Hi
EAngelinaC,
There is no shaving variable at the moment, other than the check for the legs which impacts beauty. To change all images depending on Lizzy's bush would simply be too much. So even though I would like to implement it, it would mean to much work and too much additional work required regarding images/vids etc.
Ah, yes. I fell into the porn-game-logic-trap that Shaving could *only* mean one thing. And ofc people Lizzy meets on the street would consider her prettier based on when she last shaved
They should all have buswork really. So that needs to change.
I'm trying to make sense of your widget. But I am no coding expert and the args part I never understood, so I don't use it other then in code provided to me by some other people. Also the _content with the click part is a bit of a mystery for me. How I learn code is by step by step trying it out and seeing what happens. I can't de-cypher code by logic. My brain doesn't work that way. So if you could explain to me what each part does/how it works, that would be great. Perhaps dm me?
Will do.
What is the use of an upgrade? What do I win/gain from it, other then countless issues when swapping over I'm sure?
There are a lot of small fixes, a couple of new macros like
<<cycle>>
and
<<listbox>>
and container widgets like the code I pasted. The
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has a list of the actual changes (though it does include "Various small improvements."

).
SugarCube also has a
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with the individual changes that would be required.
The online documentation is specific to the latest available version, so *IF* you refer to it, it may include details (like the
container
tag for widgets) that are not available in the version you are currently working with. So you either need to source older documentation to refer to (wayback machine?) or have to try and remember all the changes if you do refer to the online docs.
Do you have a certain way to find these issues? Curious how you manage to find these. Very gratefull that you do btw!
Ah, my biggest pet peeve with the game is the randomness of a lot of the event passages. Where some event might only have a 1-3% chance of occurring, and if you fail one of the checks you get a default fallback passage instead so if you want to advance the Bianca storyline, scene 3 has a 1 in 144 chance of occurring when walking between districts and if Lizzy is not wearing panties you get a restful stop on a bench instead. If you're hoping to be recruited by Donny at the beach, you've got to know the correct time window, meet the stat requirements and then roll a 2.5% chance.
So... I wrote something that controlled the randomness and then if the passage doesn't trigger the way I expect, I go read the code.