btw, as the game is both NTR and romance, how do you plan to tackle player failure ?
While I think a lot of people enjoy the sense of responsibility and the stakes of failure, it can be really hard to tune the difficulty accordingly. A lot of games in the genre almost force you to fail on purpose because they're too easy, on the other side you have games that flood the player with information, stats and systems that muddy the player's choice, and the route feels like it was chosen randomly independently of the player's actions.