Hi Peeps,
Took a look at this. It took me a few hours cause I know nothing about Rpg maker VX ACE. Was fun to learn though have to say. Turns out the positioning data for the battlers is written into the enemies data file. This means that when this file is translated, it breaks the positioning data the devs put in, either by the names of enemies not being correct or the actual positioning code being translated, which then effectively shoves them upwards as that code is being used to keep them centered.
I did a machine translation using translator++ like
Iza' did above, put but overwrote the enemies file with the og. This means battle text and losing text should be translated, but the enemies names are not. Also, it seem the healer outside the caves' dialogue is now also untranslated for some reason. I guess it must be stored in the same file.
Anyway, enough of my rambling. Here be link. Let me know if it doesn't work cause Ive never shared a game before.
EDIT: updated game location for convenience.
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