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Others Lewd Mod 2 [v43] [HH Richards]

3.60 star(s) 9 Votes

Deathgod250

New Member
Oct 2, 2021
5
13
I'm just glad it wasn't another Ingrid shows you a hint of nipple if it was another Ingrid focused day I would have saved the 8 bucks
 

Hentaicrazed

New Member
Aug 10, 2021
11
51
Really enjoying the new rule so far! It's actually tripped me up a couple of times, which is good in my opinion. Makes the game feel a little more fresh, and asks a little more of you in the thinking department. Before this, the work part of the game had gotten insanely stale. And while this hasn't entirely cured that by any means, it's a welcomed mix up. I was able to pretty much autopilot the work before without having to think about it, but it's nice feeling like I have to be more engaged again.

I still maintain my prior criticism that there are far too many pictures that are reused, with different coloring. If work is going to be 90% of this game, then shortcuts like that are lame. It comes across as lazy, blatant padding.

That said, the story side of Day 40 was pretty good. Nothing ground breaking, but I enjoyed both Maddie and Ellie's parts. My main criticism on that front is that it feels like we haven't gotten more than teasing/flashes in ages. Don't get me wrong, I do like the pics (especially the one of
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), but when it doesn't end up going anywhere beyond teasing, it feels a little.. hollow?

The story side of this is just as important as the visual side to me, if not more. I enjoy it more when the interactions with the characters are meaningful, and we actually get to toy with them, mess around, and make them cum. Not saying that there shouldn't be any times where it's exclusively teasing since build up is important too, but it just feels like it's been a long time since one of the characters has masturbated for us, encouraged us to touch/cum, etc. Balance is important, and Day 40 was a double whammy of teasing. I would have liked to have done more with either Maddie or Ellie, rather than Ellie having to go after sending a few pics cause she got invited to hang out by some girls, and Maddie having to go after sending some pics because her boyfriend was calling. Those types of convenient, abrupt cutoffs to interactions happens a lot. Stop holding out, and give us the good stuff. At least, a little more frequently.
 
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Jennova21

Newbie
Jan 3, 2022
24
112
Too bad there isn't any other games similar to this style/format that are by a competent developer who can deliver quality updates within decent time frames
Ever since I first played this game I've considered creating a game with the same format.

When I first encountered this game it was definitely intriguing in concept, but I think like other commentators have pointed out, the main interest was not the moderation aspect, but the exchanges between your boss. In fact, moderating images soon became a chore, not helped by the graphic style of the game. This style, whilst unique, did absolutely nothing for me. I'm not sure if it was a design choice, but I can see why the author employed that style of graphic. You're probably not going to fall foul of most platforms that would monetise the game.

My outline for a game with the same format:

Main Loop.
Flirt then moderate. That's pretty much it, rinse and repeat. However, the moderation aspect would heavily influence how the game plays. I want the moderation phase to be a lot harder in that you have to pay attention, and that this phase will have consequences depending on your choices. Also, it will grant you XP which will give you access to different game branches.

Tech Stack.
Probably HTML based using INK. This would allow publication on various platforms. For the desktop version it would probably be Electron based or Godot.

Monetization Model.
Going to be straight up about this, it would probably follow that of the original game with monthly releases on Patreon. Sadly, I am no longer of an age where I can produce such games just for fun. Even a Patreon release though could be risky, and this one reason I have sat on the fence about creating such a game. If you head over to you can see the fluctuating revenue of this game.

Graphics.
Not going to beat about the bush on this, but probably AI generated. I know this may have pitchforks out straight of the bat, but as someone who is versed in DAZ, CC4, Blender and UE4/5, AI generation can create images both better and faster than I can achieve in any of the afore mentioned programs. Also, this is the only way the game could ever be produced, since I don't have the resources or time to do it any other way.

Any way, that was my plan, and if you have made it this far, thank you for reading.
 

Jennova21

Newbie
Jan 3, 2022
24
112
I liked nearly everything until you mentioned ai
If I said graphics would comprise of DAZ renders, would that have made a difference? As an artist who uses both traditional and digital media, I never really understand the logic behind the anti AI thing. I don't think I could back to creating DAZ/CC4/Meta human renders when I know better technologies exist. Just curious.
 
Last edited:

FiddleStyx

Newbie
Aug 6, 2018
31
66
Ever since I first played this game I've considered creating a game with the same format.

When I first encountered this game it was definitely intriguing in concept, but I think like other commentators have pointed out, the main interest was not the moderation aspect, but the exchanges between your boss. In fact, moderating images soon became a chore, not helped by the graphic style of the game. This style, whilst unique, did absolutely nothing for me. I'm not sure if it was a design choice, but I can see why the author employed that style of graphic. You're probably not going to fall foul of most platforms that would monetise the game.

