- Oct 5, 2017
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Sounds accurateFor this version I've added quite a few new items, clothing, and weapons, several bugs
Sounds accurateFor this version I've added quite a few new items, clothing, and weapons, several bugs
Wow, that's... weirdly disappointing. And that's an extremely low bar at this point.Inno has repeadedly and specifically said they will never be added.
I'd rather work on my own project, with my own setting. And the other couple good programmers in here are mostly doing the same.Hay, if you know how to code, you can steel this fan base by remaking the project, and then also make money doing nothing.
Question of the day: will it take longer to download the update than it will to play through the new main story content?
Well, Imps are basically Goblins. Short and unpleasant, fun to beat up but will rape the shit out of you if given the chance.Wow, that's... weirdly disappointing. And that's an extremely low bar at this point.
Then M. Night Shamalon comes out of the closet, reveals that he has many online personas such as Fenoxo, Savin "Cucklord Supreme", Innoxia "Lady of Lies", and Peter Molyneux; spoils the entire plot for the game in the least fulfilling way, and makes many changes to the original script so they don't inadvertantly give people a concrete roadmap that they'll actually have to fucking adhere to.
Probably the highlights of this update for me.
- Added the next section of the main quest, where you need to travel to Themiscyra to find out if it's being threatened by Lunette's daughters. (There are a few scenes marked as having placeholder dialogue. I'll get them filled in for the next update.)
- Added 'Amazon's Secret' (sold by Ralph, applies a 24-hour effect: when orgasming during a tribbing action, there's a chance to impregnate your partner, using fertility for the impregnation calculation instead of virility).
It seems as Dragons cannot be met in the available in-game locations "as is", since they are only intended to appear in mountain areas which are currently unimplemented.where i can find dragon random encounter
I think this is definitely a legitimate question. Things like the snake (constriction, even if in implementation it gets a little boring because it disables dialogue last I looked) or ovipositors actually add new content, but past that point it does start to get into "did we really need special different morphs to be implemented for rats and mice, or dogs AND dobermans AND border collies AND german shepherds?" territory.Or look at it this way. What do you think adding Kobolds and Goblins to the game would achieve that could not be achieved with some variety of animal/myth-morph or Demon?
Unfortunately, due to having several java versions installed, the game doesn't boot up as it is set to load up the latest java version and 17 is incompatible with LT. I remember Sarkath mentioning a fix some time ago but I forgot to bookmark the post. Alas, this means the only way to play this game is to either compile it myself (I've had mixed results with it) or waiting for an .exe version.Here, somehow managed to build newest preview(java version-though name file wants to say otherwise)-You must be registered to see the links
If it doesn't want to run by itself when clicking LT icon use the bat file(one line of text feel free to check it if you don't trust bat files).
Had some problems with minimap being dark not sure if its my fault while building, old save fault or Inno broke something(or its new feature).
Or look at it this way. What do you think adding Kobolds and Goblins to the game would achieve that could not be achieved with some variety of animal/myth-morph or Demon?
Yeah, I guess I get that, but having species-specific descriptors helps a good deal in a text-based game. A mental shorthand is handy when you're just trying to knock one out and don't feel like sparing the blood. Sure, you can insert your own pictures, but that's if you can find one that fits enough for your personal standards, unless you're shaping an NPC after a character/art that already exists....but past that point it does start to get into "did we really need special different morphs to be implemented for rats and mice, or dogs AND dobermans AND border collies AND german shepherds?" territory.
The point of having myriad species and subspecies is so people can feel validated for being something specific and special rather than a generic, one-fits-all race of "Canine", "Feline", "Avian", etc. The latter means your appearance and identification depends on your imagination, and that's just not the same as being recognized and treated based on your choices.I think this is definitely a legitimate question. Things like the snake (constriction, even if in implementation it gets a little boring because it disables dialogue last I looked) or ovipositors actually add new content, but past that point it does start to get into "did we really need special different morphs to be implemented for rats and mice, or dogs AND dobermans AND border collies AND german shepherds?" territory.
