Just a few days ago, I found out about this game and to be honest, I can see my self in the first sentence. The basic idea is interesting and the controls are good enough. The writing and the story could need a little improvement but with a little forgiveness it's ok. Every now and then, there are a few things that doesn't make sense or feel like it's a somewhat childish way of making things work in the grand scheme of things. But with a little suspention of disbelive its possible to overlook those bits, and enjoy the game.
And i have to admit, I want this game to succseed. As already mentiond, i like the premisse of this game, as well as the possibilities are greate. I read the last few pages of this thread to learn a little bit about this game. But i want too ask you or anyone willing to provide the mentioned rundown of this history, because i just finished the story and, as far as i know, I found most sidequests. And even though it is realy short and for about 6 years (if i remember correctly) development, it realy seems quite short.
As gathered from the last few pages here it seems like Innoxia is way too incompetent and unreliable. Hopefully someone can shed a clearer light on the state of development, and its future for me. It realy seems to me that it's one of the best textbased games with a wide variety of fetishes to me.
Just to cover my ass, I was being serious when I said I like seeing reviews like that. It's a good reminder of why I once had hope for this game lol
Just to give you some idea, for like four years straight the dev claimed they were working on the area the game currently ends in. An area that's not very well fleshed out, still has a bunch of place holders, and isn't close to completion yet. We also got part of Nyan's romance quest, which I'm still 100% convinced had someone else write half of it.
And in all that time, very little meaningful background work has been completed.
On its own, this would be fine if this were just a hobby project. But the dev is making pretty damn good money and this is supposed to be their full time career. But it often times looks like they're working one week a month, at most.
The real problem with the game, in my opinion, is placeholders. Placeholder content. Placeholder systems. All without any real forethought regarding where the game is going to go and how its going to get there. Even basic stuff like "how am I going to add content in the future" was such an issue that it put everything else on hold for like 6 months.
Everything is just poorly planned out, and the dev doesn't seem motivated to really work on it.
So yeah, it's nice being reminded what parts of the game I used to really appreciate, even if they never went anywhere.