My outline for a game with the same format:

Main Loop.
Flirt then moderate. That's pretty much it, rinse and repeat. However, the moderation aspect would heavily influence how the game plays. I want the moderation phase to be a lot harder in that you have to pay attention, and that this phase will have consequences depending on your choices. Also, it will grant you XP which will give you access to different game branches.

Tech Stack.
Probably HTML based using INK. This would allow publication on various platforms. For the desktop version it would probably be Electron based or Godot.

Monetization Model.
Going to be straight up about this, it would probably follow that of the original game with monthly releases on Patreon. Sadly, I am no longer of an age where I can produce such games just for fun. Even a Patreon release though could be risky, and this one reason I have sat on the fence about creating such a game. If you head over to you can see the fluctuating revenue of this game.

Graphics.
Not going to beat about the bush on this, but probably AI generated. I know this may have pitchforks out straight of the bat, but as someone who is versed in DAZ, CC4, Blender and UE4/5, AI generation can create images both better and faster than I can achieve in any of the afore mentioned programs. Also, this is the only way the game could ever be produced, since I don't have the resources or time to do it any other way.

Any way, that was my plan, and if you have made it this far, thank you for reading.
Honestly everything here. But just hire an artist bro
 

1y3uehsbqgs

Member
Jul 2, 2023
179
138
If I said graphics would comprise of DAZ renders, would that have made a difference? As an artist who uses both traditional and digital media, I never really understand the logic behind the anti AI thing. I don't think I could back to creating DAZ/CC4/Meta human renders when I know better technologies exist. Just curious.
AI steals from artists
 
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Hentaicrazed

New Member
Aug 10, 2021
11
51
Ever since I first played this game I've considered creating a game with the same format.

When I first encountered this game it was definitely intriguing in concept, but I think like other commentators have pointed out, the main interest was not the moderation aspect, but the exchanges between your boss. In fact, moderating images soon became a chore, not helped by the graphic style of the game. This style, whilst unique, did absolutely nothing for me. I'm not sure if it was a design choice, but I can see why the author employed that style of graphic. You're probably not going to fall foul of most platforms that would monetise the game.

My outline for a game with the same format:

Main Loop.
Flirt then moderate. That's pretty much it, rinse and repeat. However, the moderation aspect would heavily influence how the game plays. I want the moderation phase to be a lot harder in that you have to pay attention, and that this phase will have consequences depending on your choices. Also, it will grant you XP which will give you access to different game branches.

Tech Stack.
Probably HTML based using INK. This would allow publication on various platforms. For the desktop version it would probably be Electron based or Godot.

Monetization Model.
Going to be straight up about this, it would probably follow that of the original game with monthly releases on Patreon. Sadly, I am no longer of an age where I can produce such games just for fun. Even a Patreon release though could be risky, and this one reason I have sat on the fence about creating such a game. If you head over to you can see the fluctuating revenue of this game.

Graphics.
Not going to beat about the bush on this, but probably AI generated. I know this may have pitchforks out straight of the bat, but as someone who is versed in DAZ, CC4, Blender and UE4/5, AI generation can create images both better and faster than I can achieve in any of the afore mentioned programs. Also, this is the only way the game could ever be produced, since I don't have the resources or time to do it any other way.

Any way, that was my plan, and if you have made it this far, thank you for reading.
The AI part kind of kills the idea for me too tbh. Ethical arguments aside, I just find AI pictures unappealing. They have no unique style, personality, or charm. Sure it can render well on a technical level, but that's not what makes artwork appealing. Self-expression and human error are part of what makes art enjoyable to consume, because that's where we find things to relate to. AI pictures are just so insanely sterile feeling and soulless compared to human made works, because of that.
 

Jennova21

Newbie
Jan 3, 2022
24
112
The AI part kind of kills the idea for me too tbh. Ethical arguments aside, I just find AI pictures unappealing. They have no unique style, personality, or charm. Sure it can render well on a technical level, but that's not what makes artwork appealing. Self-expression and human error are part of what makes art enjoyable to consume, because that's where we find things to relate to. AI pictures are just so insanely sterile feeling and soulless compared to human made works, because of that.
Hi Hentaicrazed. Just wanted to say thank you for taking the time to post a rational reply beyond just the "AI art is theft" idea. Based on the limited feedback to my idea, creating such a game seems too much of a risk. AI image generation would drastically cut down the time required to create this game, and time is a luxury not all of us have. I also feel, that no matter how well the story or main game play loop turned out, it would always get a negative reception because of the AI artwork.
 

FiddleStyx

Newbie
Aug 6, 2018
31
66
Bro really is taking his time to deliver the most dogshit updates and they keep taking longer each time now. Almost 2 weeks since he said day 41 was coming, which was already a whole month+ since the day 40 update. Bro is swimming in cash for minimal effort.
 
3.60 star(s) 9 Votes