- Sep 8, 2019
- 532
- 909
Yeah, good point. I wouldn't be surprised if "it's only a few bucks a month" factored into it as well. $5/mo doesn't feel like much, but by the end of the year that winds up being the cost of a full priced game.i think the reason a lot of people still pay these devs is heavy investment in the sunk-cost fallacy; basically, they've invested too much into the project to stop now, always hoping it gets better if they contribute just a little more to it. it's sad, don't get me wrong, and really irritating, but simple social sciences and psychology basics could explain it.
I read your post a few times and I'm not entirely sure what point you're arguing. I don't know if it's a language barrier or if I'm just tired. Please let me know if I'm completely off base here.Actually, as a newscast, as I was tired, it's the same as stress. Well....
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It kinda looks like you're arguing in favor of people like Fek and Inno (based on this and your reply to tehlemon). I totally understand the need to relax at some point in time, but if we take a look at R2CK the last release was in February 2021 and in one of the last posts related to the project he actually shouted out a community improvement project that was started because he wasn't actually fixing anything. Taking 14 months off and directing your customers toward competition while still getting bloody paid for it isn't something that most people can do in the real world.
Like I said, at least Inno communicates, but things aren't much better on that front. It feels like the percentage of community code in LT increases weekly. I'm not going to call it "stealing" like some people seem to like to do* but it's not a good look to increasingly rely on free community contributions when you're taking a senior programmer's salary.
Also, if the stress is really getting to them, they can pause their campaigns for a month. If Fek can't live without his $13K for one month, he's somehow worse at money management than project management.
I don't think anyone here is arguing against taking time off. In fact, I'm fairly certain most of us here have full-time jobs and can appreciate the need to relax and take a vacation once in a while. The problem is when there's significantly far more off-time than on-time, as is the case here.
* These contributors modded the game and freely submitted their code to a shared source project. Inno didn't hold a gun to their head and force them to labor on her game.