A little mixed about this game. It's a pretty nice and simple dungeon crawler with an interesting combat system that nonetheless gets a bit long on the tooth due to very imbalanced combat design and okay-ish porn.
First of all, it's a proper battle-fuck sort of game, so that's a massive plus for me. I hate games that make me lose on purpose to see the porn. The artstyle is pleasant, but the variety isn't all that high and there's not that much to get excited about. Lots of tentacles, some humanoids, some slimes and other oddities. The bigger issue though is that a notable number of the "lust" attacks enemies do that have CGs aren't really that erotic. There's an enemy that's a group of crows, and their "erotic" CG attack is... pecking at the player character. Huh? The moans do improve the experience greatly, though. There's also grab attacks that require you to mash buttons, which is a mechanic I personally really hate (your porn game should not make me consider setting up macros) but they also do a sizeable amount of damage so you want to mash out of them as quickly as you can, and thus you won't see them for long. They also all strip your character, which brings me to the next section.
The combat is very interesting early on but really falls flat around the middle of the dungeon. First of all, you have two bars - health and LP. LP is your "mana", and you use it to cast certain spells, but the higher it is the more damage you take, you cannot perform physical attacks if it gets too high, and according to the developer, the more grab attacks you will see. I cannot really confirm or deny this, but I'll talk about that later.
The combat is stance based, you have a normal stance, an offensive one that boosts damage but makes you take more damage but gain less LP, a defensive one that boosts your defense at the expense of the other two and a lewd stance that makes you get more LP and gain some automatically every turn. There's also a "naked" stance that acts similarly to a permanent lewd stance. You cannot switch stances while you are naked and the only way to get your clothes back is to use one of the limited healing items that you can refill at a save point. You get EXP for winning battles and you can use this to get new attacks or passive skills that usually apply to specific stances, and you can also upgrade the clothes you find around the dungeon. There are some buffs and debuffs, and there seems to be a decent complexity to the gameplay, but...
Let me preface this by saying that I do not understand why people find the combat in this game difficult. As long as you do not run from battles, realize that there is a way to spend your EXP in the escape menu - which is also where you can save, but only at the washbasins, and the game fails to explain both of those things properly - and understand a few key mechanics, the combat becomes insanely formulaic and had I not done some testing I'd be using the same strategy for nearly every enemy from around floor 4 to the end of the game.
I think the fundamental problem with the game is that being stripped prevents you from using your stances and clothes skills, and thus removes about 75% of the complexity of the combat system. Grab attacks are way too common, especially in the second half of the game, and you can easily burn through your heals trying to get your bearings getting grabbed over and over. However, being naked means you practically always have access to your healing skill, because you regen basically as much LP as it costs every turn. And you can outheal almost everything in the game. The second fundamental problem is that other than maybe 3 enemies that have "combos", or attacks that they always do one after another, enemy AI is entirely random. You can get stripped first turn in combat and then once again next turn once you burn a heal. There's no way to plan your moves around enemy behavior (other than those 3 aforementioned enemies). Sure, the game manual explains you can guard to prevent grab attacks, but why would I do that when it's random? I need to get damage in eventually, and I'll just get grabbed then. Additionally, the buffs and debuffs you get are barely worth the turn spent on casting them. They last forever, but the turns spent setting up are turns the enemy can use to strip you or put another status effect that will take turns to deal with.
In the end, there are two effective strategies:
1. Stay in offensive stance and just spam the shit out of your hardest hitting attacks. If you get hurt or your LP gets too high, switch to defensive stance and spam your healing spell.
2. Just stay naked. Don't worry about your LP. Your physical attacks aren't blocked in naked stance, and as long as you keep casting spells that cost LP, it shouldn't get too high. Just heal every time it feels like you can get killed, and otherwise just use your LP-costing debuffs and spam your normal attack. You can outheal everything in the game, especially if you use your attack-lowering debuff.
Option 2 is somehow more boring and slow than option 1, but because enemy LP damage gets so high later on in the game, and you really have no options to lower your LP a large amount without burning heals, I ended up using option 2 out of sheer convenience for most of the game, because I was so tired of using a heal just to get stripped a turn later.
Overall though, I think this is a lukewarm recommendation, even if only because it's a rare game that integrates the porn into the core gameplay without relying on fail states. If you enjoy dungeon crawlers, this is a pretty pleasant experience. I just hope the dev gets better playtesters next time, because there are like 10 of them listed in the credits and somehow none of them noticed the glaring issues with action economy. Definitely tons of potential and I will be following the dev's next game.
