tehlemon

Well-Known Member
Jan 26, 2021
1,224
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say, would it count as copyright infringement if I used the same mechanics to make a game ( for sex scenes, equipment , etc). Plot and all would be very different but I feel so much wasted potential in this game. Updates only focus on plot and not on mechanism anymore. fetishes, companion system, jobs, etc have been completely left aside are barely worked on. would code it myself and use different language probably but just curious.
Considering basically every mechanical system in this game was ripped off of or done before in another game, Inno would have a real hard time trying to pursue anyone for making a mechanically similar game. Even if she tried, whoever she went after could easily defend themselves through prior works.

Just don't copy any of her code or IP directly.
 

anubis1970

Engaged Member
Mar 1, 2018
2,173
2,458
I knew about this game since awhile ago and while I have just started playing, the game seems to have enough content, ...
The trouble is the content is ocean wide, puddle deep. Lot's of different mechanics and choices, but most of it is trivial or meaningless.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,565
The trouble is the content is ocean wide, puddle deep. Lot's of different mechanics and choices, but most of it is trivial or meaningless.
And in five years we've seen basically none of those mechanics progressed or updated in any kind of meaningful way.
 

Barkhan

Newbie
Feb 16, 2021
75
57
Considering basically every mechanical system in this game was ripped off of or done before in another game, Inno would have a real hard time trying to pursue anyone for making a mechanically similar game. Even if she tried, whoever she went after could easily defend themselves through prior works.

Just don't copy any of her code or IP directly.
thanks for the answer, not planning on touching her code or IP, probably gonna use another language for it but I've been thinking about making a similar game (in mechanisms i mean) for a while so I really mean the mechanisms themselves. Currently changing jobs but once stable i'm probably gonna work on something like that or just a rpgmaker game that I could add mechanism on since It would be far less time consuming until I settle since I plan to draw the art myself.
 
Mar 9, 2018
69
51
thanks for the answer, not planning on touching her code or IP, probably gonna use another language for it but I've been thinking about making a similar game (in mechanisms i mean) for a while so I really mean the mechanisms themselves. Currently changing jobs but once stable i'm probably gonna work on something like that or just a rpgmaker game that I could add mechanism on since It would be far less time consuming until I settle since I plan to draw the art myself.
Just a quick question but, what pairings would be in this game? I know it's odd to asked that now, but I feel it's better to get that out of the way so people can see if they want to follow it. Also...how much of the transformation mechanic is going to be in it? The only reason LT even had my interest years ago was due to the fact that male characters could be transformed without having their gender changed (they could be herms or cuntboys and still be considered male) and pregnancy wasn't locked to females only. So, it made things interesting (at least for me).
 
Last edited:

ebonheart2319

Member
Jul 21, 2017
135
428
say, would it count as copyright infringement if...
Inno copypasta'd CoC / Flexible Survival.
The entire scenario and mechanics ripped wholesale.
Named Characters and Art is functionally the only things Inno owns.

Renaming every proper noun and swapping game engines would likely be enough to ruin her ownership claims.
 
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Dr.Feelgood

Member
Sep 21, 2018
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Inno copypasta'd CoC / Flexible Survival.
The entire scenario and mechanics ripped wholesale.
Named Characters and Art is functionally the only things Inno owns.

Renaming every proper noun and swapping game engines would likely be enough to ruin her ownership claims.
And, you know, coding the game so it doesn't make anyone who looks into it ram their head into the nearest wall on account of how much of how painful it is to look at. Haven't checked it out myself because I am not that desperate to see some referencing or redundant lines on top general questionable decisions made by someone who appears to use the 'brute force' method of throwing shit at the wall until something sticks, but the horror stories surrounding it sometimes make me wonder whether or not Inno spends as much time trying to figure out what the hell her code even does as much as she adds onto the enormous mess.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,565
thanks for the answer, not planning on touching her code or IP, probably gonna use another language for it but I've been thinking about making a similar game (in mechanisms i mean) for a while so I really mean the mechanisms themselves. Currently changing jobs but once stable i'm probably gonna work on something like that or just a rpgmaker game that I could add mechanism on since It would be far less time consuming until I settle since I plan to draw the art myself.
Yeah, don't worry about it then.

Just remember, you're copying CoC and DoL, not LT. Now no one can say literally anything unless they were in this conversation we're having right now. So fuck that court of public opinion too lol

Just a quick question but, what pairings would be in this game? I know it's odd to asked that now, but I feel it's better to get that out of the way so people can see if they want to follow it. Also...how much of the transformation mechanic is going to be in it? The only reason LT even had my interest years ago was due to the fact that male characters could be transformed without having their gender changed (they could be herms or cuntboys and still be considered male) and pregnancy wasn't locked to females only. So, it made things interesting (at least for me).
It's funny, because that kind of transformation system is *really easy*. It took me like, three days to create my own version that's even more scalable than LT has managed.

It's actually amazing that games like TiTS doesn't allow this level of transformation. Doubly so because their engine supports/supported it.

It really does amaze me that the transformation system is what draws a lot of people in, and literally no one has managed to really challenge it on just that aspect.
 
