"Lighthouse" early development forum

Which one to keep?

  • Old model

    Votes: 174 16.9%
  • New model

    Votes: 855 83.1%

  • Total voters
    1,029

swaglord

Newbie
Jun 27, 2017
60
109
255
Not december.
btw, as the game is both NTR and romance, how do you plan to tackle player failure ?

While I think a lot of people enjoy the sense of responsibility and the stakes of failure, it can be really hard to tune the difficulty accordingly. A lot of games in the genre almost force you to fail on purpose because they're too easy, on the other side you have games that flood the player with information, stats and systems that muddy the player's choice, and the route feels like it was chosen randomly independently of the player's actions.
 

KissKissStudio

Engaged Member
Donor
Game Developer
Aug 8, 2016
3,098
8,970
812
btw, as the game is both NTR and romance, how do you plan to tackle player failure ?

While I think a lot of people enjoy the sense of responsibility and the stakes of failure, it can be really hard to tune the difficulty accordingly. A lot of games in the genre almost force you to fail on purpose because they're too easy, on the other side you have games that flood the player with information, stats and systems that muddy the player's choice, and the route feels like it was chosen randomly independently of the player's actions.
Tbh, that is hard to deal with and might be too easy or too hard at first. If it's too easy, we will make it harder. If we make it really hard we might just add NTR off button for those who dont want to deal with it.

The game will be free for quite a few updates, so people dont feel like we try to scam them with a product that has bugs, doesnt have full gameplay elements implemented and etc
 
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