Mar 16, 2018
20
22
There is in the options you can go thrugh before you start.

There are many body types and you can pick the frequency of spawn.
Yea I know that, the only issue is that alot of the body types are the same, even if on the lower forms characters will still be randomly generated, so instead of being super ripped, they're just average, or toned. I'd like to see full control, average heights, builds, weight, etc.
 

Wardatu

Newbie
Mar 17, 2019
81
88
So, is there an ingame way to change Scarlett's attraction after giving her to Helena? Or only save editing will help me?
You gotta do Helena's quest. If you make the right decisions, you can increase her affection to you.
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
"Attraction". Not "Affection". That is the most unnerving - she worships me, but won't have any sexual action. :(
Sooner or later, some NPC was bound to not be player-sexual. Chug some femininity potion if you want to see her content or just stay friends.
 

joeys88

Member
Oct 10, 2017
282
395
"Attraction". Not "Affection". That is the most unnerving - she worships me, but won't have any sexual action. :(
Nope, even if you hypnotize her to be ambiphilic before you give her to helena, she'll go back to gynophilic immediately upon the transfer.
 

pesinafe

Newbie
Jan 6, 2018
42
19
I really like the game, but it has been while to get an real update. Wish there was an update to story and not just some pointless item and tailfixes etc.
Unpopular opinion, but I'm the opposite. I don't really care for the story or the writing, which I find meh, but I do enjoy additions to the sandbox and the base gameplay. New unenchanted clothes give more options for dressing yourself and others up, and there have been steady additions and tweaks to the sex mechanics (which are sorta kinda the point of the game anyway). I'd take stuff like orifice capacity, sadistic actions, and a wider variety of positions over generic erotic fantasy plotline #682 any day.

...though I have to admit not knowing what the fuck was up with the tail update lol.
 

pesinafe

Newbie
Jan 6, 2018
42
19
Someone pointed out they were a bit long and would look silly.
Makes sense. I mean, when you step back from it, trying not to look silly is itself a bit silly in a game that lets me have three pairs of pink alligator arms, a pastel rainbow colored penis that glows as if radioactive, a horse head with eight puppy-dog eyes, etc., but yeah, makes sense. And it's honestly that kind of attention to detail that partly got me into the game in the first place.
 

AnotherLurker

Member
May 19, 2017
286
661
I made a mistake. Because I actually play the game and do, you know, "plot things", I seriously underestimated the money to be made from my 'slightly shorter' method for step #1. :oops:

After a quick run-through of my steps, by 6 a.m. the morning after the first arcane storm (i.e.: the first morning after arriving in Dominion), my character had 550,000 flames after just selling potions. (I had collected another 100,000 in jewellery & clothes, too, but you get the idea.)

I apologise for my error. (Who'da thunk plot stuff would drain so much income?)

Oops,
e-d ;)
Just a few things to optimize your early game a little more:
>During the Character Creation, go ahead and dress your character in expensive stuff that you'll sell for extra start-up capital.
>Unequip and sell the Demonstone and Spellbook you get from Lilaya.
>Buy at least five essences to give yourself the Transformer perk, which reduces the essence cost of enchanting TFs.
>Alternate between buying Arcane and Imp essences from Vicky and racial items from Ralph, then making and selling TFs.
>With the Transformer perk, you only spend two essences per Transformative and they sell for over 1000 flames.
>Harpy Lollipops are 15 flames, Alligator Gumbo is 150, and the cheapest Essences are 60, but TF elixirs sell for 1125.
>So at best you're spending 75 and making 1125, at worst you're spending 210 and making 1125.
>After you complete the Slaver quest, you can actually just enchant any clothing item to enslave people.
>Meaning you can beat up any random mugger, take and enchant something they had, and enslave them for the cost of essences instead of the cost of a slave collar.
>Then you can sell them for quick cash or abuse the Dairy Farm method by buying three Water spells and making transformative elixirs that literally maximize their fluid outputs.
No idea how race, flavor, or properties change the value of milk, cum, or girlcum. Haven't been curious enough to find out.
 

