[Test C]
There's a lot of good, and a lot of bad, result being too tedious for me.
The good:
Unique art, plenty of fairly developed systems, rogue-lite elements, an actual story and quite interesting characters.
The awful part:
There's a lot of good, and a lot of bad, result being too tedious for me.
The good:
Unique art, plenty of fairly developed systems, rogue-lite elements, an actual story and quite interesting characters.
The awful part:
- That enemy was actually 5 bad guys in a trench-coat for surprise mass fights, sometimes random elites. Since there was actual physical representation on the map as a single enemy, this is just a dick move.
- Random, inescapable traps- sure, there are some that are marked by a pink spot, others are entirely invisible bullshit.
- Low combat rewards- fight to get EXP for small stat ups, since chests are where the loot is, some junk from fights to sell individually is just a waste of effort and inventory space.
- Slow speed- movement speed is crawl/stumble rather than walk/run, combat AOE damage, buffs, debuffs get applied individually, with individual animations, menus- so many options for lore, rather than function, confirmations and at places cluttered UI.
- So many elements (elementalaffinities, physica lstatuses) and equipment, consumables, modifiers for them makes it all a mess.