First of all, it's a proper battle-fuck sort of game, so that's a massive plus for me. I hate games that make me lose on purpose to see the porn. The artstyle is pleasant, but the variety isn't all that high and there's not that much to get excited about. Lots of tentacles, some humanoids, some slimes and other oddities. The bigger issue though is that a notable number of the "lust" attacks enemies do that have CGs aren't really that erotic. There's an enemy that's a group of crows, and their "erotic" CG attack is... pecking at the player character. Huh? The moans do improve the experience greatly, though. There's also grab attacks that require you to mash buttons, which is a mechanic I personally really hate (your porn game should not make me consider setting up macros) but they also do a sizeable amount of damage so you want to mash out of them as quickly as you can, and thus you won't see them for long. They also all strip your character, which brings me to the next section.
The combat is very interesting early on but really falls flat around the middle of the dungeon. First of all, you have two bars - health and LP. LP is your "mana", and you use it to cast certain spells, but the higher it is the more damage you take, you cannot perform physical attacks if it gets too high, and according to the developer, the more grab attacks you will see. I cannot really confirm or deny this, but I'll talk about that later.
The combat is stance based, you have a normal stance, an offensive one that boosts damage but makes you take more damage but gain less LP, a defensive one that boosts your defense at the expense of the other two and a lewd stance that makes you get more LP and gain some automatically every turn. There's also a "naked" stance that acts similarly to a permanent lewd stance. You cannot switch stances while you are naked and the only way to get your clothes back is to use one of the limited healing items that you can refill at a save point. You get EXP for winning battles and you can use this to get new attacks or passive skills that usually apply to specific stances, and you can also upgrade the clothes you find around the dungeon. There are some buffs and debuffs, and there seems to be a decent complexity to the gameplay, but...
Let me preface this by saying that I do not understand why people find the combat in this game difficult. As long as you do not run from battles, realize that there is a way to spend your EXP in the escape menu - which is also where you can save, but only at the washbasins, and the game fails to explain both of those things properly - and understand a few key mechanics, the combat becomes insanely formulaic and had I not done some testing I'd be using the same strategy for nearly every enemy from around floor 4 to the end of the game.
I think the fundamental problem with the game is that being stripped prevents you from using your stances and clothes skills, and thus removes about 75% of the complexity of the combat system. Grab attacks are way too common, especially in the second half of the game, and you can easily burn through your heals trying to get your bearings getting grabbed over and over. However, being naked means you practically always have access to your healing skill, because you regen basically as much LP as it costs every turn. And you can outheal almost everything in the game. The second fundamental problem is that other than maybe 3 enemies that have "combos", or attacks that they always do one after another, enemy AI is entirely random. You can get stripped first turn in combat and then once again next turn once you burn a heal. There's no way to plan your moves around enemy behavior (other than those 3 aforementioned enemies). Sure, the game manual explains you can guard to prevent grab attacks, but why would I do that when it's random? I need to get damage in eventually, and I'll just get grabbed then. Additionally, the buffs and debuffs you get are barely worth the turn spent on casting them. They last forever, but the turns spent setting up are turns the enemy can use to strip you or put another status effect that will take turns to deal with.
In the end, there are two effective strategies:
1. Stay in offensive stance and just spam the shit out of your hardest hitting attacks. If you get hurt or your LP gets too high, switch to defensive stance and spam your healing spell.
2. Just stay naked. Don't worry about your LP. Your physical attacks aren't blocked in naked stance, and as long as you keep casting spells that cost LP, it shouldn't get too high. Just heal every time it feels like you can get killed, and otherwise just use your LP-costing debuffs and spam your normal attack. You can outheal everything in the game, especially if you use your attack-lowering debuff.
Option 2 is somehow more boring and slow than option 1, but because enemy LP damage gets so high later on in the game, and you really have no options to lower your LP a large amount without burning heals, I ended up using option 2 out of sheer convenience for most of the game, because I was so tired of using a heal just to get stripped a turn later.
Overall though, I think this is a lukewarm recommendation, even if only because it's a rare game that integrates the porn into the core gameplay without relying on fail states. If you enjoy dungeon crawlers, this is a pretty pleasant experience. I just hope the dev gets better playtesters next time, because there are like 10 of them listed in the credits and somehow none of them noticed the glaring issues with action economy. Definitely tons of potential and I will be following the dev's next game.