CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

IvoryOwl

Active Member
Mar 29, 2017
761
1,410
qwantasia
I agree with the overall sentiment but, credit where credit is due, there has been some progress done in the form of one big quest with multiple paths that took a long time to be done. I think Inno learned her lesson though, as future quests in the same vein are going to be developed sporadically over time rather than trying to get it all done in one go (she didn't want to release a new version until it was ready, thus the delays...).

It's important to note that yes the story has been "halted" and no new content has been added to the Fields - right now what Inno is doing is adding/expanding side-content and NPCs to Dominion/Submission that was left over.

Also, I don't know how familiar you are with programming but it is kind of impossible to fix a game without breaking something somewhere else. Even the most thorough and attentive developer is going to miss a few things, which is why player feedback is important. This game is, mechanically speaking, complex and it is only going to get worse as more stuff is built into it. It's really hard for a single person to deliver a properly stable game under these circumstances.

This would move along faster if people helped out more often (especially fixes) or if Inno hired helped. Unfortunately, not everyone knows or is keen in learning Java to help out and those who do, some want compensation for it. Alternatively, some give a hand for a time and then move on to other things. Inno doesn't want to hire because she doesn't want to manage a team; IMO because reliable people are hard to find nowadays. It's what we have.
 

e-disfunction

Active Member
Jun 1, 2019
731
724
How does weapon damage actually work? (Or how is it supposed to work?) I can't seem to figure any of it out! I'm hoping the answer(s) is/are simpler than they seem.

Example, imagaine you are a basic, level 2, human character owning three (3) Freezing arming swords with only these enchantments:
#1 has +3 melee weapon damage and +6 cold damage; and
#2 has +6 melee weapon damage and +3 cold damage; and
#3 has +9 melee weapon damage.

a) Which (if any) has the maximum damage? Do the ranges of possible damage differ between the swords?

b) Is the elemental damage fundamentally different from the weapon damage? Are either tallied differently or separately?

c) Does your Freezing sword with just melee bonuses injure slimes? (And will a Physical sword with just +3 cold damage bonus injure slimes?)

d) Do a sword's cold damage bonuses stack with other weapons or spells? Or neither?

Any help is appreciated. :)

e-d
 

Mustang Flex

Member
Oct 24, 2017
457
1,066
I wish I could help with this, but the technical details are a mystery to me as well. I also haven't noticed much of an effect from putting on further enchantments. I can list a number of improvements I could want, but first and foremost is some mix of walking us through combat (maybe introducing the concepts one at a time, letting players get to grips with it in stages) and perhaps truncating the features/making the different variables more obviously impactful to performance.
 
  • Like
Reactions: rcbcgreenpanzer

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
How does weapon damage actually work? (Or how is it supposed to work?) I can't seem to figure any of it out! I'm hoping the answer(s) is/are simpler than they seem.

Example, imagaine you are a basic, level 2, human character owning three (3) Freezing arming swords with only these enchantments:
#1 has +3 melee weapon damage and +6 cold damage; and
#2 has +6 melee weapon damage and +3 cold damage; and
#3 has +9 melee weapon damage.

a) Which (if any) has the maximum damage? Do the ranges of possible damage differ between the swords?
They're completely equivalent.
b) Is the elemental damage fundamentally different from the weapon damage? Are either tallied differently or separately?
Elemental damage is the weapon damage of an elemental weapon.
c) Does your Freezing sword with just melee bonuses injure slimes? (And will a Physical sword with just +3 cold damage bonus injure slimes?)
A freezing sword is an ice type weapon and any melee bonus will increase its ice damage. A physical sword will do jack all, the bonus is a simple +3% to your existing ice damage, not an added elemental effect or conversion.
d) Do a sword's cold damage bonuses stack with other weapons or spells? Or neither?

Any help is appreciated. :)

e-d
All enchantments contribute to your overall bonuses, up to their respective caps.
 