A lot of the subtypes are already just sort of annoying filler that bloat the preference menu. If you can already design the character you want out of existing parts and mechanics, and give them whatever image you want, does it really matter that the tiny icon under your name doesn't specifically say the word you want? It shouldn't, anyway, and I think the idea that it should has probably contributed in a small way to LT being a mess.
You could delete a ton of cat-morph junk and replace them with either a generic "cat" or "cat" and "big cat" and the game would lose nothing of value. Similarly, we honestly don't need goblins or other imp-alikes, I've been using imps with goblin and similar images and it's been fine. Maybe imps could get an option to disable their wings if they can't already, I don't remember, but if you just really don't want wings that'd be simpler.
<applyEffects><![CDATA[
[#npc.incrementAttribute(ATTRIBUTE_GENERIC_ACTION_POINTS, 10)]
]]></applyEffects>
i got u famUnfortunately, due to having several java versions installed, the game doesn't boot up as it is set to load up the latest java version and 17 is incompatible with LT. I remember Sarkath mentioning a fix some time ago but I forgot to bookmark the post. Alas, this means the only way to play this game is to either compile it myself (I've had mixed results with it) or waiting for an .exe version.
Yeah, outside of slight perk bonuses there's no real racial interaction within the game outside of "Demons = cream of society" and "Imps = bane of existence". I'd expect more seeing how poorly humanity can treat each other based on ethnicity and nationality. Which to a degree makes sense due to pride and prejudice. You'd think Being a catgirl/boy would mean trouble dealing with a dogboy/girl. Maybe the shop owner Ralph is an ungulates purists. So if you're a centaur or mixed he hikes the price, and if you're a mare or normal ungulates morph you get cheaper prices. You can have dog morphs have good relationships with sheep and rabbits morphs because like in the real world they would be shepherds; Protecting them from threats that would harm them. While wolf morphs receive prejudice from prey morphs based solely on appearance and past history. You know, make the world a little more alive?The point of having a myriad species and subspecies is so people can feel validated for being something specific or special rather than a generic, one-fits-all race of "Canine", "Feline", "Avian", etc. The latter means your appearance and identification depends on your imagination, and that's not as validating.
The issue here is that the game already has a few elements where we have to rely on our imagination to get any enjoyment out of it... like the sex. Adding more of it is 1) absolute laziness from the dev's part, as that's leaning on the player to do most of the legwork themselves and 2) may invalidate the point of playing the game since most of it comes from our head anyway. It becomes a pretending game, no different from Patrick and Spongebob inside the box, using their imagination to play.
That being said, if the point of having many species is to feel special, then the game absolutely fails on that front. There's no recognition for starting as a human and turning into a furry later, no flair or purple prose between a generic rat-morph or a rare, rainbow alicorn. The only distinction you will ever get is if you remain fully human or turn into a demon. That's it. What's the point of having a bazillion species if none of it matter?
I agree with you. I'd much rather play the game with generic, one-fits-all races than what we have. At least then we'd get the benefit of less bloat and better performance... Because even if I disable 80% of the options in the game's menu, the code is still there, taking space and eating RAM.
Can't you just have a slime transform into a dragon and them unslimify them too?It seems as Dragons cannot be met in the available in-game locations "as is", since they are only intended to appear in mountain areas which are currently unimplemented.
HOWEVER, it seems that the game ignores spawn restrictions when generating a slime NPC. I found out that unlike "standard" dragons, the slime varieties can still be found. I.e. you cannot encounter "Dragon-Morph" without cheating, but you CAN legit find a Slime-Dragon Morph on all cells that can spawn slimes. Though it may take a fair bit of time to roll the dragon-slime.
These slime dragons can be made "flesh" again with the "slime-to-flesh" potion crafted from biojuice canisters.
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