CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
Hay, if you know how to code, you can steel this fan base by remaking the project, and then also make money doing nothing.
I'd rather work on my own project, with my own setting. And the other couple good programmers in here are mostly doing the same.
 

Carl0sDanger

Active Member
May 22, 2020
546
818
Wow, that's... weirdly disappointing. And that's an extremely low bar at this point.
Well, Imps are basically Goblins. Short and unpleasant, fun to beat up but will rape the shit out of you if given the chance.

Kobolds ... maybe just a really short, wingless Dragon-morph?

Or look at it this way. What do you think adding Kobolds and Goblins to the game would achieve that could not be achieved with some variety of animal/myth-morph or Demon?
 
Aug 27, 2020
118
107
Then M. Night Shamalon comes out of the closet, reveals that he has many online personas such as Fenoxo, Savin "Cucklord Supreme", Innoxia "Lady of Lies", and Peter Molyneux; spoils the entire plot for the game in the least fulfilling way, and makes many changes to the original script so they don't inadvertantly give people a concrete roadmap that they'll actually have to fucking adhere to.
Anybody got some places where there's hope left? Cause I've bottomed out my well of hope for humanity, not even in my stupid fucking hobby can anybody get any work done. If you want a good text porno, check out the stuff by Noodle Jacuzzi and that crew. If the writing in Dare(d) to Change is anything like the rest of their games, it's gonna be a better smaller scaled transformation game that can at least give some dopamine. Unlike the pit of misery that is this forum.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,410
  • Added the next section of the main quest, where you need to travel to Themiscyra to find out if it's being threatened by Lunette's daughters. (There are a few scenes marked as having placeholder dialogue. I'll get them filled in for the next update.)

  • Added 'Amazon's Secret' (sold by Ralph, applies a 24-hour effect: when orgasming during a tribbing action, there's a chance to impregnate your partner, using fertility for the impregnation calculation instead of virility).
Probably the highlights of this update for me.

Story progression is always good. Adding a way to impregnate your partner without a cock or ovipositor is also a novelty, albeit a good one. Lesbians out there will no longer have to rely on futas for kids, meaning those who hate cocks and anything masculine in their game will be happy with this.
 
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Abuzze

Newbie
Oct 22, 2020
66
31
where i can find dragon random encounter
It seems as Dragons cannot be met in the available in-game locations "as is", since they are only intended to appear in mountain areas which are currently unimplemented.

HOWEVER, it seems that the game ignores spawn restrictions when generating a slime NPC. I found out that unlike "standard" dragons, the slime varieties can still be found. I.e. you cannot encounter "Dragon-Morph" without cheating, but you CAN legit find a Slime-Dragon Morph on all cells that can spawn slimes. Though it may take a fair bit of time to roll the dragon-slime.

These slime dragons can be made "flesh" again with the "slime-to-flesh" potion crafted from biojuice canisters.

1659710146538.png
 

NajaNaga

Member
Jan 28, 2021
118
98
Or look at it this way. What do you think adding Kobolds and Goblins to the game would achieve that could not be achieved with some variety of animal/myth-morph or Demon?
I think this is definitely a legitimate question. Things like the snake (constriction, even if in implementation it gets a little boring because it disables dialogue last I looked) or ovipositors actually add new content, but past that point it does start to get into "did we really need special different morphs to be implemented for rats and mice, or dogs AND dobermans AND border collies AND german shepherds?" territory.

A lot of the subtypes are already just sort of annoying filler that bloat the preference menu. If you can already design the character you want out of existing parts and mechanics, and give them whatever image you want, does it really matter that the tiny icon under your name doesn't specifically say the word you want? It shouldn't, anyway, and I think the idea that it should has probably contributed in a small way to LT being a mess.

You could delete a ton of cat-morph junk and replace them with either a generic "cat" or "cat" and "big cat" and the game would lose nothing of value. Similarly, we honestly don't need goblins or other imp-alikes, I've been using imps with goblin and similar images and it's been fine. Maybe imps could get an option to disable their wings if they can't already, I don't remember, but if you just really don't want wings that'd be simpler.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,410
Here, somehow managed to build newest preview(java version-though name file wants to say otherwise)-
If it doesn't want to run by itself when clicking LT icon use the bat file(one line of text feel free to check it if you don't trust bat files).
Had some problems with minimap being dark not sure if its my fault while building, old save fault or Inno broke something(or its new feature).
Unfortunately, due to having several java versions installed, the game doesn't boot up as it is set to load up the latest java version and 17 is incompatible with LT. I remember Sarkath mentioning a fix some time ago but I forgot to bookmark the post. Alas, this means the only way to play this game is to either compile it myself (I've had mixed results with it) or waiting for an .exe version.

