- Jan 16, 2018
- 7
- 25
Hey Everyone. I'm working with a bud on developing a visual novel and we're both a bit stuck on the visual part of the game. My bud has been learning Daz3D and what not, but he keeps getting discouraged because of all the extra stuff involved with creating assets. Not so much on the creation part because he's actually getting pretty good at modeling, but more from the sense of the monetary side of things.
As I understand it, all of the assets that get used in these games are either custom created or use stuff available online, but that raises a question of commercial use. I've seen the same models used in multiple games in the past, so I'm curious to what capacity people are able to use assets.
Example, a model is created in Daz3D using XYZ assets from ABC artists. Daz3D has an option for licensing these assets, but that's about $30 PER ASSET plus the cost of the asset. And yes, I'm aware there is free stuff available and licensed for commercial use, but not everything is available out there for commercial use.
So what's the deal? Are people just spending hundreds or thousands of dollars on licensing for all these assets? Are people just super talented and able to build every single item or model in the game custom? Or is there really not much of a concern considering the market when it comes to monetization of a visual novel?
Also, to what capacity is something considered "copyrighted" or not available for commercial use? Like if an environment asset is used in the game with no modification, is that asset still subject to copyright? Or if the color is changed, does that change anything? To what extent does the asset hold it's copyright in which the artist could pursue legal action against the game developer using the asset?
Just trying to understand the logistics of taking a game to market because if creating a visual novel is going to end up costing thousands of dollars to potential not even be liked by the community, it seems like it might be a lost cause.
Thanks in advance for any insight that can be provided!
As I understand it, all of the assets that get used in these games are either custom created or use stuff available online, but that raises a question of commercial use. I've seen the same models used in multiple games in the past, so I'm curious to what capacity people are able to use assets.
Example, a model is created in Daz3D using XYZ assets from ABC artists. Daz3D has an option for licensing these assets, but that's about $30 PER ASSET plus the cost of the asset. And yes, I'm aware there is free stuff available and licensed for commercial use, but not everything is available out there for commercial use.
So what's the deal? Are people just spending hundreds or thousands of dollars on licensing for all these assets? Are people just super talented and able to build every single item or model in the game custom? Or is there really not much of a concern considering the market when it comes to monetization of a visual novel?
Also, to what capacity is something considered "copyrighted" or not available for commercial use? Like if an environment asset is used in the game with no modification, is that asset still subject to copyright? Or if the color is changed, does that change anything? To what extent does the asset hold it's copyright in which the artist could pursue legal action against the game developer using the asset?
Just trying to understand the logistics of taking a game to market because if creating a visual novel is going to end up costing thousands of dollars to potential not even be liked by the community, it seems like it might be a lost cause.
Thanks in advance for any insight that can be provided!