SordidDreams

Member
Jul 27, 2019
255
281
abuse the Dairy Farm method by buying three Water spells and making transformative elixirs that literally maximize their fluid outputs
Better yet, turn them into a slime and use their innate transformative abilities with no need to grind the enchanting menu. Demons also work well for this and are surprisingly easy to capture even early on if you play on one of the lower difficulties. You don't need to completely max out the outputs either, since the milk room has a limit on how much it can extract per hour. My testing has shown that there's no point increasing production beyond 120.1 L/day for milk and 24 L/day for cum.

No idea how race, flavor, or properties change the value of milk, cum, or girlcum. Haven't been curious enough to find out.
Any non-standard flavor and all the special properties increase the value a bit; the effect is significant when you select all of them.
 

AnotherLurker

Member
May 19, 2017
286
661
Better yet, turn them into a slime and use their innate transformative abilities with no need to grind the enchanting menu. Demons also work well for this and are surprisingly easy to capture even early on if you play on one of the lower difficulties. You don't need to completely max out the outputs either, since the milk room has a limit on how much it can extract per hour. My testing has shown that there's no point increasing production beyond 120.1 L/day for milk and 24 L/day for cum.



Any non-standard flavor and all the special properties increase the value a bit; the effect is significant when you select all of them.
Thanks for the info. To respond in order:
>turn them into a slime
It might actually be a little bit simpler to just clear out Ralph's entire stock of racial items--I haven't spent any time grinding for the slime transformative item, so if they're common you're totally right. But you don't need to fill up all one hundred spaces of any item's possible enchantments--if you have ten of that item, you can just hit something ten times and then produce ten elixirs and make the slave drink all of them for the same effect. Effectively, twenty clicks instead of one hundred.
>limit on how much it can extract
Excellent point. Are those the numbers for the Artisan, Standard, or Industrial rooms with all upgrades?
>select all of them
Who would've thought there'd be such a huge demand for alcoholic, psychoactive, addictive bodily fluids that also destroy condoms in a society ruled by sex demons? :FacePalm:
 
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Chingonerio

Member
Oct 1, 2017
401
467
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Curious about the part of the changelog in 0.3.7.5 that mentions the servitude enchantment being added to Amber's collar(s). Does that mean players who decided to be submissive will permanently lose access to their Neck slot? At least, I haven't noticed Lilaya still offering to help unjinx your stuff like in much older versions.
 
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Sewyoba

Member
Jul 22, 2018
404
330
Speaking of, if you completed the questline to get Brax/Bree/Brandi from Candi, renaming them to any of those three names will update the art displayed for them regardless of whether or not it fits their current appearance
This sounds like icon manager checking for character name. Scarlett, the only other non-generic slave, has only one possible name, so icon manager checks some other variable to find out what to show. Wonder how generic slaves behave there, does icon manager check their names or what i.e. which is the "out of line" behaviour, Scarlett or Brax. You'd think lazy programmer would create generic slave with Scarlett/Brax's stats to give to player and delete the original, but ehhh, let's better make lots and lots of special cases for every NPC and increase our workload exponentially down the line

I think Innoxia should drop encyclopedia for items altogether and keep it only for lore. That'll fix everything.
 

Chingonerio

Member
Oct 1, 2017
401
467
I think Innoxia should drop encyclopedia for items altogether and keep it only for lore. That'll fix everything.
I mean, if you don't like filling up inventories or bestiaries in games, sure. But if you do, that's the worst possible way to resolve that. Especially since it's basically the only legitimate place to view the inventory's art assets in their highest definition (and a relatively wide arrangement of colors, albeit incomplete due to not accounting for secondary/tertiary/pattern dye varieties for several weapons and clothing) in-game.

That aside, it's not like the list of races isn't apparently going to keep growing and the issue will just become "I sure do wish I didn't have to use the debug menu / edit my save.xml to add a cheetah/panther/youko to meet and potentially get a race book from." Granted, the race list is currently smaller, so it's less troublesome than the ridiculous list of Enforcer clothing alone (all of which apparently got nerfed in this latest update).

Though I'll admit I'd like it if the list didn't include debug items inaccessible without 'buggy'.
Edit: It just occurred to me that I've been neglecting to take my companions to the Library where I've been storing copies of every racial book and making them all read every single one to increase their damage output. What a blunder.
 
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