Don't forget to flag your post so a moderator can update the OP with your files.
 

Draupnir7

Active Member
Sep 3, 2020
626
900
Or look at it this way. What do you think adding Kobolds and Goblins to the game would achieve that could not be achieved with some variety of animal/myth-morph or Demon?
...but past that point it does start to get into "did we really need special different morphs to be implemented for rats and mice, or dogs AND dobermans AND border collies AND german shepherds?" territory.
Yeah, I guess I get that, but having species-specific descriptors helps a good deal in a text-based game. A mental shorthand is handy when you're just trying to knock one out and don't feel like sparing the blood. Sure, you can insert your own pictures, but that's if you can find one that fits enough for your personal standards, unless you're shaping an NPC after a character/art that already exists.
Now, if Inno starts specifying churchmouse/dormouse or more cat species or whatever, then we'll start having problems. The dog variants are enough, and only really serves one purpose: making a certain Rusty Cage song play in everyone's head.

Constructively, I'd say just make kobolds a dragon-morph that kicks the height down to the four-foot-max zone. Gobbos could be under a blanket fae-morph or something, with elves and orcs and that kinda shit.
 
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IvoryOwl

Active Member
Mar 29, 2017
761
1,410
I think this is definitely a legitimate question. Things like the snake (constriction, even if in implementation it gets a little boring because it disables dialogue last I looked) or ovipositors actually add new content, but past that point it does start to get into "did we really need special different morphs to be implemented for rats and mice, or dogs AND dobermans AND border collies AND german shepherds?" territory.

A lot of the subtypes are already just sort of annoying filler that bloat the preference menu. If you can already design the character you want out of existing parts and mechanics, and give them whatever image you want, does it really matter that the tiny icon under your name doesn't specifically say the word you want? It shouldn't, anyway, and I think the idea that it should has probably contributed in a small way to LT being a mess.

You could delete a ton of cat-morph junk and replace them with either a generic "cat" or "cat" and "big cat" and the game would lose nothing of value. Similarly, we honestly don't need goblins or other imp-alikes, I've been using imps with goblin and similar images and it's been fine. Maybe imps could get an option to disable their wings if they can't already, I don't remember, but if you just really don't want wings that'd be simpler.
The point of having myriad species and subspecies is so people can feel validated for being something specific and special rather than a generic, one-fits-all race of "Canine", "Feline", "Avian", etc. The latter means your appearance and identification depends on your imagination, and that's just not the same as being recognized and treated based on your choices.

Imagination may be necessary in a text text game but that is no excuse (or replacement) for proper content. Trials in Tainted Space is another text game yet their sex scenes are far more interesting and memorable than what LT has to offer. Simply expecting the player to imagine everything is a very lazy and counterproductive design for a game. How far can you take it before it becomes too little, too trivial, too suggestive to matter? Why play it at all if the experience is all in my head anyway?

Nevertheless, there's no point in spoiling the player with choices if none of them matter. In Lilith's Throne, there's no recognition for starting as a human and turning into a furry later, no flair or purple prose between turning into a generic rat-morph or a rare alicorn. The only distinction you will ever get is if you remain fully human or become a demon. That's it. If the point of giving players a ton of species is for them to feel validated and represented, what does that say about the game and its design when none of it matters?

I agree with you. I'd much rather play the game with generic, one-fits-all races than what we have. At least then we'd get the benefit of less bloat and better performance... Because even if I disable 80% of the options in the game's menu, the code is still there, taking space and eating RAM.
 
