This... is kind of a mess.
It's a very promising project, don't get me wrong, but the game seems to be fighting itself. On the one hand, there's very little to do other than get fucked to grind indecency; on the other the creator has stated that they wanted the descent into lewdness to be gradual and not have the main character be fully slutiffied before leaving the starting level--and then we get all this focus on rehashing the starting level, adding missions and encounters that are to be fully fleshed out afterward. This all signals to us as players that we are indeed expected to explore this part of the game and drag our feet before going away to the next stage, but, at the same time, the experience needed to level up indecency has skyrocketed to align with the stated intention of the descent into corruption being slow and gradual.
How slow?
Glacial.
Look, I'm all for a slow burn, but that's not the same as grinding. If certain stages were gated behind story events or character relationships, that would be one thing, but if somebody is patient enough to do the math and see just how much grinding it would take to get even the basic Kiss skill... Well, that's not a slow burn; that's carpal tunnel syndrome waiting to be diagnosed. It takes hours of playing to get the first skill point, and I'm not patient enough to see how long it takes for the second time. Heck, the prison minigame after being captured takes so many clicks now that going through it twice is a very good reminder that one could be doing almost anything else other than playing through something that gives you no options at all other than waiting for the game to let you click.
I think the author needs to take a look at the game as it currently stands and make it consistent with his vision. There are a lot of systems that need to be tweaked one way or the other, and adding content to what should be the starting stage is quite detrimental to the pacing of both the game and story.
I don't want to be completely negative. I really enjoyed the last version I played, incomplete as it was, and I saw plenty of imagination in applying Karryin's formula to a sci-fi setting. The potential and skill are there, so I hope this will be just a minor hiccup before finding the game's voice. I wish Halftilt the best of luck with it.