Quick question for some of the dev's here. When you're working on your games do you tend to light each scene differently (especially characters) or do you tend to set up lighting in the scene and then just place characters and render? I'm currently working and find myself using a variation of 3 point spots for my character, then hiding and rendering the bg with hdri and a mix of spots and ghost lights. Problem is, it takes time to change lights for each setup and if you're trying to produce a lot of images it adds up. Just wondering how you all approach lighting your scenes. Mainly interiors because those are much much harder.