Mar 9, 2018
69
51
t's funny, because that kind of transformation system is *really easy*. It took me like, three days to create my own version that's even more scalable than LT has managed.

It's actually amazing that games like TiTS doesn't allow this level of transformation. Doubly so because their engine supports/supported it.

It really does amaze me that the transformation system is what draws a lot of people in, and literally no one has managed to really challenge it on just that aspect.
I think that preferences has a play in it. Like, the game can be in a magical fantasy or highly advance setting but if transformation has any part in those games it's always to either punish the player or just a complete MtF transform (rarely FtM transformation). Pregnancy is always exclusively to females despite it being possible to transform someone to different beasts any other wild stuff in the setting. The developer's preference can restrict one's ability to make a better mechanic at times just to avoid the things they really don't want happen in their game.
 

Draupnir7

Active Member
Sep 3, 2020
632
916
It really does amaze me that the transformation system is what draws a lot of people in, and literally no one has managed to really challenge it on just that aspect.
Challenge it how, though? The only extra length I can see the system going is support for hybrids like gryphons WITHOUT adding more damned racial items.
 

Quintilus

Engaged Member
Aug 8, 2020
2,724
7,909
say, would it count as copyright infringement if I used the same mechanics to make a game ( for sex scenes, equipment , etc). Plot and all would be very different but I feel so much wasted potential in this game. Updates only focus on plot and not on mechanism anymore. fetishes, companion system, jobs, etc have been completely left aside are barely worked on. would code it myself and use different language probably but just curious.
You cant 'copyright' an idea. Implmentation of an idea yes, bit not the idea itself.
 
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Sep 16, 2018
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Some people have mentioned in this thread the idea of making their own LT style projects given that Inno can't be bothered. While I'm not interested in making a full game there might be potential for creating a framework that other people can build their own stuff from. If so what would you guys be interested in working with? I was thinking either Python for ease or a Godot project, though I'm open to suggestions. No promises but I think it'd be fun to fuck around and see what I can do.
 
Sep 16, 2018
33
32
I'm waiting for a proposed "LT but not shit" project that seems free of spite enough that it won't just peter out and die once the hate cools down.
That's fair, as strong as spite is it's not a great motivator for longer project like a whole game. Though I'm a bit more interested in the concept of ganking the good mechanics and bones of LT for a usable framework. Most of the content additions to LT are dialog and other writing, and the code issues arise from the unreadable Gordian knot that is Inno's code. I'm thinking it might be a fun project to fuck around for a few weeks and try to put out a usable toolkit and let whoever wants to make what they will with it. I'm just curious what you guys would prefer it be done with.
 

Barkhan

Newbie
Feb 16, 2021
75
57
Some people have mentioned in this thread the idea of making their own LT style projects given that Inno can't be bothered. While I'm not interested in making a full game there might be potential for creating a framework that other people can build their own stuff from. If so what would you guys be interested in working with? I was thinking either Python for ease or a Godot project, though I'm open to suggestions. No promises but I think it'd be fun to fuck around and see what I can do.
IMO, for a text based game and if you're not using java, I think python would be simpler since speed wouldn't really matter and it's easier for people to master. So if your intent is to build a framework people can use, using python could attract more people. As mentioned a few comments earlier, I'm also thinking about working on my own LT style projects and python was on the top of my list since i'm the most familiar with this language. I never worked on games before so no promise, would just be a passion project and would be in my spare time (which awfully small recently). I've never really tried Godot, I vaguely heard it's for games. How easy is it to handle for someone that usually use python or java ?
 
Sep 16, 2018
33
32
IMO, for a text based game and if you're not using java, I think python would be simpler since speed wouldn't really matter and it's easier for people to master. So if your intent is to build a framework people can use, using python could attract more people. As mentioned a few comments earlier, I'm also thinking about working on my own LT style projects and python was on the top of my list since i'm the most familiar with this language. I never worked on games before so no promise, would just be a passion project and would be in my spare time (which awfully small recently). I've never really tried Godot, I vaguely heard it's for games. How easy is it to handle for someone that usually use python or java ?
Yeah, that makes sense, I figured Python would be more appealing and accessible. Also, my school/work has had me writing most of my code in it so it'd be faster to implement. As for Godot, I'm unsure, haven't used it much outside of small prototypes and messing around. I'm more familiar with Unity and Unreal but both of those are way overkill for just text and widgets, mostly asked on the off chance people wanted it in an actual engine.
 

Sarkath

Active Member
Sep 8, 2019
541
919
I'm more familiar with Unity and Unreal but both of those are way overkill for just text and widgets, mostly asked on the off chance people wanted it in an actual engine.
If you're aiming it at that sort of audience, targeting .NET wouldn't be a bad idea. That should allow it to slot into Unity pretty much effortlessly, and I believe there are .NET connectors for Unreal as well. That would also allow it to work with the Mono version of Godot.

Cross-platform desktop support has also been improving drastically in .NET as well, which certainly helps. With the upcoming AvaloniaUI 0.11 offering WPF-style rich text spans, it would be possible to create an LT-like game that wouldn't have to lean on embedded web views.
 
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