in one place to watch the giantess grow when she gets bigger).

(In case it's not clear what I mean, basically, like using the fresnel node in Unity to give an object (in this case, the giantess) something like a glowing outline)
I was supposed to add fresnel to the giantess models like a month ago. It's not challenging, I just have 20 different things to juggle between. I'll probably add it last second but I'll also probably forget ngl.
 
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