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Jul 17, 2020
425
300
trying to make an item that gives AP is this code right

Code:
<applyEffects><![CDATA[
            [#npc.incrementAttribute(ATTRIBUTE_GENERIC_ACTION_POINTS, 10)]
        ]]></applyEffects>
 

Sarkath

Active Member
Sep 8, 2019
531
908
Unfortunately, due to having several java versions installed, the game doesn't boot up as it is set to load up the latest java version and 17 is incompatible with LT. I remember Sarkath mentioning a fix some time ago but I forgot to bookmark the post. Alas, this means the only way to play this game is to either compile it myself (I've had mixed results with it) or waiting for an .exe version.
i got u fam :cool:

It's basically a combination of that, plus the quoted post from BaloneyAmone. Basically, you would have to create a BAT file that forces a specific JRE to be used when starting LT. As long as it's JRE 8 it should at least launch the game, though I've seen reports of some people who have had rendering issues when using certain builds of Oracle JRE 8 because, I mean, go figure.
 
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Aug 31, 2020
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The point of having a myriad species and subspecies is so people can feel validated for being something specific or special rather than a generic, one-fits-all race of "Canine", "Feline", "Avian", etc. The latter means your appearance and identification depends on your imagination, and that's not as validating.

The issue here is that the game already has a few elements where we have to rely on our imagination to get any enjoyment out of it... like the sex. Adding more of it is 1) absolute laziness from the dev's part, as that's leaning on the player to do most of the legwork themselves and 2) may invalidate the point of playing the game since most of it comes from our head anyway. It becomes a pretending game, no different from Patrick and Spongebob inside the box, using their imagination to play.

That being said, if the point of having many species is to feel special, then the game absolutely fails on that front. There's no recognition for starting as a human and turning into a furry later, no flair or purple prose between a generic rat-morph or a rare, rainbow alicorn. The only distinction you will ever get is if you remain fully human or turn into a demon. That's it. What's the point of having a bazillion species if none of it matter?

I agree with you. I'd much rather play the game with generic, one-fits-all races than what we have. At least then we'd get the benefit of less bloat and better performance... Because even if I disable 80% of the options in the game's menu, the code is still there, taking space and eating RAM.
Yeah, outside of slight perk bonuses there's no real racial interaction within the game outside of "Demons = cream of society" and "Imps = bane of existence". I'd expect more seeing how poorly humanity can treat each other based on ethnicity and nationality. Which to a degree makes sense due to pride and prejudice. You'd think Being a catgirl/boy would mean trouble dealing with a dogboy/girl. Maybe the shop owner Ralph is an ungulates purists. So if you're a centaur or mixed he hikes the price, and if you're a mare or normal ungulates morph you get cheaper prices. You can have dog morphs have good relationships with sheep and rabbits morphs because like in the real world they would be shepherds; Protecting them from threats that would harm them. While wolf morphs receive prejudice from prey morphs based solely on appearance and past history. You know, make the world a little more alive?
 

crash.7ds

Active Member
Nov 18, 2018
917
778
Same. That fact that most if not nearly all race/sub-race combos seem to do literally nothing in terms of altering gameplay like that experience kind of kills all sense of reasoning when you see patch notes with yet again another being added to the bloat. I've said numerous times how this game feels like a world of clones and this doesn't help. Basically, you fuck one and you've fucked them all effectively. Combat, at least, has some differences, but even those difference still feel generic and homogeneous.
 
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Draupnir7

Active Member
Sep 3, 2020
626
900
Except all of that would create more bloat and a far choppier experience as the game tries to parse all the racial interactions. Not that I wouldn't mind the more interesting match-ups, but that sort of thing is better suited to a far more linear story.
It would be funny to turn yourself into an abomination and watch the game cry every time you talk to someone, though.
 

VespidV

Active Member
Dec 11, 2016
724
401
It seems as Dragons cannot be met in the available in-game locations "as is", since they are only intended to appear in mountain areas which are currently unimplemented.

HOWEVER, it seems that the game ignores spawn restrictions when generating a slime NPC. I found out that unlike "standard" dragons, the slime varieties can still be found. I.e. you cannot encounter "Dragon-Morph" without cheating, but you CAN legit find a Slime-Dragon Morph on all cells that can spawn slimes. Though it may take a fair bit of time to roll the dragon-slime.

These slime dragons can be made "flesh" again with the "slime-to-flesh" potion crafted from biojuice canisters.

View attachment 1966687
Can't you just have a slime transform into a dragon and them unslimify them too?
 
4.10 star(s) 123 Votes