  • Like
Reactions: rcbcgreenpanzer

e-disfunction

Active Member
Jun 1, 2019
731
724
Elemental damage is the weapon damage of an elemental weapon.
Thank you! :love:

Supplementary questions:

Then why have "+3 melee damage" or "+3 ranged damage" on any two-handed weapon if it is just elemental damage? (i.e.: most people can equip only a single two-handed weapon so the "melee or ranged bonus" is not transferable to anything else.)

And isn't "+3 melee damage" on a Forcecful sword just redundant, then?

e-d
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
Thank you! :love:

Supplementary questions:

Then why have "+3 melee damage" or "+3 ranged damage" on any two-handed weapon if it is just elemental damage? (i.e.: most people can equip only a single two-handed weapon so the "melee or ranged bonus" is not transferable to anything else.)

And isn't "+3 melee damage" on a Forcecful sword just redundant, then?

e-d
Because you have one set of damage modifiers for "delivery method" (melee weapon, ranged, unarmed or spell) and one for damage type (fire, ice, poison and force) and add both as applicable. A forceful sword adds the melee and physical damage bonus of the wielder.
 
  • Like
Reactions: e-disfunction

e-disfunction

Active Member
Jun 1, 2019
731
724
Because you have one set of damage modifiers for "delivery method" (melee weapon, ranged, unarmed or spell) and one for damage type (fire, ice, poison and force) and add both as applicable. A forceful sword adds the melee and physical damage bonus of the wielder.
So, your physique & perk bonuses don't add anything if you use a fire, ice, or poison melee weapon?

_____

Also, how can weapons consistently cause less damage than their minimums?

Example from pictures: The poison sword caused only 11 damage to the leopardess--how is this possible?

Combat1.png Combat2.png Combat3.png
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
So, your physique & perk bonuses don't add anything if you use a fire, ice, or poison melee weapon?
Physique is basically Constitution in other systems, it's the base stat for health. Any bonuses gained from perks or physique/arcane thresholds work the same as described - a melee weapon adds +melee dmg and +<element> dmg
Also, how can weapons consistently cause less damage than their minimums?

Example from pictures: The poison sword caused only 11 damage to the leopardess--how is this possible?

View attachment 550950 View attachment 550951 View attachment 550952
Poison loses 7dmg to her blocking action and fire loses 5dmg to her racial shielding, so looks ok to me.
 
  • Like
Reactions: e-disfunction

mrme

Active Member
Nov 8, 2017
960
1,061
Wow, an actual corruption game where the player character doesn't instantly love having literal horse cocks tearing apart their hymen.
And I'm surprised that with all the options the game has, that there isn't an option to start off as a full furry.

Imagine being able to start as a blue foxgirl and play it as a LoK game with content
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
Wow, an actual corruption game where the player character doesn't instantly love having literal horse cocks tearing apart their hymen.
And I'm surprised that with all the options the game has, that there isn't an option to start off as a full furry.

Imagine being able to start as a blue foxgirl and play it as a LoK game with content
You can export your blue fox and start over. It just doesn't really make sense for the canonical route.
 
  • Like
Reactions: mrme

anon707

Member
Jun 13, 2018
295
547
Wow, an actual corruption game where the player character doesn't instantly love having literal horse cocks tearing apart their hymen.
And I'm surprised that with all the options the game has, that there isn't an option to start off as a full furry.

Imagine being able to start as a blue foxgirl and play it as a LoK game with content
with exporting being an option, you also open the debug menu by typing in "buggy" on your keyboard and from there you can freely customize your character fully.
 
  • Like
Reactions: mrme

e-disfunction

Active Member
Jun 1, 2019
731
724
Physique is basically Constitution in other systems, it's the base stat for health. Any bonuses gained from perks or physique/arcane thresholds work the same as described - a melee weapon adds +melee dmg and +<element> dmg

Poison loses 7dmg to her blocking action and fire loses 5dmg to her racial shielding, so looks ok to me.
There seem to be parts that still make no sense -- Where does my +10 damage for Physique factor into all this?
 
4.10 star(s) 123 Votes