- Oct 19, 2017
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Part of the challenge with a quite a few quests is being able to get back after fulfilling the objective, that seems like it would remove part of the challenge. I could see a consumable item being added that would allow you to immediately exit the dungeon, though it would have to be fairly expensive so as to not be abusable.1. And add a menu button to leave the dungeon instantly.
You can already go faster by pressing Ctrl, last I checked.2. No, seriously, the slow walking speed is agonizing. Speed it up, please!
The game's still in early development, I'm sure they'll add that stuff later on when the game is closer to completion.3. More tutorials/introductions that introduce the town, how the dungeons work, and how to manage the party.
This I totally agree with.4. The bottom row of the walls often cover items or enemies so you can't see them. Either make it so stuff can't be there or make the walls transparent/invisible on the bottom row(s).
It's pretty obvious the first language of the developer isn't English, I imagine later on they'll hire someone to improve the writing when more of the game is done and they're getting more money from Patreon.5. The dialogue and flavor text is a bit choppy. Perhaps take another editing pass to make it flow better?
One other thing I thought of recently is that I think the way Charm works could be altered a bit to alter combat more and not just be a way to implement the sex animations. Specifically, I think that rather than enemies all dogpiling on the Charmed party member, they could act as normal while the Charmed party member randomly picks someone to bang on their turn. This could include your own party members, which would mean the status is more interesting as well as the gameplay is more varied.
If the Charmed party member targets an enemy, they take damage and the enemy they targeted is healed. If they target another party member both of them take damage.
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